New RUN=DIM as Black Soul English translation!

Moderators: VasiliyRS, deluxux

Mokkori-chan
noob
Posts: 1

Re: New RUN=DIM as Black Soul English translation!

Post#21 » Mon Apr 05, 2021 2:38 pm

Nice men. I remember watching the CG animated series/movie a lot when I was a kid, it has that old Ps1 cinematic look to it.
And just found out there was a few games for it, and I just got this game for 3€.

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WedgeStratos
dark night
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Re: New RUN=DIM as Black Soul English translation!

Post#22 » Mon Apr 05, 2021 7:03 pm

Glad to pitch a tenner in there.

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Rolly
blackout!
Posts: 134
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Re: New RUN=DIM as Black Soul English translation!

Post#23 » Tue Apr 06, 2021 6:13 am

WedgeStratos wrote:Glad to pitch a tenner in there.


Another update from RUN=DIM ;)
http://sega.c0.pl/faqs/rundim_as_blacks ... mcast.html
I have prepared a new video showing the completely translated game system, all menus and contracted missions in action.
Video preview at :


Impacto
undertow
Posts: 32

Re: New RUN=DIM as Black Soul English translation!

Post#24 » Tue Apr 06, 2021 7:57 am

OMG, I'm wating so badly for this. Any ETA?

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Rolly
blackout!
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Re: New RUN=DIM as Black Soul English translation!

Post#25 » Thu Apr 08, 2021 2:32 pm

Impacto wrote:OMG, I'm wating so badly for this. Any ETA?


I would not like to disturb other earlier premieres of other projects such as Sakura Wars Columns II by Derek (ateam).
After all, we have to enjoy them.
Unfortunately, we still have a lot of dialogues from the script - I want them to fit without shortening. Then tests and that's it :)
So maybe ... June / July? Rather, I will not wait until the game's premiere anniversary (6 September).

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dubcity
Nemesis
Posts: 639

Re: New RUN=DIM as Black Soul English translation!

Post#26 » Thu Apr 08, 2021 2:51 pm

looks great Rolly

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Rolly
blackout!
Posts: 134
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Re: New RUN=DIM as Black Soul English translation!

Post#27 » Sun Apr 18, 2021 4:53 am

A little update ;)
In addition to the great projects Rent a Hero no. 1 and Sakura Wars Columns 2, the RUN=DIM mecha project is also moving forward.
I will also introduce small graphic improvements to the game. Thanks to that, for example, the menu will look more "smooth" than in org.

Image

Update in numbers.
Graphics: 100% translated / 100% converted
Videos: 100% translated / 100% converted
Script: 100% translated / ~ 20% converted
Items, System, Menus, Stats: 100% translated / 100% converted

PS. Does anyone know if there is any way to bypass the blockade of displaying .SFD movies to make them higher quality than 320x240 in the 1ST_READ.BIN file?

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