metalslug openbor beta 6.1 shooter

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Ian Micheal
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metalslug openbor beta 6.1 shooter

Post#1 » Wed Aug 07, 2019 12:59 pm

Hi,
this is a 3 level demo game i did not make this game
I have added new features to beta6.1 you can add a mpg mpeg video to the intro and a intro.bmp
files must be called video.mpg intro.bmp

Link to selfboot cdi https://mega.nz/#!iiBkUK5R!OQtApWlfgIY_ ... bPJqFdhu5Q
Controls are (a) shoot (b) jump Press right (pad and press (y) throws grenades Press(y) buy it's self uses your knife.
There is others i will let you find them. To shoot up at planes and other things just press the dpad up with out pressing the shoot button (a)
Cheats menu is the only way i beat this lol..

Now to this cool openbor shooter.
intro.png


intro2.png

ingame.png



It's a cool mod credit to the person who made it. i did not make this game.. only updating the engine
To encode the video to work it can be any size but it must follow this picture Full sound as well so your games now can have video fmv intros to openbor dreamcast
smpeg2.0.png
smpeg2.0.png (62.79 KiB) Viewed 2301 times

you dont have to do anything for this
here are the plainfiles for beta6.1 with the adding features demo files are included to make your openbor mods cds with video intro if needed
beta6.1intro.rar
(1.85 MiB) Downloaded 78 times

Comes with builder just drop a pak file in the data_hb folder click build image ready to burn and play on dreamcast.


Shana encoder is free
Last edited by Ian Micheal on Thu Aug 08, 2019 7:25 am, edited 1 time in total.

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Ripfire
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Posts: 262

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Post#2 » Wed Aug 07, 2019 2:59 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:12 pm, edited 1 time in total.
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Ian Micheal
Developer
Posts: 1729
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Re: metalslug openbor beta 6.1 shooter

Post#3 » Wed Aug 07, 2019 3:07 pm

It must be mono for now. im looking to doing that.. for now this is just for a intro before your game starts. I have only used shana encoder that has worked for my lib. This is just a small update so you can put an intro fmv for now.. later i like to have it for cutscenes and be able to be called from a script.

Very simple just intro movie then your game. It does not allow for webm video replacement in openbor from a script yet

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Anthony817
Shark Patrol
Posts: 3057

Re: metalslug openbor beta 6.1 shooter

Post#4 » Wed Aug 07, 2019 4:17 pm

As a person who is a HUGE Metal Slug fan THANK YOU!
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Ripfire
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Post#5 » Wed Aug 07, 2019 8:42 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:13 pm, edited 1 time in total.
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Dakangel
undertow
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Re: metalslug openbor beta 6.1 shooter

Post#6 » Wed Aug 07, 2019 8:56 pm

Ripfire wrote:Script for webm-video? why?
It would not be easier, as it is currently:


directory / dirrectorio:

Code: Select all

/data/scenes/intro.txt


Code /Codigo:

Code: Select all

video   data/scenes/intro.webm 0 0


because he has to rewrite the calls to the mpeg encoded videos.
Dreamcast can not handle webm / MP4 video, it lacks cpu and GPU power to decode it.
he start with intros only, then video scenes and later script mpeg calling.

videos must be streamed during game if are scenes and the video above game cost resources, that is why he is also adding OpenGL to reduce the impacto during game.

fafadou
chill
Posts: 298

Re: metalslug openbor beta 6.1 shooter

Post#7 » Thu Aug 08, 2019 3:10 am

Wonderful @Ian Micheal !
Have you plan to make the whole game ?

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Ripfire
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Post#8 » Tue Aug 13, 2019 10:57 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:13 pm, edited 1 time in total.
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Ian Micheal
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Posts: 1729
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Re: metalslug openbor beta 6.1 shooter

Post#9 » Wed Aug 14, 2019 3:31 am

What help do you need i have 50 gig of openbor mods going all the way back. I did do the first ever turtles demo example mod only the 2nd mod that was made at the time. anyways..


what i have lost is all the mods i did back then.. i did many shooter one scrolling up with a custom old engine all lost..

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Ripfire
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Post#10 » Wed Aug 14, 2019 8:37 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:14 pm, edited 1 time in total.
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