This the first 32bit palette openbor game running correct on the Dreamcast openbordc port with my updates to beta 6 NON menu.. All colours correct all intros correct first time playable on dreamcast looking correct.. Want more info and games about beta6 including a menu version for the first time for 8 bit palette games link here viewtopic.php?f=5&t=11829
You can put as many games on 1 cdi as you want on the menu version.. No katana dreamkey hacked menu .. it uses the official PC menu ported to dreamcast
Youtube review openbor remake of the NES classic KARATE KID! 2018 openbor game
https://www.youtube.com/watch?v=AmCINXxDMTQ
I want to point out this is not possable on the last official openbordc release port only beta 6 my update.. As it only supports 8 bit palette rendering.. This is beta 6 non menu..
Link to cdi
https://mega.nz/#!Wm4TWKjb!WdToYAhC4kV4 ... KnFZ3Xl99w
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Beta6
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Beta 6 IMR 32bit palette
Official 4111 dc With Nulldc fix Update i did. Oficial 4111 does not run on nulldc emulator at all..
beta 6 IMR 32bit palette
Official 4111 dc With Nulldc fix Update i did 8 bit palette
Beta 6 IMR 32bit palette
Official 4111 dc With Nulldc fix Update i did 8 bit palette
As you can see, the last update has made real 32bit palette possable on dreamcast build. We could make new openbordc games using 32bit palette and 16 bit palette. We still only have 16 meg of memory .. I'm looking to downport opengl rending to it.. and use Video memory .. All games are using system memory for the buffer taking up a lot of memory..