Supah! Princess Defender Now with correct 16 bit Rending Openbor

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Ian Micheal
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Supah! Princess Defender Now with correct 16 bit Rending Openbor

Post#1 » Sun Jul 07, 2019 3:25 am

I have ported SDL, true 8 ,16,32 palette , 6x sdl rending version, 640x480 is to slow.. but we have full transparencies , full 8 ,16,32 correct at 320x240.. and 1 = 480x240 All Modes with Black Bars with scaling of the game not the menu's or title's

Im, going to release a game to show this new version of Openbor for dreamcast full source code soon it's 320am I wanted to share this..
This is not a game i made , it's by nickyP it was inspired by a indie game on the xbox360 protect my knight
Now a lot of game's can have proper colour's and shadow's and transparencies..

Beta 5 displaying with old rendering 16bit
spd2old.png


Beta6 With new Version 6xxx src down ported to 4111 16bit rendering Correct.
spd2.png


Beta 5 displaying with old rendering 16bit Same as official last build only displayed 256 colours
spd1old.png


Beta6 With new Version 6xxx src down ported to 4111 16bit rendering
spd1png.png


It's a cool little game , has level's and boss battles
spd2lev2boss.png


Link to download new beta 6 with this game .. Now with openbor 6xxx SDL rendering and palette colour's correct..
https://mega.nz/#!2zh3yKqJ!Hd3QhbXJxGyj ... CGN3cJAdMs
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

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