RENT-A-HERO No.1 - ENG

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SMiTH
Black Mesa
Posts: 1492

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#61 » Sat Apr 24, 2021 7:10 pm

again i want you to know how awesome the work you are doing is.
thank you so much for this project.

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Ro Magnus Larsson
Vagabond
Posts: 793

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#62 » Wed Apr 28, 2021 10:32 pm

This is part of those big Japanese DC games that must be translated just to be playable! By Americans and European people in english, spanish at least. Vermillion desert is another case.
Ro Magnus
Argentina.-

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VincentNL
core
Posts: 125
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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#63 » Fri Apr 30, 2021 3:57 pm

There is so much happening behind the scenes, but an important milestone deserved some celebration!

This new mail menu required:


    * .RHS format reversing & rebuild

    * Mail menu function reversing / disassembly / hacking

    * New JIS font spacing assembly function by Nanashi

    * New 3D models for rolling monitors ( MAIL / EXIT / SAVE / WORK ) by Egregiousguy

    * Text Editor by USC

    * Text Writing & Extra formatting + colour by Curtain Fire


Even if challenging, we pushed through this by combining our efforts and that really made the difference.


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If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL

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fafadou
Gold Lion
Posts: 1650

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#64 » Sat May 01, 2021 4:22 pm

Pure delight.
The new models are wonderfull.

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Dirge Of Ram
Graffiti Grind
Posts: 311

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#65 » Sun May 02, 2021 8:05 am

Wonderful too I hope this all works out in the end one I like to fully play.

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Bob Dobbs
Sub Genius
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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#66 » Sun May 09, 2021 1:44 pm

This is great news.
Regards,
Bob Dobbs

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VincentNL
core
Posts: 125
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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#67 » Sun May 16, 2021 3:36 pm

The time has come to put our work alltogether.

General use text, stored into game binary have been remapped in order to best fit larger english text chunks.

In order to do that I had to create new pointer lists for english text entry point, map every single text chunk function call and relocate it to new offset.

Finally, coded a QBMS script to automate rebuilding of new chunks / pointers / calls + .GDI within a single click!

Curtain Fire has been hard at work on FANMAIL text reimporting, whilst USC just finished updating his awesome text editor with brand new functions that will allow even more control over text lines.

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If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL

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VincentNL
core
Posts: 125
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Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#68 » Fri May 21, 2021 5:42 am

Another major breaktrough thanks to Nanashi superb skills, FONT.CG can be exported in a .png file, edited and reimported back into the game.
This will effectively allow Rent a Hero No.1 for getting translated to other languages without any compromise!

USC updated his text editor with added features, such as text limit and special value buttons. Editing text is now much easier and efficient!

Image
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If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL

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Wombat
Vagabond
Posts: 753

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#69 » Fri May 21, 2021 8:29 am

It's so cool seeing this game getting translated step by step. Big up to everyone involved, can't wait seeing this one reach completion.

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fafadou
Gold Lion
Posts: 1650

Re: Dreamcast - RENT-A-HERO No.1 - Translation project!

Post#70 » Sat May 22, 2021 4:23 am

How many time do you think, a lonely person needs to translate the game in an other langage when you'll release your fabulous tools ?

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