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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Thu Mar 04, 2021 6:31 pm
by VincentNL
Just a quick heads up, I'm currently looking for programming support (any language, even Python Tkinter module would do!) to assemble together a quick text viewer / editor before beta-testing phase

If you are interested please send me a PM, thanks!

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Wed Mar 10, 2021 10:10 am
by VincentNL
Progress update:

"General use text" stored in game executable has been reversed!
This was necessary in order to have an english working interface ( menus / items / moves..).
As Xbox stores it differently, an update to "binary--> ASCII script" is mandatory

More info on:
https://www.patreon.com/posts/48576840

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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Wed Mar 10, 2021 10:41 pm
by colgate
This is definitely in my playlist.

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Wed Mar 10, 2021 11:01 pm
by SMiTH
keep it up, you are doing awesome work here

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Mon Mar 15, 2021 6:37 pm
by Punx2511
So happy this game is getting a translation ive been wanting to play it ever since i came across it. Thank u for the hard work ur putting into all this its very much appreciated. And the teaser vid is a class touch :)

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Mon Mar 15, 2021 6:56 pm
by OriginalName
Excited about this one! I've always had a soft spot for this franchise, and I'm really glad to see and English version of this one finally coming home to Dreamcast. Thank you, and keep up the great work!

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Tue Mar 16, 2021 7:46 am
by VincentNL
Xbox english text has several chunks of untranslated text which we needed to locate.

As fonts are stored with an unknown compression algorithm, I had to manually extract the whole set (+ mapping game special variables of course).

After setting up an evironment ( Changing camera offset targeting black BG), thanks to Egregiousguy's spectacular work all fonts have been mapped to JIS ASCII.

With QBMS game binary -> ASCII script rewritten, we are able to convert 100% of text, proceeding with translation and matching phase.

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If you know Python or any programming language, Rent A Hero No.1 is looking for your help!

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Fri Mar 19, 2021 2:26 pm
by VincentNL
Text Editor! Weekly Progress Report

This week were very intense for RAH translation:
USC joined the party and just released an awesome alpha text viewer/editor for RENT-A-HERO NO.1!

For more info:
https://www.patreon.com/posts/48956064

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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Thu Mar 25, 2021 4:00 pm
by VincentNL
With continued efforts on text extraction plus USC speed-of-light Text Editor coding, the very first in-house prototype Test Build Ver.0.02 is now taking shape!

Talking about technical feats, a new type of text layout has been found and reversed. Only used for mail, but still a necessity for a proper 100% translation.

If you too wanna help out RAH translation, we are currently looking for:

1) Text reviewers
2) Anyone familiar with Ghidra / IDA PRO, to help me narrowing down a couple of text-related functions

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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Posted: Thu Mar 25, 2021 4:27 pm
by Ro Magnus Larsson
Spanish is included? Every language put takes another complete work?