This is running on Beta6.0 and Beta6.1 may crash or misbehave i have not fully tested it. . it crashes when you use magic For the male human char there's something wrong with the mod .. Maybe just on nulldc hope it does not on real hardware closest i get to real hardware is Demul it still crashes on it using magic with the male human.. I need to get an av cable and controller for my real dreamcast because using emulators for dev is like a crapshoot
6.0 beta Does not have sprite limting CDI Linke updated
https://mega.nz/#!P7AXnCwa!4FvBlS00NmLR ... OsY9beyB_o
6.1 beta cdi lnk
https://mega.nz/#!eqQGwaZC!LB3WwAU0UHnI ... MQnfSJ08u4 Skeleton mode works on beta6.1 on nulldc but not 6.0
I have been porting over newer openbor src before my dev crashed seems it fixed that.
both crash if you use magic. With the human male not with the elf , women's magic does not crash it ether..
Screenshot beta 6.1 magic crash
Screenshots widescreen mode
level end 1
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Level property 'rock' is not supported.
Script compile error in 'Level spawn entry script': changelevelproperty line 3,
********** An Error Occurred **********
* Shutting Down *
Can't compile script 'Level spawn entry script' data/levels2/turtle/turtle.txt
I did not make this game but it seems to need a lot of work but it plays great while it does.
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OpenBoR v3.0 Build IMRBETA 6.1, Compile Date: Jul 25 2019
Game Selected: bor.pak
FileCaching System Init...... fs_iso9660: disc change detected
Reading video settings from 'data/video.txt'.
Initialized video............. 480x272 (Mode: 1, Depth: 8 Bit)
Both version crash if you use magic. when using the male human char When you press magic button almost 1000 sprites get mapped crashing it as they do not unlock.. kinda of proving the problem. Since my fav char is the elf i missed this bug