-: 0.5.1 Changes :- Relative files are now launched from current directory Fixed notification message display in 32bpp Added 50% Scanline LCD filter New Tools (Available in Debugger package): PokeMini Image Converter PokeMini Music Converter Debugger only: F1 shortcut for documentation Improved external launcher IRQ Window "Frames in single-row" initialization fixed Minimized windows won't be rendered now Added "Character Set -> From file..." in Memory viewer Added "Memory data" in Memory viewer with Import, Export, Copy and Fill operations. Win32 Only: Fixed DirectDraw surface pitch
-: 0.5.2 Changes :- Opening .minc files now opens the linked .min files More accurant PRC timing and triggering Minor changes Debugger Only: Recent ROMs list Drag & Drop ROM files support Added file association to .min and .minc files Moved PRC Counter from Timers Window to Misc. Window Added more special registers for printing and controlling the debug output Reorganized the menu Improved the memory content components Added 16-bits memory filler into memory viewer All viewers and main window position & size are now saved
-: 0.5.3 Changes :- Fixed command-line parsing which caused problems with lastest GCC Directory '.' no longer listed Configurations now save the directory of the last ROM loaded Improved support on color PRC (now works on framebuffer and LCD) Dreamcast Only: Added read/write VMU support EEPROM write disabled by default Debugger Only: Fixed "Add watchpoint at..." in Memory Viewer Added symbols list window Added run trace window Added "Go to cartridge IRQ" with ability to decode the address Middle and Right click now set breakpoint/watchpoint Go to address/IRQ now highlight the location Added autorun .min after load Fixed offset of CE jump instructions NDS Only: Removed real battery status
-: 0.60 Changes :- Changed version format to only 2 fields to avoid confusion Fixed RTC month being reported wrong from host Adjusted graphics, now it display darker shades to match more closely the real system Added 2 new options: LCD contrast and LCD bright Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements New Keyboard/Joystick option to allow checking inputs Applying joystick settings now can (re)enable the device Share EEPROM is now disabled by default Emulator can be compiled for 64-bit CPU without issues now Limited sync-cycles to 64 on 'accurancy' platforms Win32 Only: Corrected Direct3D issue in some GPUs Sound write position is now handled correctly NDS Only: Added 3-in-1 rumble support PSP Only: Analog stick now works Debugger Only: Minor fixes Trace history is now 10000 instructions instead of 256 Added copy & paste buttons to timing counters