this is a translation i've wanted to see for more than a decade.
thank you rolly.
translation wishlist:
black matrix
room mania 203
segagaga
rune jade
New RUN=DIM as Black Soul English translation!
Moderators: pcwzrd13, deluxux, VasiliyRS
- ateam
- Animated Violence
- Posts: 493
Re: New RUN=DIM as Black Soul English translation!
Fantastic news! So happy to see you're wrapping things up. A great feeling, right?Rolly wrote:A patch for this tactical RPG will be released on October 27 this year...
I can't wait to feel the joy of actually releasing a patch again...
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- fragger
- Posts: 254
Re: New RUN=DIM as Black Soul English translation!
Like promised... the patch has been released today:
http://sega.c0.pl/faqs/rundim_as_blacks ... mcast.html
http://sega.c0.pl/faqs/rundim_as_blacks ... mcast.html
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- dark night
- Posts: 63
Re: New RUN=DIM as Black Soul English translation!
Where can I download the GDI patched?
I dont know how to patch.
I dont know how to patch.
- ateam
- Animated Violence
- Posts: 493
Re: New RUN=DIM as Black Soul English translation!
Did you try downloading the ZIP file from the website and then checking the README?Impacto wrote:Where can I download the GDI patched?
I dont know how to patch.
From the README...
Code: Select all
*** How to Patch a GDI Version of the Game ***
Use Universal Dreamcast Patcher, on your org. GDI image (T-46201M), and the .dcp file included with this patch.
Run UDP choose GDI & .DCP file and the rest should be self-explanatory.
Download Universal Dreamcast Patcher here:
https://github.com/DerekPascarella/UniversalDreamcastPatcher/releases/
Get the regular ZIP, not the source code.
Remember about credits and feel free if you want make a CDI image.
https://archive.org/download/interludev1.0032003necinterchanneljp/Run%3DDim%20as%20Black%20Soul%20v1.001%20%282001%29%28Idea%20Factory%29%28JP%29%5B%21%5D.zip
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- rebel
- Posts: 21
- Dreamcast Games you play Online: still working on setting up my dreampi
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Re: New RUN=DIM as Black Soul English translation!
looks great!
i can host the patched gdi for a while, if that's ok?
RunDimAsBlackSoul_EngV1.0 [GDI].7z 267.2 MB
https://mega.nz/file/mVZgAapD#NCFjCXBVx ... _w_mVo-HqU
i had trouble making a .cdi from it though
i can host the patched gdi for a while, if that's ok?
RunDimAsBlackSoul_EngV1.0 [GDI].7z 267.2 MB
https://mega.nz/file/mVZgAapD#NCFjCXBVx ... _w_mVo-HqU
i had trouble making a .cdi from it though
- ateam
- Animated Violence
- Posts: 493
Re: New RUN=DIM as Black Soul English translation!
I’ll double-check with Rolly and post my CDI here if he says it’s okay (I’m sure he will). I also created a version of the GDI with disc art, which according to the README can only be done by deleting a certain unnecessary file. It would be some fun anti-piracy to defeat! But not much of a point, as the hacky solution works.
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- ateam
- Animated Violence
- Posts: 493
Re: New RUN=DIM as Black Soul English translation!
With Rolly's permission, I'm sharing here a pre-patched GDI with disc art (for GDMenu). As per his README, DIGI.BIN has been deleted from game files to allow the addition of a new file (0GDTEX.PVR). As I stated previously, it's something that could be patched out to work without requiring the removal of a file, but given that DIGI.BIN only affects one of the pre-title screen intro textures, it's hardly worth the effort.
[SEGA-SKY] Run=Dim as Black Soul (English - v1.0) [GDI].zip
https://drive.google.com/uc?export=down ... &confirm=t
I also built a CDI, but haven't tested it beyond emulator/ODE. It's under 800 MB and should have no issue being burned to a standard 700 MB disc via DiscJuggler with the default overburn setting turned on. Furthermore, I'm not sure if any audio or video needed to be downsampled to account for slower read/access speed of CD-ROM vs. GD-ROM, so it's up to non-ODE users out there to test this themselves.
[SEGA-SKY] Run=Dim as Black Soul (English - v1.0).cdi
https://drive.google.com/uc?export=down ... &confirm=t
[SEGA-SKY] Run=Dim as Black Soul (English - v1.0) [GDI].zip
https://drive.google.com/uc?export=down ... &confirm=t
I also built a CDI, but haven't tested it beyond emulator/ODE. It's under 800 MB and should have no issue being burned to a standard 700 MB disc via DiscJuggler with the default overburn setting turned on. Furthermore, I'm not sure if any audio or video needed to be downsampled to account for slower read/access speed of CD-ROM vs. GD-ROM, so it's up to non-ODE users out there to test this themselves.
[SEGA-SKY] Run=Dim as Black Soul (English - v1.0).cdi
https://drive.google.com/uc?export=down ... &confirm=t
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