I have ported SDL, true 8 ,16,32 palette , 6x sdl rending version, 640x480 is to slow.. but we have full transparencies , full 8 ,16,32 correct at 320x240.. and 1 = 480x240 All Modes with Black Bars with scaling of the game not the menu's or title's
Im, going to release a game to show this new version of Openbor for dreamcast full source code soon it's 320am I wanted to share this..
This is not a game i made , it's by nickyP it was inspired by a indie game on the xbox360 protect my knight
Now a lot of game's can have proper colour's and shadow's and transparencies..
Beta 5 displaying with old rendering 16bit
Beta6 With new Version 6xxx src down ported to 4111 16bit rendering Correct.
Beta 5 displaying with old rendering 16bit Same as official last build only displayed 256 colours
Beta6 With new Version 6xxx src down ported to 4111 16bit rendering
It's a cool little game , has level's and boss battles
Link to download new beta 6 with this game .. Now with openbor 6xxx SDL rendering and palette colour's correct..
https://mega.nz/#!2zh3yKqJ!Hd3QhbXJxGyj ... CGN3cJAdMs