Help us brainstorm ideas for Half-Life DC mods

Moderator: VasiliyRS

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dcnigma
lithium
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Re: Help us brainstorm ideas for Half-Life DC mods

Post#11 » Mon Jun 24, 2019 5:24 pm


:lol:
or https://youtu.be/zJGgRDUYync if youtube will not play.. :?:

Need to play that one again
Check out my website http://dcnigma.eu5.org just a personal blog/website.
To keep track of my projects, Arcade Cabinets, Dreamcast mods, Raspberry Pi mods, Software, Design,
Homebrew Games, Rom Hacks, 3D prints, Strange things and many more :D :D :D

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Anthony817
Shark Patrol
Posts: 2785

Re: Help us brainstorm ideas for Half-Life DC mods

Post#12 » Mon Jun 24, 2019 6:18 pm

Ah man a Star Wars mod would be cool! Great idea!

In this case I wonder if the Battlefront models would be too much to render on HLDC? The Battlefront games also came out on PS2, so I winder if the PS2 and PC models were the same? If so maybe it will be ok to use them in a mod? Weapons and characters and props especially.
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Ian Micheal
Vagabond
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Re: Help us brainstorm ideas for Half-Life DC mods

Post#13 » Tue Jun 25, 2019 6:08 pm

Have you ever looked at the pycho kiss fps engine on dreamcast it look's as modable as most. It's based on the ‎Lithtech 1.5
engine..
Game's that ran on that engine are

1.0
Shogo: Mobile Armor Division by Monolith Productions (1998)
Blood II: The Chosen by Monolith Productions (1998)
1.5
KISS: Psycho Circus: The Nightmare Child by Third Law Interactive (2000)
Might and Magic IX by New World Computing (2002)
----------------------------------------------------------------------
For Half life dc
I could try to help with the dll's i downloaded all of them a wince version of the src. it should be possable to compile them as a sh4 target.\
No promise on this.. I dont have wince Dev kit set up right now, i have been doing kos..


I would like to see a mod for half life , that look's like quake 2 :) since quake 2 is a no go to fully port to dreamcast.. I'm sure something could be made to look like quake2 on half life dreamcast engine.. :)

MY 2 cent's lol
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

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Anthony817
Shark Patrol
Posts: 2785

Re: Help us brainstorm ideas for Half-Life DC mods

Post#14 » Tue Jun 25, 2019 10:06 pm

WOAH I didn't know that Blood 2 was also on the Lithtech engine!

Wow, this does open up some possibilities. Maybe an unofficial mod could be done with Blood II assets?

Mh, a mod that remakes Quake 2 in the HL engine, that sounds like an interesting idea. What happened to the Quake 2 port you were looking into? Still needing to find the stuff to recreate Bero's toolchain?

And yeah, if you can take a look at it, that would be great bro! I will check the wayback machine and see what I can find from Moi's old thread on DCFan.ru where he tried to do the same. I am sure it will come in handy!

Oh wow found the old thread! Took me a while to find correct snapshots of the pages, but here it is!

Page one. https://web.archive.org/web/20110122041 ... evkit-3567

Page two. https://web.archive.org/web/20110913142 ... ndex2.html

Unfortunately, I can't find any archive of page 3, but there were only 3 pages and don't suppose a lot of useful info was on it as the last post was from 2011.
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ERVOSCV
dark night
Posts: 56

Re: Help us brainstorm ideas for Half-Life DC mods

Post#15 » Sun Aug 11, 2019 2:55 am

"Halo singleplayer mod for the DC" would be so cool

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