karate kid 32bit Openbor game using beta 6 NES classic remake

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Ian Micheal
Developer
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karate kid 32bit Openbor game using beta 6 NES classic remake

Post#1 » Fri Jul 12, 2019 7:46 pm

This the first 32bit palette openbor game running correct on the Dreamcast openbordc port with my updates to beta 6 NON menu.. All colours correct all intros correct first time playable on dreamcast looking correct.. Want more info and games about beta6 including a menu version for the first time for 8 bit palette games link here viewtopic.php?f=5&t=11829
You can put as many games on 1 cdi as you want on the menu version.. No katana dreamkey hacked menu .. it uses the official PC menu ported to dreamcast

Youtube review openbor remake of the NES classic KARATE KID! 2018 openbor game
https://www.youtube.com/watch?v=AmCINXxDMTQ
I want to point out this is not possable on the last official openbordc release port only beta 6 my update.. As it only supports 8 bit palette rendering.. This is beta 6 non menu..

Link to cdi
https://mega.nz/#!Wm4TWKjb!WdToYAhC4kV4 ... KnFZ3Xl99w
=================================================================================================================================
Beta6
karatekid32bitdc.png

karatekid32bitdc2.png

karatekid32bitdc4.png

karatekid32bitdc3.png

==============================================================================================================================
Beta 6 IMR 32bit palette
karatekidOF.png


Official 4111 dc With Nulldc fix Update i did. Oficial 4111 does not run on nulldc emulator at all..
karatekidOF2.png


beta 6 IMR 32bit palette
karatekid32bitdc.png


Official 4111 dc With Nulldc fix Update i did 8 bit palette
karatekidOF3.png


Beta 6 IMR 32bit palette
karatekid32bitdc3.png


Official 4111 dc With Nulldc fix Update i did 8 bit palette
karatekidOF4.png



As you can see, the last update has made real 32bit palette possable on dreamcast build. We could make new openbordc games using 32bit palette and 16 bit palette. We still only have 16 meg of memory .. I'm looking to downport opengl rending to it.. and use Video memory .. All games are using system memory for the buffer taking up a lot of memory..
Last edited by Ian Micheal on Fri Jul 12, 2019 8:33 pm, edited 2 times in total.

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Anthony817
Shark Patrol
Posts: 4009

Re: karate kid 32bit Openbor game using beta 6 NES classic remake

Post#2 » Fri Jul 12, 2019 8:23 pm

Wow this is amazing news! Great work man keep it up! This is so cool!

Edit: Could I make a request for the next game you port? How about this? It is the closest thing we will be able to get to a modern 2D Castlevania game.



Here is another great looking one.

Image

lesley
noob
Posts: 2

Re: karate kid 32bit Openbor game using beta 6 NES classic remake

Post#3 » Fri Jul 12, 2019 9:13 pm

good bloody work ian

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Ian Micheal
Developer
Posts: 5995
Contact:

Re: karate kid 32bit Openbor game using beta 6 NES classic remake

Post#4 » Fri Jul 12, 2019 11:50 pm

Anthony817 wrote:Wow this is amazing news! Great work man keep it up! This is so cool!

Edit: Could I make a request for the next game you port? How about this? It is the closest thing we will be able to get to a modern 2D Castlevania game.



Here is another great looking one.



Here you go my freind

castlevania chronicles dx Running on beta6 no menu
CastlevainiaCDX.png

CastlevainiaCDXing.png


It's going to be a lower framrate But it runs

User avatar
Ian Micheal
Developer
Posts: 5995
Contact:

Re: karate kid 32bit Openbor game using beta 6 NES classic remake

Post#5 » Sun Jul 28, 2019 3:06 pm

I think this a great mod from 2018 i have been able to play and complete it. :)

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