Rune Jade Translation W.I.P.

Moderators: VasiliyRS, deluxux

User avatar
pcwzrd13
Seen Any Sailors?
Posts: 6301
Contact:

Rune Jade Translation W.I.P.

Post#1 » Wed Mar 17, 2021 2:24 pm

Decided to throw my hat in the game translation ring and give a crack at translating Rune Jade. Managed to make some good progress in a week or so. Here's a video preview. :)

PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

User avatar
Ian Micheal
Developer
Posts: 3147
Contact:

Re: Rune Jade Translation W.I.P.

Post#2 » Wed Mar 17, 2021 2:40 pm

I have been wanting this since it first came out hehe :) thank you for your work on this :)

User avatar
The-Amazing-Mr_V
Metallic
Posts: 812

Re: Rune Jade Translation W.I.P.

Post#3 » Wed Mar 17, 2021 2:48 pm

This looks awesome!

User avatar
Rolly
blackout!
Posts: 131
Contact:

Re: Rune Jade Translation W.I.P.

Post#4 » Wed Mar 17, 2021 2:50 pm

Is this the official start of the project or just test-translated pieces of the game? Maybe you looking for help? I'll add it to the list of projects on DC-Talk, and it's worth spreading the news.

Most of the text is packed in the RUNE.EXE file, you can use English characters, but unfortunately it plays a limited number of characters that can be mixed up in the dialog using the standard font.
All interested users will find the script in the topic: viewtopic.php?p=144074#p144074

User avatar
pcwzrd13
Seen Any Sailors?
Posts: 6301
Contact:

Re: Rune Jade Translation W.I.P.

Post#5 » Wed Mar 17, 2021 3:03 pm

Rolly wrote:Is this the official start of the project or just test-translated pieces of the game? Maybe you looking for help?


Official start. :) No guarantees I'll be able to translate the entire thing but I'll do everything I can. As you said, it's hard to work with the limited space and the font the game uses so dialog will likely be tricky. At the very least all the menus are just about done and I'm confident I can do all the items and descriptions.

Rolly wrote:Maybe you looking for help?


Not at the moment. If I hit a brick wall at some point I may look for help but I'm doing well solo so far.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

User avatar
dubcity
Nemesis
Posts: 635

Re: Rune Jade Translation W.I.P.

Post#6 » Wed Mar 17, 2021 6:02 pm

very cool pcwzrd13. I'm loving the push to translate more games everyone is on. keep it up.

User avatar
Nico0020
Toy Commander
Posts: 553

Re: Rune Jade Translation W.I.P.

Post#7 » Thu Mar 18, 2021 12:03 pm

Very awesome. I love all the translation projects that have been popping up. I know nothing of programming, but if you run into anything incomprehensible in Japanese I'd gladly offer some assistance. Good luck on this!

User avatar
Ragfish
Graffiti Grind
Posts: 315

Re: Rune Jade Translation W.I.P.

Post#8 » Fri Mar 19, 2021 12:46 am

Looks great. Even if you can't get the whole thing translated, just having the menus, stats screens, and item names would make it infinitely more playable.

User avatar
pcwzrd13
Seen Any Sailors?
Posts: 6301
Contact:

Re: Rune Jade Translation W.I.P.

Post#9 » Fri Mar 19, 2021 12:13 pm

Worked on some of the starting dialog over the last couple days just to see how it would work out. It's not as much of a problem as I thought it might be. They're pretty generous with space in the dialog boxes so I could pretty easily fit what I needed in them. It's a bit wonky with the text wrapping and weird font but works nonetheless. :)

Screenshot 2021-03-19 120645.jpg

Screenshot 2021-03-19 120840.jpg

Screenshot 2021-03-19 120752.jpg
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

User avatar
ateam
Anarki
Posts: 85

Re: Rune Jade Translation W.I.P.

Post#10 » Fri Mar 19, 2021 1:30 pm

Assuming you're using a hexeditor for these initial tests, you can probably use hex value "0A" to do a newline or carriage return, or perhaps "0D 0A 09", or just "0D 0A". You'll have to experiment.

I'm also curious why it's changing the color of the first character. If you post some samples, I may be able to provide some insight.
Find me on...

GitHub
Reddit
SegaXtreme
Discord
Twitter
YouTube

  • Similar Topics
    Replies
    Views
    Last post

Return to “Modifications”

Who is online

Users browsing this forum: No registered users