[WIP] KISS Psycho Circus: The Nightmare Child

Moderator: VasiliyRS

deluxux
Graffiti Grind
Posts: 322

[WIP] KISS Psycho Circus: The Nightmare Child

Post#1 » Thu Oct 17, 2019 10:18 pm

Maybe we can work together to improve this game! We might need the DC WinCE SDK to convert files.. Maybe we can change the music, textures, monsters and most important enable keyboard and mouse.
Some dudes have been able to mod the PC version and it has lan/online multiplayer.

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https://www.moddb.com/games/kiss-psycho-circus/downloads

https://web.archive.org/web/20081011232940/http://www.geocities.com/kissawol/index2.html

Downloads,

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https://archive.org/download/KissPsychoCircus

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https://archive.org/download/SegaDreamcast-Redump.org2019-05-28/KISS%20Psycho%20Circus%20-%20The%20Nightmare%20Child%20%28USA%29.7z



This is what the second session of the Dreamcast game looks like; First session is 29 CDDA tracks.

Code: Select all

├── 0GDTEX.PVR
├── 0WINCEOS.BIN
├── APPLICATIONS
│   ├── AUTOEXEC.CFG
│   ├── CLIENTDC.EXE
│   ├── CSHELL.DLL
│   └── OBJECT.LTO
├── DCMOVIE.DLL
├── DUMMY.TMP
└── PSYCHO
    ├── ARMOR.PVR
    ├── CROSS.PVR
    ├── DIALOGS
    │   ├── DIALOG_INPUT1.PVR
    │   ├── DIALOG_INPUT2.PVR
    │   ├── DIALOG_VMU1.PVR
    │   ├── DIALOG_VMU2.PVR
    │   ├── DIALOG_VMU3.PVR
    │   ├── DIALOG_VMU4.PVR
    │   ├── DIALOG_VMU5.PVR
    │   ├── DIALOG_VMU6.PVR
    │   └── VSSVER.SCC
    ├── FONTHUD_WHITE_N.PCF
    ├── HUDFONT.PVR
    ├── HUD.PVR
    ├── MAPDATA
    │   ├── DEATHMATCH
    │   ├── DEV
    │   │   ├── AMOEBA
    │   │   │   ├── ARMOR.SCR
    │   │   │   ├── ARMORSTART.SCR
    │   │   │   ├── BOSS
    │   │   │   │   ├── NIGHTMARESPIDER.SCR
    │   │   │   │   ├── NIGHTMARESPIDERSTART.SCR
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── BUGS
    │   │   │   │   ├── JUMP.SC
    │   │   │   │   ├── SCRIPTSAVE.MSC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── HEADLESS_ROUTE.SC
    │   │   │   ├── MONSTERS
    │   │   │   │   └── STRONGMAN
    │   │   │   │       ├── CHEAT.SCR
    │   │   │   │       ├── STRONGMAN.SCR
    │   │   │   │       └── VSSVER.SCC
    │   │   │   ├── SPAWNER.MSC
    │   │   │   ├── SPAWN.SC
    │   │   │   ├── TURRET1.SC
    │   │   │   └── VSSVER.SCC
    │   │   ├── CHEAT.SCR
    │   │   ├── CLEANER
    │   │   │   ├── JACK01.MSC
    │   │   │   ├── JUMPER01.SC
    │   │   │   ├── JUMPER02.SC
    │   │   │   ├── R1BLACKROOMEND2A.SCR
    │   │   │   ├── R1BLACKROOMEND2B.SCR
    │   │   │   ├── R1BLACKROOMEND3.SCR
    │   │   │   ├── R1BLACKROOMEND4.SCR
    │   │   │   ├── R1BLACKROOMEND5.SCR
    │   │   │   ├── R1BLACKROOMEND6.SCR
    │   │   │   ├── R1BLACKROOMEND.SCR
    │   │   │   ├── THROWER01.SC
    │   │   │   ├── TURRET.SC
    │   │   │   ├── UPSIDE.MSC
    │   │   │   └── VSSVER.SCC
    │   │   ├── NELNO
    │   │   │   ├── ARACHNITURRET.SC
    │   │   │   ├── BALLBUSTERPATROL_MOVETOPOS.SC
    │   │   │   ├── BALLBUSTERPATROL_MOVETO.SC
    │   │   │   ├── BALLBUSTERPATROL.SC
    │   │   │   ├── BUGS
    │   │   │   │   ├── SLEEPER.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── DISABLEAI.MSC
    │   │   │   ├── GASBAGAISCRIPT.MSC
    │   │   │   ├── GASBAGTEST.SC
    │   │   │   ├── HEADLESSHOP.SC
    │   │   │   ├── HEADLESSPATROL.SC
    │   │   │   ├── LOVEME.SC
    │   │   │   ├── PATROLSHOOT.SC
    │   │   │   ├── SCRIPTEXAMPLE.MSC
    │   │   │   ├── SCRIPT.MSC
    │   │   │   ├── SCRIPTSHOOT_BALLBUSTER.SC
    │   │   │   ├── SCRIPTSHOOT.MSC
    │   │   │   ├── SCRIPTWAR_BALLBUSTER.SC
    │   │   │   ├── SCRIPTWAR_HEADLESS.SC
    │   │   │   ├── SCRIPTWAR.MSC
    │   │   │   ├── TESTSCRIPT.SC
    │   │   │   ├── TURRETMODE.MSC
    │   │   │   └── VSSVER.SCC
    │   │   ├── RESCOE
    │   │   │   ├── CATHPATROL1A.SC
    │   │   │   ├── CHEAT5.SCR
    │   │   │   ├── CHEATCATH1.SCR
    │   │   │   ├── CHEATCATH2.SCR
    │   │   │   ├── CHEATCATH3.SCR
    │   │   │   ├── CHEATCEM1.SCR
    │   │   │   ├── CHEATCEM2.SCR
    │   │   │   ├── CHEATCEM3.SCR
    │   │   │   ├── CHEATFREAK1.SCR
    │   │   │   ├── CHEATFREAK2.SCR
    │   │   │   ├── CHEATSUB1.SCR
    │   │   │   ├── CHEATSUB2.SCR
    │   │   │   ├── CINTEST1.SCR
    │   │   │   ├── CINTEST2.SCR
    │   │   │   ├── CIRCUS1CHEAT.SCR
    │   │   │   ├── CIRCUS2CHEAT.SCR
    │   │   │   ├── CIRCUS3CHEAT.SCR
    │   │   │   ├── CIRCUS4CHEAT.SCR
    │   │   │   ├── FOGTEST1.SCR
    │   │   │   ├── HEDGEHOG.SC
    │   │   │   ├── SBTESTPATROL2.SC
    │   │   │   ├── SBTESTPATROL3.SC
    │   │   │   ├── SCALETEST1.SCR
    │   │   │   ├── SCALETEST2.SCR
    │   │   │   ├── SPINY.MSC
    │   │   │   ├── SUBWAYTEST.MSC
    │   │   │   ├── TELETEST.SCR
    │   │   │   ├── TEST.MSC
    │   │   │   ├── TURRETTEST.MSC
    │   │   │   └── VSSVER.SCC
    │   │   └── VSSVER.SCC
    │   ├── EXTERNAL_DATA.TXT
    │   ├── MAPMESSAGES.TXT
    │   ├── REALM0
    │   │   └── R0M1
    │   │       └── R0M1A
    │   │           ├── AREA01.SCR
    │   │           ├── AREA02.SCR
    │   │           ├── AREA03A.SCR
    │   │           ├── AREA03.SCR
    │   │           ├── AREA04.SCR
    │   │           ├── AREA05.SCR
    │   │           ├── AREA06A.SCR
    │   │           ├── AREA06.SCR
    │   │           ├── AREA07A.SCR
    │   │           ├── AREA07B.SCR
    │   │           ├── AREA07.SCR
    │   │           ├── AREA08A.SCR
    │   │           ├── AREA08.SCR
    │   │           ├── AREA09A.SCR
    │   │           ├── AREA09.SCR
    │   │           ├── AREA10.SCR
    │   │           ├── AREA11A.SCR
    │   │           ├── AREA11.SCR
    │   │           ├── AREA12.SCR
    │   │           ├── AREA13A.SCR
    │   │           ├── AREA13.SCR
    │   │           ├── CHEAT.SCR
    │   │           ├── GCIN01.SCR
    │   │           ├── JACKWALK.SC
    │   │           ├── MOVEON.SCR
    │   │           ├── R0M1_INTROTEXT.TXT
    │   │           ├── RAVEN1.TXT
    │   │           ├── TUTINTRO.SCR
    │   │           ├── TUTMASTER.MSC
    │   │           └── VSSVER.SCC
    │   ├── REALM1
    │   │   ├── R1M0
    │   │   │   ├── COPY_OF_R1BLACKROOM.TXT
    │   │   │   ├── R1BLACKROOMEND.SCR
    │   │   │   ├── R1BLACKROOM.SCR
    │   │   │   └── VSSVER.SCC
    │   │   ├── R1M1
    │   │   │   ├── R1M1A
    │   │   │   │   ├── ARMOR.SCR
    │   │   │   │   ├── R1M1A_1.TXT
    │   │   │   │   ├── R1M1A_2.TXT
    │   │   │   │   ├── R1M1A_BIGDOOREND.SCR
    │   │   │   │   ├── R1M1A_BIGDOOR.SCR
    │   │   │   │   ├── R1M1A_DOORBUSTEND.SCR
    │   │   │   │   ├── R1M1A_DOORBUST.SCR
    │   │   │   │   ├── R1M1A_DOORKNOCKEND.SCR
    │   │   │   │   ├── R1M1A_DOORKNOCK.SCR
    │   │   │   │   ├── R1M1A_GAUNTLETS.SCR
    │   │   │   │   ├── R1M1A_INTROEND.SCR
    │   │   │   │   ├── R1M1A_INTRO.SCR
    │   │   │   │   ├── R1M1A_MICROPHONEEND.SCR
    │   │   │   │   ├── R1M1A_MICROPHONE.SCR
    │   │   │   │   ├── R1M1A.MSC
    │   │   │   │   ├── R1M1A_VICTORYEND.SCR
    │   │   │   │   ├── R1M1A_VICTORY.SCR
    │   │   │   │   ├── R1M1A_ZEROEND.SCR
    │   │   │   │   ├── R1M1A_ZERO.SCR
    │   │   │   │   ├── R1M1_INTROTEXT.TXT
    │   │   │   │   ├── TURRET01.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R1M1B
    │   │   │       ├── ARACH.SC
    │   │   │       ├── R1M1B_1.TXT
    │   │   │       ├── R1M1B_2.TXT
    │   │   │       ├── R1M1B_ARACHNICLOWNBAK.SCR
    │   │   │       ├── R1M1B_ARACHNICLOWN_END.SCR
    │   │   │       ├── R1M1B_ARACHNICLOWN.SCR
    │   │   │       ├── R1M1B_BLADEMASTER_END.SCR
    │   │   │       ├── R1M1B_BLADEMASTER.SCR
    │   │   │       ├── R1M1B_BOOTS.SCR
    │   │   │       ├── R1M1B_INTRO2_BACKUP.SCR
    │   │   │       ├── R1M1B_INTRO2.SCR
    │   │   │       ├── R1M1B_INTRO_END.SCR
    │   │   │       ├── R1M1B_INTRO.SCR
    │   │   │       ├── R1M1BINTRO.TXT
    │   │   │       ├── R1M1B.MSC
    │   │   │       ├── STUMP.SC
    │   │   │       ├── TURRET01.SC
    │   │   │       ├── TURRET02.SC
    │   │   │       └── VSSVER.SCC
    │   │   ├── R1M2
    │   │   │   ├── R1M2A
    │   │   │   │   ├── CHEAT.SCR
    │   │   │   │   ├── CITYSQUARE1ELEBUTTON.SCR
    │   │   │   │   ├── CITYSQUARE1GASBAG.SCR
    │   │   │   │   ├── CITYSQUARE1.MSC
    │   │   │   │   ├── CITYSQUARE1START.SCR
    │   │   │   │   ├── CS1BASECAM.SCR
    │   │   │   │   ├── CS1BELT.SCR
    │   │   │   │   ├── CS1ELEBUTTONENDING.SCR
    │   │   │   │   ├── ENDING.SCR
    │   │   │   │   ├── FINALENDING.SCR
    │   │   │   │   ├── FINAL.SCR
    │   │   │   │   ├── GASBAG1CS1.SC
    │   │   │   │   ├── GASBAG2CS1.SC
    │   │   │   │   ├── GASBAG3CS1.SC
    │   │   │   │   ├── R1M2_INTROTEXT.TXT
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── R1M2B
    │   │   │   │   ├── BLADETURRET.SC
    │   │   │   │   ├── BOOKCAMENDING.SCR
    │   │   │   │   ├── BOOKCAM.SCR
    │   │   │   │   ├── CHEAT.SCR
    │   │   │   │   ├── CITYSQUARE2.MSC
    │   │   │   │   ├── CS2START.SCR
    │   │   │   │   ├── CS3TORSO.SCR
    │   │   │   │   ├── ENDING1.SCR
    │   │   │   │   ├── FINAL.SCR
    │   │   │   │   ├── R1M2_INTROTEXT.TXT
    │   │   │   │   ├── SECRETBOOK.SCR
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R1M2C
    │   │   │       ├── CHEAT.SCR
    │   │   │       ├── CITYSQUARE3.MSC
    │   │   │       ├── CITYSQUARE3START.SCR
    │   │   │       ├── CRATEBUSTER1.SC
    │   │   │       ├── CRATEBUSTER2BAK.SC
    │   │   │       ├── CRATEBUSTER2.SC
    │   │   │       ├── CS3BM.SCR
    │   │   │       ├── CS3CRATE1.SCR
    │   │   │       ├── CS3CRATE2.SCR
    │   │   │       ├── CS3CRATE3.SCR
    │   │   │       ├── CS3CRATE4.SCR
    │   │   │       ├── CS3CRATE5.SCR
    │   │   │       ├── CS3CRATE6.SCR
    │   │   │       ├── CS3CRATE7.SCR
    │   │   │       ├── CS3CRATEIFNOT.SCR
    │   │   │       ├── CS3DRAIN.SCR
    │   │   │       ├── CS3HEADEND.SCR
    │   │   │       ├── CS3TORSO.SCR
    │   │   │       ├── CS3UNI1.SC
    │   │   │       ├── ENDINGDG.SCR
    │   │   │       ├── ENDINGTORSO.SCR
    │   │   │       ├── R1M2_INTROTEXT.TXT
    │   │   │       ├── TURRET1.SC
    │   │   │       ├── UNIDEATH.SCR
    │   │   │       └── VSSVER.SCC
    │   │   ├── R1M3
    │   │   │   ├── R1M3A
    │   │   │   │   ├── CATH1EXIT.SCR
    │   │   │   │   ├── CATHEDRAL1ASTART.SCR
    │   │   │   │   ├── CATHEDRAL1START.SCR
    │   │   │   │   ├── CATHEDRALFATLADYSTART.SCR
    │   │   │   │   ├── CATHPATROL.MSC
    │   │   │   │   ├── CATHTURRET1.SC
    │   │   │   │   ├── FRONTDOORHINT.SCR
    │   │   │   │   ├── KEYHEAD.SC
    │   │   │   │   ├── R1M3A_1.TXT
    │   │   │   │   ├── R1M3_INTROTEXT.TXT
    │   │   │   │   ├── SCOURGE.SCR
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── R1M3B
    │   │   │   │   ├── CA2INTRO.SCR
    │   │   │   │   ├── CA2PATROL1.SC
    │   │   │   │   ├── CA2PATROL.MSC
    │   │   │   │   ├── CA2TURRET1.SC
    │   │   │   │   ├── CA2TURRET2.SC
    │   │   │   │   ├── CATH2A.SCR
    │   │   │   │   ├── CATH2B.SCR
    │   │   │   │   ├── R1M3B_2.TXT
    │   │   │   │   ├── R1M3_INTROTEXT.TXT
    │   │   │   │   ├── STARGAZE.SCR
    │   │   │   │   ├── STRUTTER1.SC
    │   │   │   │   ├── STRUTTER2.SC
    │   │   │   │   ├── STRUTTER3.SC
    │   │   │   │   ├── STRUTTERINTRO.SCR
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R1M3C
    │   │   │       ├── CA3PATROL1.SC
    │   │   │       ├── CATH3INTRO.SCR
    │   │   │       ├── CATH3.MSC
    │   │   │       ├── CATH3.SCR
    │   │   │       ├── CATH3TURRET.SC
    │   │   │       ├── R1M3_INTROTEXT.TXT
    │   │   │       └── VSSVER.SCC
    │   │   └── R1M4
    │   │       ├── R1M4A
    │   │       │   ├── FREAKSHOW1.MSC
    │   │       │   ├── FS1TURRET1.SC
    │   │       │   ├── FSHOWINTRO1.SCR
    │   │       │   ├── FSHOWINTRO.SCR
    │   │       │   ├── INTROSCRIPT.SC
    │   │       │   ├── R1M4_INTROTEXT.TXT
    │   │       │   └── VSSVER.SCC
    │   │       ├── R1M4B
    │   │       │   ├── FREAKSHOW2A.SCR
    │   │       │   ├── FREAKSHOW2INTRO.SCR
    │   │       │   ├── FREAKSHOW2.MSC
    │   │       │   ├── FREAKSHOW2.SCR
    │   │       │   ├── FS2PATROL1.SC
    │   │       │   ├── FS2PATROL2.SC
    │   │       │   ├── FS2PATROL3.SC
    │   │       │   ├── MASK.SCR
    │   │       │   ├── R1M4_INTROTEXT.TXT
    │   │       │   └── VSSVER.SCC
    │   │       └── R1M4C
    │   │           ├── FORTUNADO.SCR
    │   │           ├── INTRO.SCR
    │   │           ├── R1M4END1.SCR
    │   │           ├── R1M4END.SCR
    │   │           ├── R1M4_INTROTEXT.TXT
    │   │           ├── SC1.SCR
    │   │           ├── SC2.SCR
    │   │           └── VSSVER.SCC
    │   ├── REALM2
    │   │   ├── R2M0
    │   │   │   ├── R2BLACKROOMEND.SCR
    │   │   │   ├── R2BLACKROOM.SCR
    │   │   │   └── VSSVER.SCC
    │   │   ├── R2M1
    │   │   │   ├── R2M1A
    │   │   │   │   ├── R2M1A_FLIPRUINEND.SCR
    │   │   │   │   ├── R2M1A_FLIPRUIN.SCR
    │   │   │   │   ├── R2M1A_GAUNTLETS.SCR
    │   │   │   │   ├── R2M1A_INTROEND.SCR
    │   │   │   │   ├── R2M1A_INTRO.SCR
    │   │   │   │   ├── R2M1A.MSC
    │   │   │   │   ├── R2M1A_STRONGMAN.SCR
    │   │   │   │   ├── R2M1_INTROTEXT.TXT
    │   │   │   │   ├── STRONG.SC
    │   │   │   │   ├── TURRET01.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── R2M1B
    │   │   │   │   ├── ARMOR.SCR
    │   │   │   │   ├── BBTURRET1.SC
    │   │   │   │   ├── CHASM2.MSC
    │   │   │   │   ├── CHASM2START.SCR
    │   │   │   │   ├── CHEAT.SCR
    │   │   │   │   ├── FINALENT.SCR
    │   │   │   │   ├── R2M1_INTROTEXT.TXT
    │   │   │   │   ├── TICKLER2.SC
    │   │   │   │   ├── TICKLER3.SC
    │   │   │   │   ├── TICKLER4.SC
    │   │   │   │   ├── TURRETEASY.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R2M1C
    │   │   │       ├── CHASM3.MSC
    │   │   │       ├── CHASM3START.SCR
    │   │   │       ├── CHEAT.SCR
    │   │   │       ├── ENDTRUCK.SCR
    │   │   │       ├── LEFTYFINISH.SCR
    │   │   │       ├── LEFTYSTART.SCR
    │   │   │       ├── LFINENDING.SCR
    │   │   │       ├── LSTARTENDING.SCR
    │   │   │       ├── R2M1_INTROTEXT.TXT
    │   │   │       ├── RFINENDING.SCR
    │   │   │       ├── RIGHTYFINISH.SCR
    │   │   │       ├── RIGHTYSTART.SCR
    │   │   │       ├── RIGHTYTICKLER.SC
    │   │   │       ├── TRUCK.SCR
    │   │   │       └── VSSVER.SCC
    │   │   ├── R2M2
    │   │   │   ├── R2M2A
    │   │   │   │   ├── AUTOKILL01.SC
    │   │   │   │   ├── BALLTUR01.SC
    │   │   │   │   ├── BALLWALK01.SC
    │   │   │   │   ├── BALLWALK02B.SC
    │   │   │   │   ├── BALLWALK02.SC
    │   │   │   │   ├── MAN01AINTRO.SCR
    │   │   │   │   ├── MAN01A.SCR
    │   │   │   │   ├── MAN01B.SCR
    │   │   │   │   ├── MAN01C.SCR
    │   │   │   │   ├── MAN01DA.SCR
    │   │   │   │   ├── MAN01D.SCR
    │   │   │   │   ├── MAN01INTRO.SCR
    │   │   │   │   ├── MANSION01.MSC
    │   │   │   │   ├── R2M2A_1.TXT
    │   │   │   │   ├── R2M2ACHEAT.SCR
    │   │   │   │   ├── R2M2_INTROTEXT.TXT
    │   │   │   │   ├── VSSVER.SCC
    │   │   │   │   └── WAIT01.SC
    │   │   │   ├── R2M2B
    │   │   │   │   ├── MAN02AA.SCR
    │   │   │   │   ├── MAN02AINTRO.SCR
    │   │   │   │   ├── MAN02A.SCR
    │   │   │   │   ├── MAN02B.SCR
    │   │   │   │   ├── MAN02C.SCR
    │   │   │   │   ├── MAN02E.SCR
    │   │   │   │   ├── MAN02F.SCR
    │   │   │   │   ├── MAN02G.SCR
    │   │   │   │   ├── MAN02INTRO.SCR
    │   │   │   │   ├── MANLIB02ABACK.SC
    │   │   │   │   ├── MANLIB02A.SC
    │   │   │   │   ├── MANLIB02BBACK.SC
    │   │   │   │   ├── MANLIB02B.SC
    │   │   │   │   ├── MANSION02.MSC
    │   │   │   │   ├── R2M2B_1.TXT
    │   │   │   │   ├── R2M2BCHEAT.SCR
    │   │   │   │   ├── R2M2_INTROTEXT.TXT
    │   │   │   │   ├── STAIR01.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R2M2C
    │   │   │       ├── CHESTPICK.SCR
    │   │   │       ├── FATDANCE.SC
    │   │   │       ├── GLASSHINT01.SCR
    │   │   │       ├── MAN03A.BAK
    │   │   │       ├── MAN03A.SCR
    │   │   │       ├── MAN03B.SCR
    │   │   │       ├── MAN03INTRO.SCR
    │   │   │       ├── MANDANCE.SC
    │   │   │       ├── MANSION03.MSC
    │   │   │       ├── PATROL01.SC
    │   │   │       ├── PATROL02.SC
    │   │   │       ├── PATROL03.SC
    │   │   │       ├── R2M2CCHEAT.SCR
    │   │   │       ├── R2M2_INTROTEXT.TXT
    │   │   │       ├── TURRET01.SC
    │   │   │       ├── VSSVER.SCC
    │   │   │       ├── WAITER01.SC
    │   │   │       └── WAKER01.SC
    │   │   ├── R2M3
    │   │   │   ├── R2M3A
    │   │   │   │   ├── CEMETARY1ASTART.SCR
    │   │   │   │   ├── CEMETARY1.MSC
    │   │   │   │   ├── CEMETARY1START.SCR
    │   │   │   │   ├── CEMETARYARMOR.SCR
    │   │   │   │   ├── CMPATROL1.SC
    │   │   │   │   ├── CMPATROL3.SC
    │   │   │   │   ├── CMTURRET2.SC
    │   │   │   │   ├── R2M3_INTROTEXT.TXT
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── R2M3B
    │   │   │   │   ├── CEMETARY2.MSC
    │   │   │   │   ├── CM2INTRO.SCR
    │   │   │   │   ├── CM2PATROL2.SC
    │   │   │   │   ├── CM2TURRET.SC
    │   │   │   │   ├── OPENWALLA.SCR
    │   │   │   │   ├── OPENWALL.SCR
    │   │   │   │   ├── R2M3_INTROTEXT.TXT
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R2M3C
    │   │   │       ├── CEM3ORGAN.SCR
    │   │   │       ├── CEMETARY3.MSC
    │   │   │       ├── CM3INTRO.SCR
    │   │   │       ├── CM3PATROL1.SC
    │   │   │       ├── CM3PATROL2.SC
    │   │   │       ├── CM3PATROL3.SC
    │   │   │       ├── R2M3_INTROTEXT.TXT
    │   │   │       └── VSSVER.SCC
    │   │   └── R2M4
    │   │       ├── R2M4A
    │   │       │   ├── BALLPAT01.SC
    │   │       │   ├── BALLTUR01.SC
    │   │       │   ├── BEAST01ASTART.SCR
    │   │       │   ├── BEAST01INTRO.SCR
    │   │       │   ├── BEAST01.MSC
    │   │       │   ├── BLADEPAT02.SC
    │   │       │   ├── BLADEPAT03.SC
    │   │       │   ├── FATWALK01.SC
    │   │       │   ├── FLYOUT01.SC
    │   │       │   ├── FLYOUT02.SC
    │   │       │   ├── JUMPER01.SC
    │   │       │   ├── MASK01.SCR
    │   │       │   ├── R2M4ACHEAT.SCR
    │   │       │   ├── R2M4_INTROTEXT.TXT
    │   │       │   ├── VSSVER.SCC
    │   │       │   ├── WAIT01.SC
    │   │       │   └── WAIT02.SC
    │   │       ├── R2M4B
    │   │       │   ├── BALLPAT01.SC
    │   │       │   ├── BALLTUR01.SC
    │   │       │   ├── BEAST02INTRO.SCR
    │   │       │   ├── BEAST02.MSC
    │   │       │   ├── FATWALK01.SC
    │   │       │   ├── JUMPER01.SC
    │   │       │   ├── KILLER01.SC
    │   │       │   ├── MINITENT01.SCR
    │   │       │   ├── MINITENT02.SCR
    │   │       │   ├── MINITENT03.SCR
    │   │       │   ├── PUSHER01.SC
    │   │       │   ├── R2M4BCHEAT.SCR
    │   │       │   ├── R2M4_INTROTEXT.TXT
    │   │       │   └── VSSVER.SCC
    │   │       └── R2M4C
    │   │           ├── R2M4_INTROTEXT.TXT
    │   │           ├── TIBERIUSEND1.SCR
    │   │           ├── TIBERIUSEND.SCR
    │   │           ├── TIBERIUSINTRO.SCR
    │   │           └── VSSVER.SCC
    │   ├── REALM3
    │   │   ├── R3M0
    │   │   │   ├── R3BLACKROOMEND.SCR
    │   │   │   ├── R3BLACKROOM.SCR
    │   │   │   └── VSSVER.SCC
    │   │   ├── R3M1
    │   │   │   ├── R3M1A
    │   │   │   │   ├── R3M1A_1.TXT
    │   │   │   │   ├── R3M1A_3.TXT
    │   │   │   │   ├── R3M1A_BOOTS.SCR
    │   │   │   │   ├── R3M1A_GAUNTLETS.SCR
    │   │   │   │   ├── R3M1A_INTRO_END.SCR
    │   │   │   │   ├── R3M1A_INTRO.SCR
    │   │   │   │   ├── R3M1A.MSC
    │   │   │   │   ├── R3M1A_PIPER01END.SCR
    │   │   │   │   ├── R3M1A_PIPER01.SCR
    │   │   │   │   ├── R3M1A_PIPER02END.SCR
    │   │   │   │   ├── R3M1A_PIPER02.SCR
    │   │   │   │   ├── R3M1A_VICTORYEND.SCR
    │   │   │   │   ├── R3M1A_VICTORY.SCR
    │   │   │   │   ├── R3M1_INTROTEXT.TXT
    │   │   │   │   ├── TURRET01.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R3M1B
    │   │   │       ├── R3M1B_1.TXT
    │   │   │       ├── R3M1B_CLOWNBARS.SCR
    │   │   │       ├── R3M1B_MEANIE_END.SCR
    │   │   │       ├── R3M1B_MEANIE.SCR
    │   │   │       ├── R3M1B.MSC
    │   │   │       ├── R3M1_INTROTEXT.TXT
    │   │   │       ├── TURRET01.SC
    │   │   │       └── VSSVER.SCC
    │   │   ├── R3M2
    │   │   │   ├── R3M2A
    │   │   │   │   ├── BBTURRET1.SC
    │   │   │   │   ├── BELT.SCR
    │   │   │   │   ├── BIGBLOCKENDING.SCR
    │   │   │   │   ├── BIGBLOCK.SCR
    │   │   │   │   ├── BRIDGEENDING.SCR
    │   │   │   │   ├── BRIDGE.SCR
    │   │   │   │   ├── CHEAT.SCR
    │   │   │   │   ├── ENDING.SCR
    │   │   │   │   ├── NUKE1.MSC
    │   │   │   │   ├── NUKE1START.SCR
    │   │   │   │   ├── R3M2_INTROTEXT.TXT
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R3M2B
    │   │   │       ├── CHEAT.SCR
    │   │   │       ├── COPY_OF_ELECDOOR1ENDING.TXT
    │   │   │       ├── COPY_OF_ELECDOOR1.TXT
    │   │   │       ├── COPY_OF_NUKE2START.TXT
    │   │   │       ├── ELECDOOR1ENDING.SCR
    │   │   │       ├── ELECDOOR1.SCR
    │   │   │       ├── ELECDOOR2ENDING.SCR
    │   │   │       ├── ELECDOOR2.SCR
    │   │   │       ├── ELECDOOR3ENDING.SCR
    │   │   │       ├── ELECDOOR3.SCR
    │   │   │       ├── NUKE2.MSC
    │   │   │       ├── NUKE2START.SCR
    │   │   │       ├── PLATES.SCR
    │   │   │       ├── R3M2_INTROTEXT.TXT
    │   │   │       ├── TURRET1.SC
    │   │   │       ├── UNIT1ENDING.SCR
    │   │   │       ├── UNIT1.SCR
    │   │   │       ├── UNIT2ENDING.SCR
    │   │   │       ├── UNIT2.SCR
    │   │   │       └── VSSVER.SCC
    │   │   ├── R3M3
    │   │   │   ├── R3M3A
    │   │   │   │   ├── PATROL01.SC
    │   │   │   │   ├── PATROL02.SC
    │   │   │   │   ├── R3M3ACHEAT.SCR
    │   │   │   │   ├── R3M3_INTROTEXT.TXT
    │   │   │   │   ├── TURRET01A.SC
    │   │   │   │   ├── TURRET01B.SC
    │   │   │   │   ├── TURRET01.SC
    │   │   │   │   ├── TURRET02B.SC
    │   │   │   │   ├── TURRET03B.SC
    │   │   │   │   ├── UCHASM01.MSC
    │   │   │   │   ├── URBANCHASM01AINTRO.SCR
    │   │   │   │   ├── URBANCHASM01A.SCR
    │   │   │   │   ├── URBANCHASM01INTRO.SCR
    │   │   │   │   ├── VSSVER.SCC
    │   │   │   │   ├── WALKER01.SC
    │   │   │   │   ├── WALKER02.SC
    │   │   │   │   ├── WALKER03.SC
    │   │   │   │   ├── WALKER04.SC
    │   │   │   │   ├── WALKER05.SC
    │   │   │   │   ├── WALKER09.SC
    │   │   │   │   ├── WALKER10.SC
    │   │   │   │   ├── WALKER11.SC
    │   │   │   │   ├── WALKER12.SC
    │   │   │   │   └── WATCH01.SC
    │   │   │   ├── R3M3B
    │   │   │   │   ├── R3M3BCHEAT.SCR
    │   │   │   │   ├── R3M3_INTROTEXT.TXT
    │   │   │   │   ├── TURRET01.SC
    │   │   │   │   ├── UCHASM02INTRO.SCR
    │   │   │   │   ├── UCHASM02.MSC
    │   │   │   │   ├── URBANPICK01.SCR
    │   │   │   │   ├── VSSVER.SCC
    │   │   │   │   ├── WALKER01.SC
    │   │   │   │   ├── WALKER02.SC
    │   │   │   │   ├── WALKER03.SC
    │   │   │   │   ├── WALKER04B.SC
    │   │   │   │   ├── WALKER04.SC
    │   │   │   │   ├── WALKER05B.SC
    │   │   │   │   ├── WALKER05.SC
    │   │   │   │   ├── WALKER07.SC
    │   │   │   │   ├── WALKER08.SC
    │   │   │   │   └── WALKER09.SC
    │   │   │   └── R3M3C
    │   │   │       ├── R3M3CCHEAT.SCR
    │   │   │       ├── R3M3_INTROTEXT.TXT
    │   │   │       ├── TURRET01.SC
    │   │   │       ├── UCHASM03INTRO.SCR
    │   │   │       ├── UCHASM03.MSC
    │   │   │       ├── URBANDOOR01.SCR
    │   │   │       ├── VSSVER.SCC
    │   │   │       ├── WALKER01.SC
    │   │   │       └── WALKER02.SC
    │   │   └── R3M4
    │   │       ├── R3M4A
    │   │       │   ├── ARMOR.SCR
    │   │       │   ├── CHEAT.SCR
    │   │       │   ├── ENDING.SCR
    │   │       │   ├── FIRSTDOOROFF.SCR
    │   │       │   ├── GRINDER.SC
    │   │       │   ├── GRINDERSTART.SCR
    │   │       │   ├── MASKDOOROFF.SCR
    │   │       │   ├── MIDWAY1.MSC
    │   │       │   ├── MIDWAY1START.SCR
    │   │       │   ├── R3M4_INTROTEXT.TXT
    │   │       │   ├── STILTDOOROFF.SCR
    │   │       │   ├── TURRET1.SC
    │   │       │   ├── VSSVER.SCC
    │   │       │   └── WALKER01.SC
    │   │       └── R3M4B
    │   │           ├── EXITA.SCR
    │   │           ├── EXIT.SCR
    │   │           ├── R3M4_INTROTEXT.TXT
    │   │           ├── RECHARGE1.SCR
    │   │           ├── RECHARGE2.SCR
    │   │           ├── STARGRAVE.SCR
    │   │           └── VSSVER.SCC
    │   ├── REALM4
    │   │   ├── R4M0
    │   │   │   ├── R4BLACKROOMEND.SCR
    │   │   │   ├── R4BLACKROOM.SCR
    │   │   │   └── VSSVER.SCC
    │   │   ├── R4M1
    │   │   │   ├── R4M1A
    │   │   │   │   ├── AMB.SC
    │   │   │   │   ├── ARMOR.SCR
    │   │   │   │   ├── CHEAT.SCR
    │   │   │   │   ├── ENDING.SCR
    │   │   │   │   ├── R4M1_INTROTEXT.TXT
    │   │   │   │   ├── STEELWORKS1.MSC
    │   │   │   │   ├── STEELWORKS1START.SCR
    │   │   │   │   ├── TURRET1.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   ├── R4M1B
    │   │   │   │   ├── ARMOR.SCR
    │   │   │   │   ├── CHEAT.SCR
    │   │   │   │   ├── LIMEDOOR.SCR
    │   │   │   │   ├── LIMEENDING.SCR
    │   │   │   │   ├── STEELWORKS2.MSC
    │   │   │   │   ├── STEELWORKS2START.SCR
    │   │   │   │   ├── TURRET1.SC
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R4M1C
    │   │   │       ├── CHEAT.SCR
    │   │   │       ├── MAP24UNI_END.SCR
    │   │   │       ├── MAP24UNI_START.SCR
    │   │   │       ├── R4M1C_1.TXT
    │   │   │       ├── R4M1_INTROTEXT.TXT
    │   │   │       ├── STEELWORKS3.MSC
    │   │   │       ├── TURRET1.SC
    │   │   │       ├── UNIBOSSENTRY.SCR
    │   │   │       ├── UNIENDING.SCR
    │   │   │       └── VSSVER.SCC
    │   │   ├── R4M2
    │   │   │   ├── R4M2A
    │   │   │   │   ├── BELTPICK.SCR
    │   │   │   │   ├── DOORSWITCH.SCR
    │   │   │   │   ├── DRAIN.SCR
    │   │   │   │   ├── R4M2ACHEAT.SCR
    │   │   │   │   ├── R4M2_INTROTEXT.TXT
    │   │   │   │   ├── SEWER01AINTRO.SCR
    │   │   │   │   ├── SEWER01A.SCR
    │   │   │   │   ├── SEWER01EXIT.SCR
    │   │   │   │   ├── SEWER01INTRO.SCR
    │   │   │   │   ├── SEWER01.MSC
    │   │   │   │   ├── TURRET01.SC
    │   │   │   │   ├── VSSVER.SCC
    │   │   │   │   ├── WALKER01.SC
    │   │   │   │   ├── WALKER02.SC
    │   │   │   │   ├── WALKER03.SC
    │   │   │   │   ├── WALKER04.SC
    │   │   │   │   ├── WALKER05.SC
    │   │   │   │   └── WALKER07.SC
    │   │   │   ├── R4M2B
    │   │   │   │   ├── R4M2BCHEAT.SCR
    │   │   │   │   ├── R4M2_INTROTEXT.TXT
    │   │   │   │   ├── SEWER02AINTRO.SCR
    │   │   │   │   ├── SEWER02A.SCR
    │   │   │   │   ├── SEWER02B1.SCR
    │   │   │   │   ├── SEWER02B.SCR
    │   │   │   │   ├── SEWER02C.SCR
    │   │   │   │   ├── SEWER02INTRO.SCR
    │   │   │   │   ├── SEWER02.MSC
    │   │   │   │   ├── SHOULDERPICKUP01.SCR
    │   │   │   │   ├── TURRET01.SC
    │   │   │   │   ├── VSSVER.SCC
    │   │   │   │   ├── WALKER01.SC
    │   │   │   │   ├── WALKER02.SC
    │   │   │   │   ├── WALKER03.SC
    │   │   │   │   └── WALKER04.SC
    │   │   │   └── R4M2C
    │   │   │       ├── R4M2CCHEAT.SCR
    │   │   │       ├── R4M2_INTROTEXT.TXT
    │   │   │       ├── SEWER03AINTRO.SCR
    │   │   │       ├── SEWER03.MSC
    │   │   │       ├── SEWER3INTRO.SCR
    │   │   │       ├── TURRET01.SC
    │   │   │       ├── VSSVER.SCC
    │   │   │       ├── WALKER01.SC
    │   │   │       ├── WALKER02.SC
    │   │   │       ├── WALKER03.SC
    │   │   │       ├── WALKER04.SC
    │   │   │       ├── WALKER05.SC
    │   │   │       ├── WALKER06.SC
    │   │   │       ├── WALKER07.SC
    │   │   │       ├── WALKER08.SC
    │   │   │       └── WALKER09.SC
    │   │   ├── R4M3
    │   │   │   ├── R4M3A
    │   │   │   │   ├── R4M3_INTROTEXT.TXT
    │   │   │   │   ├── SB1PATROL1.SC
    │   │   │   │   ├── SB1PATROL2.SC
    │   │   │   │   ├── SB1PATROL3.SC
    │   │   │   │   ├── SB1PATROL4.SC
    │   │   │   │   ├── SB1PATROL5.SC
    │   │   │   │   ├── SUBWAY1ARMOR.SCR
    │   │   │   │   ├── SUBWAY1.MSC
    │   │   │   │   ├── SUBWAY1STARTA.SCR
    │   │   │   │   ├── SUBWAY1START.SCR
    │   │   │   │   └── VSSVER.SCC
    │   │   │   └── R4M3B
    │   │   │       ├── R4M3_INTROTEXT.TXT
    │   │   │       ├── SB2PATROL1.SC
    │   │   │       ├── SB2PATROL2.SC
    │   │   │       ├── SB2PATROL3.SC
    │   │   │       ├── SUB2INTRO.SCR
    │   │   │       ├── SUBWAY2.MSC
    │   │   │       └── VSSVER.SCC
    │   │   └── R4M4
    │   │       ├── R4M4A
    │   │       │   ├── R4M4A_INTROEND.SCR
    │   │       │   ├── R4M4A_INTRO.SCR
    │   │       │   ├── R4M4A_MASK.SCR
    │   │       │   ├── R4M4A.MSC
    │   │       │   ├── R4M4A_TEETHEND.SCR
    │   │       │   ├── R4M4A_TEETH.SCR
    │   │       │   ├── R4M4_INTROTEXT.TXT
    │   │       │   ├── TURRET01.SC
    │   │       │   ├── TURRET02.SC
    │   │       │   └── VSSVER.SCC
    │   │       └── R4M4B
    │   │           ├── BLACKWELLEND1.SCR
    │   │           ├── BLACKWELLEND.SCR
    │   │           ├── BLACKWELLINTRO1.SCR
    │   │           ├── BLACKWELLINTRO.SCR
    │   │           ├── R4M4BSCRIPTS.MSC
    │   │           ├── SPAWNA.SCR
    │   │           ├── SPAWNB.SCR
    │   │           ├── STRUTURRET.SC
    │   │           └── VSSVER.SCC
    │   ├── REALM5
    │   │   ├── COPY_OF_NIGHTMAREBOSS_3.TXT
    │   │   ├── FOG1.SCR
    │   │   ├── FOG2.SCR
    │   │   ├── FOG3.SCR
    │   │   ├── NIGHTMARE1INTROA.SCR
    │   │   ├── NIGHTMARE1INTRO.SCR
    │   │   ├── NIGHTMAREBOSS_2.SCR
    │   │   ├── NIGHTMAREBOSS_3.SCR
    │   │   ├── NIGHTMAREBOSS_ENDA.SCR
    │   │   ├── NIGHTMAREBOSS_END.SCR
    │   │   ├── NIGHTMAREBOSSINTROA.SCR
    │   │   ├── NIGHTMAREBOSSINTRO.SCR
    │   │   ├── NIGHTMAREBOSSINTRO.TXT
    │   │   ├── NIGHTMAREBOSSS2.SCR
    │   │   ├── NIGHTMAREBOSSS3.SCR
    │   │   ├── NIGHTMAREBOSSSENDA.SCR
    │   │   ├── NIGHTMAREBOSSSEND.SCR
    │   │   ├── NIGHTMARE.MSC
    │   │   ├── NIGHTMAREPATROL1.SC
    │   │   ├── NIGHTMAREPATROL2.SC
    │   │   ├── NIGHTMAREPATROL3.SC
    │   │   ├── NIGHTMARETURRET2.SC
    │   │   ├── NIGHTMARETURRET3.SC
    │   │   ├── NIGHTMARETURRET.SC
    │   │   ├── R5_INTROTEXT.TXT
    │   │   └── VSSVER.SCC
    │   ├── SHARED
    │   │   ├── DEFAULT.SCR
    │   │   ├── RAVENSTART.SCR
    │   │   └── VSSVER.SCC
    │   └── VSSVER.SCC
    ├── MENU
    │   ├── PRESSSTART256X256.PVR
    │   ├── SOFDEC.PVR
    │   ├── SSAVER1.KDT
    │   ├── SSAVER1.PVR
    │   ├── TAKE2LOGO.PVR
    │   ├── THIRDLAW.PVR
    │   ├── TITLESCREEN.PVR
    │   ├── TREMOR.PVR
    │   └── VSSVER.SCC
    ├── MENUFONT.PVR
    ├── MENU_NORMAL.PCF
    ├── MENU.PVR
    ├── MODELS.DAT
    ├── MOVIES
    │   ├── AIR.SFD
    │   ├── EARTH.SFD
    │   ├── FIRE.SFD
    │   ├── VSSVER.SCC
    │   └── WATER.SFD
    ├── NUMBERS.PCF
    ├── SCREENS
    │   ├── DMINTERMISSION
    │   │   ├── DM_BACKGROUND.PCX
    │   │   └── VSSVER.SCC
    │   ├── FAKE.TXT
    │   ├── LOADINGBACKGROUNDS
    │   │   ├── R1M0.PVR
    │   │   ├── R1M1.PVR
    │   │   ├── R1M2.PVR
    │   │   ├── R1M3.PVR
    │   │   ├── R1M4.PVR
    │   │   ├── R2M0.PVR
    │   │   ├── R2M1.PVR
    │   │   ├── R2M2.PVR
    │   │   ├── R2M3.PVR
    │   │   ├── R2M4.PVR
    │   │   ├── R3M0.PVR
    │   │   ├── R3M1.PVR
    │   │   ├── R3M2.PVR
    │   │   ├── R3M3.PVR
    │   │   ├── R3M4.PVR
    │   │   ├── R4M0.PVR
    │   │   ├── R4M1.PVR
    │   │   ├── R4M2.PVR
    │   │   ├── R4M3.PVR
    │   │   ├── R4M4.PVR
    │   │   ├── R5M1.PVR
    │   │   ├── R5M2.PVR
    │   │   └── VSSVER.SCC
    │   ├── PAUSE
    │   │   ├── PAUSED.PCX
    │   │   └── VSSVER.SCC
    │   ├── PROFILE
    │   │   ├── OKBUTTON2.PCX
    │   │   ├── OKBUTTON.PCX
    │   │   ├── PROFILE.PCX
    │   │   └── VSSVER.SCC
    │   ├── SCOREBOARD
    │   │   ├── DM_BAR.PCX
    │   │   ├── ICON_BEAST.PCX
    │   │   ├── ICON_CEL.PCX
    │   │   ├── ICON_DEM.PCX
    │   │   ├── ICON_STAR.PCX
    │   │   └── VSSVER.SCC
    │   └── VSSVER.SCC
    ├── SKYTEXTURES
    │   ├── SKYBIG1.KDT
    │   ├── SKYBIG2.KDT
    │   ├── SKY_BK.KDT
    │   ├── SKY_BLACKHOLE1.KDT
    │   ├── SKY_DN.KDT
    │   ├── SKYFLUFF_B.KDT
    │   ├── SKYFLUFF_G.KDT
    │   ├── SKYFLUFF_O.KDT
    │   ├── SKYFLUFF_P.KDT
    │   ├── SKY_FR.KDT
    │   ├── SKY_LF.KDT
    │   ├── SKY_RT.KDT
    │   ├── SKY_UP.KDT
    │   └── VSSVER.SCC
    ├── SOUNDS.DAT
    ├── SPRITES.DAT
    ├── TEXTURES.DAT
    ├── TXT.DAT
    ├── VSSVER.SCC
    └── WORLDS
        ├── DIRTYPEWORLDS
        ├── PROCESSWORLDS.BAT
        ├── QUESTNAMES.TXT
        ├── REALM1
        │   ├── DIRTYPEWORLDS
        │   ├── R1M1A.OTG
        │   ├── R1M1B.OTG
        │   ├── R1M2A.OTG
        │   ├── R1M2B.OTG
        │   ├── R1M2C.OTG
        │   ├── R1M3A.OTG
        │   ├── R1M3B.OTG
        │   ├── R1M3C.OTG
        │   ├── R1M4B.OTG
        │   └── VSSVER.SCC
        ├── REALM2
        │   ├── DIRTYPEWORLDS
        │   ├── R2M1A.OTG
        │   ├── R2M1B.OTG
        │   ├── R2M1C.OTG
        │   ├── R2M2A.OTG
        │   ├── R2M3A.OTG
        │   ├── R2M3B.OTG
        │   ├── R2M3C.OTG
        │   ├── R2M4A.OTG
        │   ├── R2M4B.OTG
        │   └── VSSVER.SCC
        ├── REALM3
        │   ├── DIRTYPEWORLDS
        │   ├── R3M1A.OTG
        │   ├── R3M1B.OTG
        │   ├── R3M2A.OTG
        │   ├── R3M2B.OTG
        │   ├── R3M3A.OTG
        │   ├── R3M3B.OTG
        │   ├── R3M3C.OTG
        │   ├── R3M4A.OTG
        │   └── VSSVER.SCC
        ├── REALM4
        │   ├── DIRTYPEWORLDS
        │   ├── R4M1A.OTG
        │   ├── R4M2A.OTG
        │   ├── R4M2C.OTG
        │   ├── R4M3A.OTG
        │   ├── R4M3B.OTG
        │   └── VSSVER.SCC
        ├── REALM5
        │   ├── DIRTYPEWORLDS
        │   ├── R5M1B.OTG
        │   └── VSSVER.SCC
        ├── VSSVER.SCC
        └── WORLDORDER.TXT


This is what the PC Version looks like after installing.

Code: Select all

.
├── autoexec.cfg
├── cdaudio.dll
├── client.exe
├── console.pcx
├── cres.dll
├── cshell.dll
├── d3d.ren
├── default.cfg
├── DE_Msg.dll
├── Help.txt
├── ima.dll
├── MapLists
│   └── default_map_list.txt
├── Miles
│   ├── MSS16.DLL
│   ├── MSS32.DLL
│   ├── MSSA3D.M3D
│   ├── MSSB16.TSK
│   ├── MSSDS3DH.M3D
│   ├── MSSDS3DS.M3D
│   ├── MSSEAX.M3D
│   ├── MSSFAST.M3D
│   └── MSSRSX.M3D
├── Movies
│   ├── blank.smk
│   ├── EndCine.smk
│   ├── Gathering.smk
│   ├── IntroCine.smk
│   ├── LithTechLogo.smk
│   └── ThirdLaw.smk
├── mss32.dll
├── Music
│   ├── boss1
│   │   ├── boss1-1.sty
│   │   ├── boss1-1.tpl
│   │   ├── boss1-2.sty
│   │   ├── boss1-3.sty
│   │   ├── boss1-4.sty
│   │   ├── boss1dls.dls
│   │   └── ChordMap1.cdm
│   ├── boss2
│   │   ├── boss2-1.sty
│   │   ├── boss2-1.tpl
│   │   ├── boss2-2.sty
│   │   ├── boss2-4.sty
│   │   ├── boss2dls.dls
│   │   └── ChordMap1.cdm
│   ├── boss3
│   │   ├── boss3-1.sty
│   │   ├── boss3-1.tpl
│   │   ├── boss3-2.sty
│   │   ├── boss3-3.sty
│   │   ├── boss3-4.sty
│   │   ├── boss3dls.dls
│   │   └── ChordMap1.cdm
│   ├── boss4
│   │   ├── boss4-1.sty
│   │   ├── boss4-1.tpl
│   │   ├── boss4-2.sty
│   │   ├── boss4-4.sty
│   │   ├── boss4dls.dls
│   │   └── ChordMap1.cdm
│   ├── menu
│   │   ├── ChordMap1.cdm
│   │   ├── menu1-1.tpl
│   │   ├── MenuDLS1.dls
│   │   └── menus1.sty
│   ├── MusicIndices.txt
│   ├── nightmare1
│   │   ├── ChordMap1.cdm
│   │   ├── nightmare1-1.sty
│   │   ├── nightmare1-1.tpl
│   │   ├── nightmare1-2.sty
│   │   ├── nightmare1-3.sty
│   │   └── nightmare1dls.dls
│   ├── ravensong
│   │   ├── ChordMap1.cdm
│   │   ├── ravensong-1.sty
│   │   ├── ravensong-1.tpl
│   │   └── ravensongdls.dls
│   ├── song1
│   │   ├── ChordMap1.cdm
│   │   ├── song1-1.sty
│   │   ├── song1-1.tpl
│   │   ├── song1-2.sty
│   │   ├── song1-3.sty
│   │   ├── song1-5.sty
│   │   ├── song1-9.sty
│   │   └── song1dls.dls
│   ├── song2
│   │   ├── ChordMap1.cdm
│   │   ├── song2-1.sty
│   │   ├── song2-1.tpl
│   │   ├── song2-2.sty
│   │   ├── song2-3.sty
│   │   └── song2dls.dls
│   ├── song3
│   │   ├── ChordMap1.cdm
│   │   ├── song3-1.sty
│   │   ├── song3-1.tpl
│   │   ├── song3-2.sty
│   │   ├── song3-3.sty
│   │   └── song3dls.dls
│   ├── song4
│   │   ├── ChordMap1.cdm
│   │   ├── song4-1.sty
│   │   ├── song4-1.tpl
│   │   ├── song4-2.sty
│   │   ├── song4-3.sty
│   │   └── song4dls.dls
│   ├── song5
│   │   ├── ChordMap1.cdm
│   │   ├── song5-1.sty
│   │   ├── song5-1.tpl
│   │   ├── song5-2.sty
│   │   ├── song5-3.sty
│   │   ├── song5-8.sty
│   │   ├── song5-9.sty
│   │   └── song5dls.dls
│   ├── song6
│   │   ├── ChordMap1.cdm
│   │   ├── song6-1.sty
│   │   ├── song6-1.tpl
│   │   ├── song6-2.sty
│   │   ├── song6-3.sty
│   │   ├── song6-9.sty
│   │   └── song6dls.dls
│   ├── tallyscreen
│   │   ├── ChordMap1.cdm
│   │   ├── tallydls.dls
│   │   ├── tallyscreen-1.sty
│   │   ├── tallyscreen-1.tpl
│   │   └── tallyscreendls.dls
│   └── tutorial
│       ├── ChordMap1.cdm
│       ├── tutorial-1.dls
│       ├── Tutorial-1.sty
│       ├── tutorial-1.tpl
│       ├── tutorial-2.sty
│       └── Tutorial-9.sty
├── object.lto
├── psycho.exe
├── PSYCHO.REZ
├── ReadMe.txt
├── server.dll
├── smackw32.dll
├── sres.dll
└── StrategyGuide
    ├── index.htm
    ├── jpg
    │   ├── pg_1a.jpg
    │   ├── pg_2a.jpg
    │   ├── pg_3a.jpg
    │   ├── pg_4a.jpg
    │   ├── pg_5a.jpg
    │   ├── pg_6a.jpg
    │   ├── pg_7a.jpg
    │   └── pg_8a.jpg
    ├── kiss_strategy2.htm
    ├── kiss_strategy3.htm
    ├── kiss_strategy4.htm
    ├── kiss_strategy5.htm
    ├── kiss_strategy6.htm
    ├── kiss_strategy7.htm
    └── kiss_strategy8.htm



On the Dreamcast we have a AUTOEXEC.CFG file:

Code: Select all

"consolealways" "0"
"lightmap" "0"
"maxworldpoliestodraw" "20000"
"maxworldpolystodraw" "200000"

AddAction Axis1 -1
AddAction Axis2 -2
AddAction Axis3 -3
AddAction Forward 0
AddAction Backward 1
AddAction Jump 2
AddAction StrafeLeft 3
AddAction StrafeRight 4
AddAction SpecialMove 5
AddAction CommandRun 10
AddAction Slow 11
AddAction Strafe 12
AddAction Duck 13
AddAction MoveUp 14
AddAction Left 20
AddAction Right 21
AddAction LookUp 22
AddAction LookDown 23
AddAction Quit 30
AddAction Fire 31
AddAction Use 32
AddAction WalkRunToggle 40
AddAction Weapon 53
AddAction Inc 86
AddAction Dec 87
AddAction Weapon_1 50
AddAction Weapon_2 51
AddAction Weapon_3 52
AddAction Weapon_4 53
AddAction Weapon_5 54
AddAction Weapon_6 55
AddAction NextWeapon 56
AddAction PrevWeapon 57
AddAction UseJackInTheBox 58
AddAction Use_Inventory_Item 75
AddAction NoClip 90
AddAction Invuln 93
AddAction Gimmie 98
AddAction InvertY -66
AddAction Fake -666


enabledevice "Dreamcast Mouse"
rangebind "Dreamcast Mouse" "X-axis" 0.0 0.0 "Axis1"
rangescale "Dreamcast Mouse" "X-axis" 0.08 0.0 255.0 0.0
rangebind "Dreamcast Mouse" "Y-axis" 0.0 0.0 "Axis2"
rangescale "Dreamcast Mouse" "Y-axis" -0.08 0.0 255.0 0.0
rangebind "Dreamcast Mouse" "A Button" 0.0 0.0 "Forward"
rangebind "Dreamcast Mouse" "B Button" 0.0 0.0 "Fire"
rangebind "Dreamcast Mouse" "Z-axis" 1.0 500.0 "NextWeapon"
rangebind "Dreamcast Mouse" "Z-axis" -500.0 -1.0 "PrevWeapon"

enabledevice "Dreamcast Controller"
rangebind "Dreamcast Controller" "X-axis" 0.0 0.0 "Axis1"
rangescale "Dreamcast Controller" "X-axis" 0.01 0.0 255.0 -127.0
rangebind "Dreamcast Controller" "Y-axis" 0.0 0.0 "Axis2"
rangescale "Dreamcast Controller" "Y-axis" -0.01 0.0 255.0 -127.0
rangebind "Dreamcast Controller" "A Button" 0.0 0.0 "Backward"
rangebind "Dreamcast Controller" "B Button" 0.0 0.0 "StrafeRight"
rangebind "Dreamcast Controller" "X Button" 0.0 0.0 "StrafeLeft"
rangebind "Dreamcast Controller" "Y Button" 0.0 0.0 "Forward"
rangebind "Dreamcast Controller" "Right Trigger" 0.0 0.0 "Fire"
rangebind "Dreamcast Controller" "Left Trigger" 0.0 0.0 "Jump"
rangebind "Dreamcast Controller" "Left A Button" 0.0 0.0 "PrevWeapon"
rangebind "Dreamcast Controller" "Right A Button" 0.0 0.0 "NextWeapon"
rangebind "Dreamcast Controller" "Up A Button" 0.0 0.0 "Use"
rangebind "Dreamcast Controller" "Down A Button" 0.0 0.0 "Duck"
rangebind "Dreamcast Controller" "Start Button" 0.0 0.0 "Fake"

enabledevice "Dreamcast PantherDC Controller"
rangebind "Dreamcast PantherDC Controller" "AN5 Button" 0.0 0.0 "Axis1"
rangescale "Dreamcast PantherDC Controller" "AN5 Button" 0.09 0.0 255.0 -128.0
rangebind "Dreamcast PantherDC Controller" "AN6 Button" 0.0 0.0 "Axis2"
rangescale "Dreamcast PantherDC Controller" "AN6 Button" 0.09 0.0 255.0 -128.0
rangebind "Dreamcast PantherDC Controller" "A Button" 0.0 0.0 "Fire"
rangebind "Dreamcast PantherDC Controller" "B Button" 0.0 0.0 "Jump"
rangebind "Dreamcast PantherDC Controller" "C Button" 0.0 0.0 "StrafeLeft"
rangebind "Dreamcast PantherDC Controller" "D Button" 0.0 0.0 "InvertY"
rangebind "Dreamcast PantherDC Controller" "Z Button" 0.0 0.0 "StrafeRight"
rangebind "Dreamcast PantherDC Controller" "Up B Button" 0.0 0.0 "NextWeapon"
rangebind "Dreamcast PantherDC Controller" "Down B Button" 0.0 0.0 "PrevWeapon"
rangebind "Dreamcast PantherDC Controller" "X Button" 0.0 0.0 "NextWeapon"
rangebind "Dreamcast PantherDC Controller" "Y Button" 0.0 0.0 "Use"
rangebind "Dreamcast PantherDC Controller" "Right Trigger" 0.0 0.0 "Duck"
rangebind "Dreamcast PantherDC Controller" "Left Trigger" 0.0 0.0 "Jump"
rangebind "Dreamcast PantherDC Controller" "Left A Button" 0.0 0.0 "StrafeLeft"
rangebind "Dreamcast PantherDC Controller" "Right A Button" 0.0 0.0 "StrafeRight"
rangebind "Dreamcast PantherDC Controller" "Up A Button" 0.0 0.0 "Forward"
rangebind "Dreamcast PantherDC Controller" "Down A Button" 0.0 0.0 "Backward"
rangebind "Dreamcast PantherDC Controller" "X-axis" 0.0 106.0 "StrafeLeft"
rangebind "Dreamcast PantherDC Controller" "X-axis" 148.0 255.0 "StrafeRight"
rangebind "Dreamcast PantherDC Controller" "Y-axis" 0.0 106.0 "Forward"
rangebind "Dreamcast PantherDC Controller" "Y-axis" 153.0 255.0 "Backward"
rangebind "Dreamcast PantherDC Controller" "Start Button" 0.0 0.0 "Fake"

enabledevice "Keyboard"
rangebind "Keyboard" "6" 0.000000 0.000000 "Weapon_6"
rangebind "Keyboard" "5" 0.000000 0.000000 "Weapon_5"
rangebind "Keyboard" "4" 0.000000 0.000000 "Weapon_4"
rangebind "Keyboard" "3" 0.000000 0.000000 "Weapon_3"
rangebind "Keyboard" "2" 0.000000 0.000000 "Weapon_2"
rangebind "Keyboard" "1" 0.000000 0.000000 "Weapon_1"
rangebind "Keyboard" "Enter" 0.000000 0.000000 "Use_Inventory_Item"
rangebind "Keyboard" "A" 0.000000 0.000000 "StrafeLeft"
rangebind "Keyboard" "S" 0.000000 0.000000 "Backward"
rangebind "Keyboard" "D" 0.000000 0.000000 "StrafeRight"
rangebind "Keyboard" "W" 0.000000 0.000000 "Forward"
rangebind "Keyboard" "Left Shift" 0.000000 0.000000 "Slow"
rangebind "Keyboard" "R" 0.000000 0.000000 "MoveUp"
rangebind "Keyboard" "C" 0.000000 0.000000 "Duck"
rangebind "Keyboard" "Space" 0.000000 0.000000 "Jump"
rangebind "Keyboard" "Left Ctrl" 0.000000 0.000000 "Fire"
rangebind "Keyboard" "CapsLock" 0.000000 0.000000 "WalkRunToggle"
rangebind "Keyboard" "Left Arrow" 0.000000 0.000000 "Left"
rangebind "Keyboard" "Right Arrow" 0.000000 0.000000 "Right"
rangebind "Keyboard" "Down Arrow" 0.000000 0.000000 "Backward"
rangebind "Keyboard" "Up Arrow" 0.000000 0.000000 "Forward"
rangebind "Keyboard" "Numpad 4" 0.000000 0.000000 "Left"
rangebind "Keyboard" "Numpad 6" 0.000000 0.000000 "Right"
rangebind "Keyboard" "Numpad 2" 0.000000 0.000000 "Backward"
rangebind "Keyboard" "Numpad 8" 0.000000 0.000000 "Forward"
rangebind "Keyboard" "Numpad 1" 0.000000 0.000000 "StrafeLeft"
rangebind "Keyboard" "Numpad 3" 0.000000 0.000000 "StrafeRight"


And a EXTERNAL_DATA.TXT file

Code: Select all

;*****************************************************************************
; WEAPONS
;*****************************************************************************

[Weapons]

ShoulderplateMultiplier      = 2.0   ; increases melee weapons by this much, when you get shoulderplates


[Fists]

MinDamage    = 2
MaxDamage    = 8
MeleeRange   = 96.0
BaseAmmoCount = 0


[MagmaCannon]

MinDamage    = 12
MaxDamage    = 16
AmmoPerShot   = 4
BaseAmmoCount = 40


[Punisher]

MinDamage    = 140
MaxDamage    = 180
MeleeRange   = 128.0
BaseAmmoCount = 0


[Thornblade]

MinDamage    = 80
MaxDamage    = 120
MeleeRange   = 112.0
BaseAmmoCount = 0


[ZeroCannon]

MinDamage    = 10
MaxDamage    = 20
AmmoPerShot   = 1
BaseAmmoCount = 40


[Scourge]

MinDamage    = 50
MaxDamage    = 100
MeleeRange   = 256.0
MaxGrappleDist = 4096.0
AmmoPerShot   = 3
BaseAmmoCount = 40


[BeastClaws]

MinDamage    = 24.0
MaxDamage    = 36.0
MeleeRange   = 100.0
BaseAmmoCount    = 0


[Windblade]

MinDamage    = 2      ; splash damage
MaxDamage    = 192      ;    "     "
DirectMinDamage = 200      ; direct hit
DirectMaxDamage = 300      ;    "    "
StartingVelocity = 1024.0      ; speed, out of the weapon
MaxVelocity = 1024.0         ; maximum speed
TimeToMaxSpeed = 0         ; how long to reach max speed (seconds)
DamageRadius = 200.0         ; damage radius
PushRadius = 320.0         ; push radius
SlideAngle = 50         ; max collision angle that allows missile to slide on surface
AmmoPerShot   = 5
BaseAmmoCount = 40


[Stargaze]

MinDamage    = 100         ; damage at far end of cone
MaxDamage   = 800         ; damage at start of cone
DamageDist   = 2000.0      ; distance to far end of cone
ConeAngle   = 60.0         ;
EffectTime   = 0.75         ; how fast damage will occur (and effect will last)
PlaneHeight = 80.0         ; total height of damage area (ie: 10 == 5 above and 5 below center)
AmmoPerShot   = 80
BaseAmmoCount = 200


[Galaxion]

MinDamage    = 140.0
MaxDamage    = 280.0
StartDelayTime   = 0.2         ; time to delay before vacuum begins
VacuumTime   = 1.0         ; amount of time objects are vacuumed to vortex
VacuumRadius   = 192.0         ; vortex radius
VacuumMaxDist   = 1024.0      ; depends on functionality of weapon
AmmoPerShot   = 80
BaseAmmoCount   = 200


[Draco]

MinDamage    = 600.0            ; min damage PER SECOND
MaxDamage    = 1200.0         ; max damage PER SECOND
StartRadius   = 3.0            ; starting radius of inner cylinder
EndRadius   = 20.0            ; ending radius of inner cylinder
OuterMult   = 1.25            ; radius of outer cylinder (multiplier), compared to inner radius
AmmoPerShot   = 12            ; ammo used PER SECOND
BaseAmmoCount    = 200


[SpiritLance]

MinDamage       = 300
MaxDamage       = 500
DamageRadius   = 32.0
AmmoPerShot      = 50
BaseAmmoCount   = 200


[Twister]

MinDamage       = 30         ; min damage PER SECOND
MaxDamage       = 90         ; max damage PER SECOND
DamageRange      = 104         ; damage range

; !!! TELL MIKE IF THIS GOES HIGHER THAN 5 !!!
MaxDamageList   = 5            ; max number of creatures damaged per frame

BaseAmmoCount   = 0


;*****************************************************************************
; Monsters
;*****************************************************************************

[BaseMonster]
;
; DO NOT CHANGE! These are defaults for the base monster class.
; They are just here for reference.
;
MaxHealth = 100.0      ; Maximum health of this monster type
DamageToGib = 40.0      ; How much damage is required to gib this monster type
SightRange = 512.0      ; How far (in texels) this monster type can see
Infravision = 1.0      ; 1.0 = sees in total darkness
FieldOfView = 0.0      ; 0.7071 = 90 degrees, 1.0 = 0 degrees, 0.0 = 180 degrees
YawRate =  6.28318      ; rate that monster turns on the Y axis.  WARNING! CHANGING THIS CAN DRASTICALLY
                  ; AFFECT MONSTER PATHING PERFORMANCE IN A BAD WAY!!!
InnerZone = 0.0         ; inner reaction zone
MiddleZone = 128.0      ; middle reaction zone
OuterZone = 256.0      ; outer reaction zone
RunSpeed = 400.0      ;
WalkSpeed = 160.0      ;
AirResistance = 1.0      ; damage modifier from air attacks, 1.0 = full damage, 0.5 = half damage, etc.
WaterResistance = 1.0   ; damage modifier from water attacks, 1.0 = full damage, 0.5 = half damage, etc.
EarthResistance = 1.0   ; damage modifier from earth attacks, 1.0 = full damage, 0.5 = half damage, etc.
FireResistance = 1.0   ; damage modifier from fire attacks, 1.0 = full damage, 0.5 = half damage, etc.
PainChance = 90         ; percentage of time monster will go into pain
MinPainTime = 2.0      ; minimum time before monster can go into pain again IF YOU MAKE THIS TOO SMALL, GUNS LIKE THE
                  ; ZERO CANNON CAN COMPLETELY DISABLE A MONSTER BY KEEPING IT IN PAIN.  USE CAREFULLY!!
MinFireTime = 2.0      ; minimum time monster will wait before firing another ranged attack
MaxFireTime = 5.0      ; maximum time monster will wait before firing another ranged attack
DropItemType = 17      ; number of item (itemType_t) to drop when killed, 17 = fire, 18 = water, 19 = air, 20 = earth
DropItemChance = 1.0   ; chance monster will drop an item (1.0 = 100%, 0.5 = 50%, etc)
DropItemCount = 10      ; amount of item dropped
PointValue = 0         ; points awarded for killing this monster

[Headless]

MaxHealth = 40.0
DamageToGib = 40.0
SightRange = 1024.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 0.0
MiddleZone = 128.0
OuterZone = 256.0
RunSpeed = 400.0
WalkSpeed = 120.0
AirResistance = 1.0
WaterResistance = 1.0
EarthResistance = 1.0
FireResistance = 1.0
PainChance = 75
MinPainTime = 0.1
MinFireTime = 0.0
MaxFireTime = 0.0
MeleeDamage = 10.0
RangedDamage = 0.0
DropItemType = 20   
DropItemChance = 0.0
DropItemCount = 20
PointValue = 30
GibHealth = 80.0

[Stump]

MaxHealth = 60.0
DamageToGib = 40.0
SightRange = 1024.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 80.0
MiddleZone = 256.0
OuterZone = 1024.0
RunSpeed = 360.0
WalkSpeed = 120.0
AirResistance = 1.0
WaterResistance = 1.0
EarthResistance = 1.0
FireResistance = 0.75
PainChance = 65
MinPainTime = 0.1
MinFireTime = 0.0
MaxFireTime = 2.0
MinMunchTime = 0.5
MaxMunchTime = 2.5
MinJumpTime = 0.8   ;   don't change without asking Nelno!
MaxJumpTime = 0.8   ;   don't change without asking Nelno!
MeleeDamage = 8.0
RangedDamage = 10.0
FireballSpeed = 600.0
DropItemType = 17   
DropItemChance = 0.0
DropItemCount = 20
PointValue = 45
GibHealth = 80.0

[BallBuster]

MaxHealth = 480.0
DamageToGib = 170.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 320.0
WalkSpeed = 70.0
AirResistance = 1.0
WaterResistance = 1.0
EarthResistance = 0.85
FireResistance = 1.0
PainChance = 8
MinPainTime = 0.1
MinFireTime = 1.0
MaxFireTime = 5.0
RangedDamage = 40.0
MeleeDamage = 30.0
DropItemType = 20
DropItemChance = 1.0
DropItemCount = 40
PointValue = 700
GibHealth = 100.0

[UniPsycho]

MaxHealth = 650.0
DamageToGib = 40.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 240.0
WalkSpeed = 70.0
AirResistance = 1.0
WaterResistance = 1.25
EarthResistance = 1.0
FireResistance = 0.5
PainChance = 4
MinPainTime = 0.1
MinFireTime = 0.5
MaxFireTime = 2.0
MeleeDamage = 20.0
RangedDamage = 15.0
FireballSpeed = 320.0
DropItemType = 17   
DropItemChance = 1.0
DropItemCount = 40
PointValue = 650

[GasBag]

MaxHealth = 100.0
DamageToGib = 40.0
SightRange = 1024.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 192.0
MiddleZone = 512.0
OuterZone = 1024.0
RunSpeed = 180.0
WalkSpeed = 70.0
AirResistance = 0.75
WaterResistance = 1.0
EarthResistance = 1.0
FireResistance = 1.0
PainChance = 50
MinPainTime = 0.1
MinFireTime = 0.0
MaxFireTime = 4.0
MeleeDamage = 10.0      ;   damage for poison cloud
RangedDamage = 20.0
DropItemType = 19   
DropItemChance = 0.5
DropItemCount = 20
PointValue = 125

[ArachniClown]

MaxHealth = 575.0
DamageToGib = 40.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 300.0
WalkSpeed = 120.0
AirResistance = 1.0
WaterResistance = 0.75
EarthResistance = 1.0
FireResistance = 1.0
PainChance = 10
MinPainTime = 0.1
MeleeDamage = 12.0
RangedDamage = 5.0
MinFireTime = 1.0
MaxFireTime = 4.0
DropItemType = 18
DropItemChance = 1.0
DropItemCount = 40
PointValue = 500
GibHealth = 300.0

[BladeMaster]

MaxHealth = 350.0
DamageToGib = 40.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 280.0
WalkSpeed = 200.0
AirResistance = 0.75
WaterResistance = 1.0
EarthResistance = 1.25
FireResistance = 1.0
PainChance = 20
MinPainTime = 0.1
MeleeDamage = 20.0
RangedDamage = 12.0
MinFireTime = 1.0
MaxFireTime = 3.0
DiscSpeed = 520.0
DiscTurnRate = 2.3561944   ;   radians per second (pi/2 = 1.57 = 90 degrees per second)
DropItemType = 19
DropItemChance = 1.0
DropItemCount = 20
PointValue = 250
GibHealth = 150.0

[FatLady]

MaxHealth = 1200.0
DamageToGib = 400.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 140.0
WalkSpeed = 70.0
AirResistance = 1.0
WaterResistance = 0.75
EarthResistance = 1.5
FireResistance = 1.0
PainChance = 20
MinPainTime = 0.1
MinFireTime = 1.0
MaxFireTime = 3.0
MeleeDamage = 20.0
RangedDamage = 20.0
DropItemType = 18
DropItemChance = 1.0
DropItemCount = 80
PointValue = 400
GubWait = 0.75      ;   how long a gub waits before relaunchin at the enemy
GibHealth = 300.0

[RotSack]

MaxHealth = 200.0
DamageToGib = 40.0
SightRange = 1024.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 256.0
MiddleZone = 512.0
OuterZone = 2048.0
RunSpeed = 200.0
WalkSpeed = 100.0
AirResistance = 1.0
WaterResistance = 0.75
EarthResistance = 1.0
FireResistance = 2.0   ;   takes 2 times damage from fire attacks
PainChance = 50
MinPainTime = 0.1
MinFireTime = 2.0
MaxFireTime = 5.0
MinBirthTime = 2.0
MaxBirthTime = 5.0
MeleeDamage = 12.0
RangedDamage = 10.0
DropItemType = 18
DropItemChance = 1.0
DropItemCount = 40
PointValue = 75
GibHealth = 100.0

[Larva]

MaxHealth = 40.0
DamageToGib = 40.0
SightRange = 1024.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  3.14159265359
InnerZone = 128.0
MiddleZone = 208.0
OuterZone = 1024.0
RunSpeed = 120.0
WalkSpeed = 60.0
AirResistance = 1.0
WaterResistance = 0.75
EarthResistance = 1.0
FireResistance = 1.5
PainChance = 90
MinPainTime = 0.1
MinFireTime = 0.0
MaxFireTime = 2.0
RangedDamage = 10.0
MeleeDamage = 12.0
MinRegenTime = 0.0
MaxRegenTime = 3.0
MinMeleeTime = 1.0
MaxMeleetime = 2.0
DropItemType = 18   
DropItemChance = 0.5
DropItemCount = 20
PointValue = 40
GibHealth = 100.0

[Lavabug]
MaxHealth = 100.0
DamageToGib = 50.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 80.0
MiddleZone = 256.0
OuterZone = 1024.0
RunSpeed = 220.0
WalkSpeed = 100.0
AirResistance = 1.0
WaterResistance = 1.0
EarthResistance = 1.0
FireResistance = 0.75
PainChance = 70
MinPainTime = 0.1
MinFireTime = 1.0
MaxFireTime = 3.0
MeleeDamage = 5.0
RangedDamage = 4.0
DropItemType = 17
DropItemChance = 0.0
DropItemCount = 20
PointValue = 50
GibHealth = 100.0

[Hailbug]
MaxHealth = 90.0
DamageToGib = 50.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 80.0
MiddleZone = 512.0
OuterZone = 1024.0
RunSpeed = 280.0
WalkSpeed = 100.0
AirResistance = 1.0
WaterResistance = 0.75
EarthResistance = 1.0
FireResistance = 1.0
PainChance = 50
MinPainTime = 0.1
MinFireTime = 1.0
MaxFireTime = 3.0
MeleeDamage = 5.0
RangedDamage = 5.0
DropItemType = 18
DropItemChance = 0.0
DropItemCount = 20
PointValue = 45
GibHealth = 100.0

[Strongman]
MaxHealth = 1300.0
DamageToGib = 150.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 320.0
WalkSpeed = 50.0
AirResistance = 1.0
WaterResistance = 1.0
EarthResistance = 0.75
FireResistance = 1.0
PainChance = 5
MinPainTime = 0.1
MinFireTime = 1.0
MaxFireTime = 3.0
MeleeDamage = 66.0
RangedDamage = 120.0      ;   damage per second when in arc
DropItemType = 20
DropItemChance = 1.0
DropItemCount = 80
PointValue = 2000
GibHealth = 250.0

[Tickler]
MaxHealth = 500.0
DamageToGib = 250.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 420.0
WalkSpeed = 160.0
AirResistance = 0.75
WaterResistance = 1.0
EarthResistance = 1.0
FireResistance = 1.0
PainChance = 15
MinPainTime = 0.1
MinFireTime = 1.0
MaxFireTime = 2.5
MeleeDamage = 30.0
RangedDamage = 50.0   ;   damage per second when in beam
DropItemType = 19
DropItemChance = 1.0
DropItemCount = 40
PointValue = 600
ChargeMultiplier = 3.0   ;   this * runspeed = charging speed
MinChargeTime = 1.0
MaxChargeTime = 3.0
ChargeChance = 30
GibHealth = 150.0

[MeanieBeanie]
MaxHealth = 400.0
DamageToGib = 150.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 240.0
WalkSpeed = 120.0
AirResistance = 0.95
WaterResistance = 1.1
EarthResistance = 1.25
FireResistance = 0.9
PainChance = 25
MinPainTime = 0.1
MinFireTime = 0.5
MaxFireTime = 2.0
MeleeDamage = 7.0
RangedDamage = 25.0   //   explosion damage
DropItemType = 19
DropItemChance = 1.0
DropItemCount = 40
PointValue = 750
GibHealth = 100.0
PinRadius = 192.0
PinSpeed = 1000.0
GibHealth = 150.0

[Grinder]
MaxHealth = 1000.0
DamageToGib = 200.0
SightRange = 2048.0
Infravision = 1.0
FieldOfView = 0.0
YawRate =  6.28318
InnerZone = 128.0
MiddleZone = 1024.0
OuterZone = 2048.0
RunSpeed = 320.0
WalkSpeed = 180.0
AirResistance = 1.0
WaterResistance = 1.0
EarthResistance = 0.75
FireResistance = 1.0
PainChance = 3
MinPainTime = 0.1
MinFireTime = 0.5
MaxFireTime = 3.0
MeleeDamage = 12.0
RangedDamage = 15.0   
DropItemType = 17
DropItemChance = 1.0
DropItemCount = 80
PointValue = 2000
GibHealth = 0.0
AimLagTime = 0.25

;*****************************************************************************
; Misc
;*****************************************************************************

[Player]

ElderJumpVel = 479.5
AvatarJumpVel = 380.0      ; old = 339
ElderRunVel = 520.0         ; old = 640
AvatarRunVel = 400.0      ; old = 480
ElderWalkVel = 200.0
AvatarWalkVel = 200.0

[Spawner]
CRotSack = 250.0
CLarva = 250.0
CFatLady = 250.0
CArachniClown = 250.0
CUniPsycho = 250.0
CStump = 250.0
CBladeMaster = 250.0
CHeadless = 250.0
CBallBuster = 250.0
CGasBag = 250.0
CStrutterIce = 250.0
CStrutterFire = 250.0
CStrongman = 250.0
CTickler = 250.0
CGrinder = 250.0
CLarva = 250.0
CMeanieBeanie = 250.0

[JackInTheBox]
DamageRange = 220
MinDamage = 2
MaxDamage = 120
ActivateRange = 200
PlayerActivateRange = 200

[WorldOrder]
; Index of first world for each realm in WorldOrder.txt
WaterStart = 0
EarthStart = 12
AirStart = 25
FireStart = 35
NightmareStart = 46

[AvatarCam]
CameraDist = 125
CameraPitch = 0.1963



We might be able to mod this to perfection! You don't have to be a programmer or a coder just spend some time dicking around and share what you find.

deluxux
Graffiti Grind
Posts: 322

Re: [WIP] KISS Psycho Circus: The Nightmare Child

Post#2 » Thu Oct 17, 2019 10:47 pm

MENU.jpg
MENUFONT.jpg
MENUFONT.jpg (29.49 KiB) Viewed 399 times
HUDFONT.jpg
HUDFONT.jpg (9.51 KiB) Viewed 399 times
HUD.jpg
CROSS.jpg
CROSS.jpg (1.94 KiB) Viewed 399 times
ARMOR.jpg
ARMOR.jpg (30.31 KiB) Viewed 399 times

deluxux
Graffiti Grind
Posts: 322

Re: [WIP] KISS Psycho Circus: The Nightmare Child

Post#3 » Thu Oct 17, 2019 10:54 pm

PC autoexec.cfg file:

Code: Select all

"c_AllowBlood" "1.0"
"c_Prediction" "1.0"
"c_UserMapDir" "worlds\"
"c_HintBoxTime" "3.0"
"CardDesc" "display"
"c_PlayerTitle" "No Title"
"c_EnableModelFB" "1"
"c_MusicVol" "50"
"c_PlayerColor" "0.0"
"c_ZeroCannonPriority" "3"
"c_HudStats" "1"
"Max3DVoices" "16"
"3DSoundProvider" "0"
"Windowed" "0"
"c_HudHealth" "1"
"c_StartWithBelt" "1.0"
"c_SoundVolume" "80"
"c_FastTurnRate" "2.3"
"c_EnableDx6Cmds" "1"
"Renderer" "Primary Display Driver"
"c_DrawPortals" "1"
"c_Skill" "2"
"c_AlwaysWalk" "0.0"
"c_LookSpring" "0.0"
"ScreenDepth" "32"
"GibDetail" "5.0"
"ReverbLevel" "1.0"
"c_DetailFlashblend" "1.0"
"c_HudWeapons" "1"
"c_AutoRespawn" "0.0"
"c_GlobalDetail" "2.0"
"c_AutoSwitch" "1"
"c_UltimatePriority" "0"
"c_InventoryMode" "1"
"c_DetailSpecialFX" "1.0"
"ScreenWidth" "640"
"RenderDLL" "d3d.ren"
"c_Sound16Bit" "1"
"c_SuicidePenalty" "1.0"
"c_MouseInvert" "0.0"
"c_H2H" "0.0"
"c_EnableOptSurf" "1"
"c_MaxPlayers" "8"
"c_FragLimit" "0.0"
"c_RespawnType" "0.0"
"c_FriendlyKillPenalty" "2.0"
"MaxTextureSize" "16384.0"
"Gamma" "1.000000"
"c_Crosshair" "1"
"NumRuns" "1.000000"
"c_HudTime" "1"
"c_TimeLimit" "0.0"
"c_HudPlayerState" "1"
"c_ProfileName" "*"
"c_HudAmmo" "1"
"c_DetailParticles" "1.0"
"c_AutoAim" "0"
"c_KeepItems" "0"
"MaxSWVoices" "32"
"c_MouseSensitivity" "2.5"
"c_WindbladePriority" "1"
"Developer" "0"
"InputRate" "0.0"
"c_DetailFirstPersonWeaponFX" "1.0"
"c_LastSaveName" "Start"
"c_MouseLook" "1.0"
"c_EnableEnvMap" "1"
"c_Subtitles" "1"
"c_NormalTurnRate" "1.5"
"c_PlayerBrightness" "1.0"
"DamageBars" "0"
"c_DisableMusic" "0"
"c_CharacterSelection" "0.0"
"c_EnableLines" "1"
"c_EnablePixDub" "1"
"c_CharacterChange" "0.0"
"c_MeleePriority" "5"
"c_FOV" "90"
"c_MusicType" "DirectMusic"
"c_ScourgePriority" "4"
"c_EnableMultiTex" "1"
"3DSoundProviderName" "None"
"c_JoyLook" "0.0"
"c_DisableJoystick" "2.3"
"c_MapListFile" "default_map_list.txt"
"c_AllowFOVChange" "1.0"
"c_StartWithGauntlets" "1.0"
"MinStreamTime" "1.0"
"c_NetServiceName" ""
"c_JoyDeadZone" "0.01"
"c_RespawnMode" "0.0"
"c_DisableSound" "0"
"ScreenHeight" "480"
"c_EnableLightmap" "1"
"c_EnableTripBuf" "1"
"c_JoyInvert" "0.0"
"c_HudScore" "1"
"c_NetPort" "42972"
"c_DetailHeadBob" "1.0"
"c_PlayerName" "Player"
"c_SpeechEnabled" "1"
"c_EnableTJuncs" "1"
"c_UpdateRate" "10.0"
"c_MagmaCannonPriority" "2"
"c_Teamplay" "0.0"
"c_HudClues" "1"
"c_ServerName" "Gubs"
"c_PlayerClass" "0"
"c_DisableMovies" "0"
"c_DetailPolyGrids" "1.0"
"c_StartMap" "worlds/deathmatch/test"
"c_PlayerTeam" "0"
"c_GameType" "0.0"
"c_EnableFog" "1"
"c_HudArmor" "1"
AddAction Forward 0
AddAction Backward 1
AddAction Jump 2
AddAction StrafeLeft 3
AddAction StrafeRight 4
AddAction CommandRun 10
AddAction Slow 11
AddAction Strafe 12
AddAction Duck 13
AddAction MoveUp 14
AddAction Left 20
AddAction Right 21
AddAction LookUp 22
AddAction LookDown 23
AddAction Quit 30
AddAction Fire 31
AddAction Use 32
AddAction WalkRunToggle 40
AddAction Scoreboard 41
AddAction MultiplayerMessage 42
AddAction Axis3 -3
AddAction Axis2 -2
AddAction Axis1 -1
AddAction Weapon_1 50
AddAction Weapon_2 51
AddAction Weapon_3 52
AddAction Weapon_4 53
AddAction Weapon_5 54
AddAction Weapon_6 55
AddAction NextWeapon 56
AddAction PrevWeapon 57
AddAction UseJackInTheBox 58
AddAction UseHawkEyes 59
AddAction SaveGame 60
AddAction LoadGame 61
AddAction QuickSave 62
AddAction QuickLoad 63
AddAction Help 64
AddAction Toggle_Health_Display 70
AddAction Toggle_Ammo_Display 71
AddAction Toggle_Inventory_Display 72
AddAction NextInv 73
AddAction PrevInv 74
AddAction Use_Inventory_Item 75
AddAction Toggle_State_Display 76
AddAction Toggle_Weapons_Display 77
AddAction Toggle_Armor_Display 78
AddAction Toggle_Clue_Display 79
AddAction Toggle_Score_Display 80
AddAction Toggle_Time_Display 81
AddAction Toggle_Stats_Display 82
AddAction Toggle_Info_Display 83
AddAction NextInfo 84
AddAction PrevInfo 85
AddAction IncreaseHudDisplayLevel 86
AddAction DecreaseHudDisplayLevel 87
AddAction UseCrystalBall 88
AddAction NoClip 90
AddAction NoTarget 91
AddAction Spectator 92
AddAction Invuln 93
AddAction ChaseCam 94
AddAction Debug1 95
AddAction Debug2 96
AddAction CyclePlayerClass 97
AddAction GimmieGimmieGimmie 98
AddAction CameraLock 99
AddAction NextArmor 100
AddAction PrevArmor 101
AddAction NextMonster 102
AddAction PrevMonster 103
AddAction RestartLevel 104
AddAction AxisYaw -10001
AddAction AxisPitch -10002
AddAction AxisLeftRight -10003
AddAction AxisForwardBackward -10004

enabledevice "##keyboard"
rangebind "##keyboard" "##78" 0.000000 0.000000 "IncreaseHudDisplayLevel"
rangebind "##keyboard" "##74" 0.000000 0.000000 "DecreaseHudDisplayLevel"
rangebind "##keyboard" "##64" 0.000000 0.000000 "LoadGame"
rangebind "##keyboard" "##63" 0.000000 0.000000 "SaveGame"
rangebind "##keyboard" "##61" 0.000000 0.000000 "QuickLoad"
rangebind "##keyboard" "##60" 0.000000 0.000000 "QuickSave"
rangebind "##keyboard" "##20" 0.000000 0.000000 "MultiplayerMessage"
rangebind "##keyboard" "##15" 0.000000 0.000000 "Scoreboard"
rangebind "##keyboard" "##23" 0.000000 0.000000 "Toggle_Inventory_Display"
rangebind "##keyboard" "##28" 0.000000 0.000000 "Use_Inventory_Item"
rangebind "##keyboard" "##26" 0.000000 0.000000 "PrevInv"
rangebind "##keyboard" "##27" 0.000000 0.000000 "NextInv"
rangebind "##keyboard" "##58" 0.000000 0.000000 "WalkRunToggle"
rangebind "##keyboard" "##56" 0.000000 0.000000 "Strafe"
rangebind "##keyboard" "##42" 0.000000 0.000000 "Slow"
rangebind "##keyboard" "##57" 0.000000 0.000000 "Jump"
rangebind "##keyboard" "##46" 0.000000 0.000000 "Duck"
rangebind "##keyboard" "##19" 0.000000 0.000000 "MoveUp"
rangebind "##keyboard" "##31" 0.000000 0.000000 "StrafeLeft"
rangebind "##keyboard" "##33" 0.000000 0.000000 "StrafeRight"
rangebind "##keyboard" "##205" 0.000000 0.000000 "Right"
rangebind "##keyboard" "##203" 0.000000 0.000000 "Left"
rangebind "##keyboard" "##208" 0.000000 0.000000 "Backward"
rangebind "##keyboard" "##200" 0.000000 0.000000 "Forward"
rangebind "##keyboard" "##32" 0.000000 0.000000 "Backward"
rangebind "##keyboard" "##18" 0.000000 0.000000 "Forward"
rangebind "##keyboard" "##44" 0.000000 0.000000 "LookDown"
rangebind "##keyboard" "##30" 0.000000 0.000000 "LookUp"
rangebind "##keyboard" "##59" 0.000000 0.000000 "UseCrystalBall"
rangebind "##keyboard" "##17" 0.000000 0.000000 "UseHawkEyes"
rangebind "##keyboard" "##16" 0.000000 0.000000 "UseJackInTheBox"
rangebind "##keyboard" "##45" 0.000000 0.000000 "Use"
rangebind "##keyboard" "##29" 0.000000 0.000000 "Fire"
rangebind "##keyboard" "##2" 0.000000 0.000000 "Weapon_1"
rangebind "##keyboard" "##3" 0.000000 0.000000 "Weapon_2"
rangebind "##keyboard" "##4" 0.000000 0.000000 "Weapon_3"
rangebind "##keyboard" "##5" 0.000000 0.000000 "Weapon_4"
rangebind "##keyboard" "##6" 0.000000 0.000000 "Weapon_5"
rangebind "##keyboard" "##7" 0.000000 0.000000 "Weapon_6"
enabledevice "##mouse"
rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2"
scale "##mouse" "##y-axis" 0.046250
rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1"
scale "##mouse" "##x-axis" 0.046250
rangebind "##mouse" "button 0" 0.000000 0.000000 "Fire"
rangebind "##mouse" "button 1" 0.000000 0.000000 "Use"
ModelAdd 0.000000 0.000000 0.000000
ModelDirAdd 0.000000 0.000000 0.000000

User avatar
SMiTH
Feet of Fury
Posts: 578

Re: [WIP] KISS Psycho Circus: The Nightmare Child

Post#4 » Fri Oct 18, 2019 1:17 am

Try changing all of the values in EXTERNAL_DATA.TXT
to 99
Then try 255
32767 value in memory in game might do reverse damage lol?

Code: Select all

MinDamage    = 2
MaxDamage    = 8
MeleeRange   = 96.0
BaseAmmoCount = 0


to

Code: Select all

MinDamage    = 255
MaxDamage    = 255
MeleeRange   = 255.0
BaseAmmoCount = 255

deluxux
Graffiti Grind
Posts: 322

Re: [WIP] KISS Psycho Circus: The Nightmare Child

Post#5 » Fri Oct 18, 2019 1:42 am

:)

User avatar
SMiTH
Feet of Fury
Posts: 578

Re: [WIP] KISS Psycho Circus: The Nightmare Child

Post#6 » Fri Oct 18, 2019 2:31 am

heres a decent thread from dct: viewtopic.php?t=2399

darkfalz made cdda tools, there are a few others

check this thread: https://dcemulation.org/phpBB/viewtopic.php?t=16183

Heres atreyus posts:

[CDDA] by Pekearai It rewrite ".BIN" file to enable it to play CDDA Track Notes: It only works on Gametype "Katana" with CDDA Usage: dahack ".BIN file" 2nd msinfo number cdda ".BIN file"

[BINCON] by dopefish It rewrite "0WINCEOS.BIN" file to enable it to play DC WinCE apps on selfbootable-cdr or Boot Loader cdr Usage: bincon 0WINCEOS.BIN 1WINCEOS.BIN Delete 0WINCEOS.BIN Rename 1WINCEOS.BIN 0WINCEOS.BIN Notice: After you successfully patch the file "0winceos.bin" , you need to start IPBIN4WIN, Open up file "IP.BIN" , Click the "S**A OS Used" box on & Click the Patch button, otherwise it'll not work!

User avatar
Anthony817
Shark Patrol
Posts: 2785

Re: [WIP] KISS Psycho Circus: The Nightmare Child

Post#7 » Fri Oct 18, 2019 11:50 am

This is one of my favorite FPS games on the system. It seriously has a Painkiller vibe to it if you ever played those games.

Ian and I were discussing modding this game a few months back and how possible it could be. There were a few nice games made with the engine, and some of those games assets could maybe easily be ported over to make some mods that are interesting.

https://en.wikipedia.org/wiki/LithTech#1.0

Actually TONS of games seem to have used this engine or variants of it.

Mouse and Keyboard are interesting ideas to try and get working. I always wondered why the hell this game never supported it when all other FPS did.
Image

User avatar
The-Amazing-Mr_V
Vagabond
Posts: 735

Re: [WIP] KISS Psycho Circus: The Nightmare Child

Post#8 » Fri Oct 18, 2019 5:35 pm

I've never played this game but now I'm interested. Mods are always welcome in my opinion.

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