Pokemini 0.5.X releases thread

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VasiliyRS
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Pokemini 0.5.X releases thread

Post#1 » Thu Dec 29, 2011 12:51 pm

New version of Pokémon-Mini emulator was released recently.

Code: Select all

  -: 0.5.1 Changes :-
  Relative files are now launched from current directory
  Fixed notification message display in 32bpp
  Added 50% Scanline LCD filter
  New Tools (Available in Debugger package):
    PokeMini Image Converter
    PokeMini Music Converter
  Debugger only:
    F1 shortcut for documentation
    Improved external launcher
    IRQ Window "Frames in single-row" initialization fixed
    Minimized windows won't be rendered now
    Added "Character Set -> From file..." in Memory viewer
    Added "Memory data" in Memory viewer with Import, Export,
      Copy and Fill operations.
  Win32 Only: Fixed DirectDraw surface pitch


Dreamcast port is here: http://code.google.com/p/pokemini/downl ... amcast.zip

A video for 0.4.3 version is:
[youtube]http://www.youtube.com/watch?v=AuK-z6aKerY[/youtube]

Whut-evar
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Re: Pokemini 0.5.1

Post#2 » Tue Jan 03, 2012 8:33 am

Has anyoe tested this out yet? I like to burn a disc with a few of the homebrew games, but wouldn't want a wasted disc.

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Dreamcaster
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Re: Pokemini 0.5.1

Post#3 » Sun Jun 03, 2012 6:51 pm

PokeMini 0.5.2 is Out! Here's the changelog:

Code: Select all

-: 0.5.2 Changes :-
  Opening .minc files now opens the linked .min files
  More accurant PRC timing and triggering
  Minor changes
  Debugger Only:
    Recent ROMs list
    Drag & Drop ROM files support
    Added file association to .min and .minc files
    Moved PRC Counter from Timers Window to Misc. Window
    Added more special registers for printing and controlling the debug output
    Reorganized the menu
    Improved the memory content components
    Added 16-bits memory filler into memory viewer
    All viewers and main window position & size are now saved


Homepage: http://code.google.com/p/pokemini/
CDI Image with Roms: http://www.mediafire.com/?8a7ag9p8dq2vog1

I've recorded short video playing Pokemon Tetris and Pokemon Race Mini.

[youtube]http://www.youtube.com/watch?v=NZOZ5yL7k30[/youtube]
Image

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VasiliyRS
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Re: Pokemini 0.5.1

Post#4 » Thu Jun 07, 2012 1:56 pm

Thanks for video Dreamcaster!

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Re: Pokemini 0.5.X releases thread

Post#5 » Sun Dec 30, 2012 10:47 pm

0.5.3 is released. This time with dreamcast specific changes.
Here is changlog:

Code: Select all

  -: 0.5.3 Changes :-
  Fixed command-line parsing which caused problems with lastest GCC
  Directory '.' no longer listed
  Configurations now save the directory of the last ROM loaded
  Improved support on color PRC (now works on framebuffer and LCD)
  Dreamcast Only:
    Added read/write VMU support
    EEPROM write disabled by default
  Debugger Only:
    Fixed "Add watchpoint at..." in Memory Viewer
    Added symbols list window
    Added run trace window
    Added "Go to cartridge IRQ" with ability to decode the address
    Middle and Right click now set breakpoint/watchpoint
    Go to address/IRQ now highlight the location
    Added autorun .min after load
    Fixed offset of CE jump instructions
  NDS Only: Removed real battery status


Get your version here http://code.google.com/p/pokemini/downloads/list

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VasiliyRS
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Re: Pokemini 0.5.X releases thread

Post#6 » Thu Dec 19, 2013 12:37 pm

0.5.4 is released!

Here is changlog:

Code: Select all

  -: 0.5.4 Changes :-
  Fixed savestates load/save
  Minor changes
  PSP Only:
    Timezone is now handled correctly


Get your version here http://code.google.com/p/pokemini/downloads/list

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Re: Pokemini 0.6.X releases thread

Post#7 » Mon Jun 29, 2015 3:50 pm

Pokemini 0.60 is released !

-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only: Analog stick now works
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters


New download place: http://sourceforge.net/projects/pokemin ... rce=navbar

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