The time has come to put our work alltogether.
General use text, stored into game binary have been remapped in order to best fit larger english text chunks.
In order to do that I had to create new pointer lists for english text entry point, map every single text chunk function call and relocate it to new offset.
Finally, coded a QBMS script to automate rebuilding of new chunks / pointers / calls + .GDI within a single click!
Curtain Fire has been hard at work on FANMAIL text reimporting, whilst USC just finished updating his awesome text editor with brand new functions that will allow even more control over text lines.