Amiga UAE4ALL 3.5/4.0 no leds - single games request

Moderators: pcwzrd13, deluxux, VasiliyRS

kremiso
Rank 9
Posts: 950

Re: Amiga UAE4ALL 3.5/4.0 no leds - single games request

Post#181 » Fri Feb 03, 2023 10:25 am

FlorreW wrote:Great work Kremiso !

So the release above will ask just as usual for disk 2 (or 3) when you advance in the game ?

Im thinking about Cannon fodder 1 , that one needs a extended adf disk for saving and im not sure the emulator will accept that (testing alot of games , check discord ;D)


thanks :)
this needs to be splitted in two as it is, cause the game uses at max two floppy drives (differently than the first chapter iirc)
the second gamedisk (used here) contains the first 12 missions, and yes, before mission 13 it will request disk3

a part2 can be made putting another savedisk with the other missions inside, and the third gamedisk of course

this reasoning is valid for the autoboot version, as the game starts directly at the mission selection, skipping the disk 1 slow loading, and the swap with disk2 too :)

wondering if the game can also be saved as it is now, i need to check

---
i need to reinstall discord, it was giving me issues both on pc and phone lol

User avatar
Ian Micheal
Developer
Posts: 5591
Contact:

Re: Amiga UAE4ALL 3.5/4.0 no leds - single games request

Post#182 » Fri Feb 03, 2023 2:49 pm

kremiso wrote:
FlorreW wrote:Great work Kremiso !

So the release above will ask just as usual for disk 2 (or 3) when you advance in the game ?

Im thinking about Cannon fodder 1 , that one needs a extended adf disk for saving and im not sure the emulator will accept that (testing alot of games , check discord ;D)


thanks :)
this needs to be splitted in two as it is, cause the game uses at max two floppy drives (differently than the first chapter iirc)
the second gamedisk (used here) contains the first 12 missions, and yes, before mission 13 it will request disk3

a part2 can be made putting another savedisk with the other missions inside, and the third gamedisk of course

this reasoning is valid for the autoboot version, as the game starts directly at the mission selection, skipping the disk 1 slow loading, and the swap with disk2 too :)

wondering if the game can also be saved as it is now, i need to check

---
i need to reinstall discord, it was giving me issues both on pc and phone lol


that be great I like to get most games proper ussloader version the change in loading and not having to swap disks has spoiled me..

User avatar
FlorreW
GD-ROM
Posts: 465

Re: Amiga UAE4ALL 3.5/4.0 no leds - single games request

Post#183 » Sat Feb 04, 2023 4:48 pm

Seriously , i ha e a blast with Lemmings holiday 1994 on Dreamcast with the uae4all emulator. Works 100% perfect haha <3 The younger generation have to know there is alot of quality games to play from the 80/90s , on Dreamcast if possible ofc. Ha e a nice saterday all of you

IMG_20230204_224507.jpg

DreamCasting
undertow
Posts: 32

Re: Amiga UAE4ALL 3.5 single games fix / request

Post#184 » Thu Mar 30, 2023 1:51 pm

kremiso wrote:
...that Bubble Bobble example is just a comparison between the same versions (pal vs ntsc), the US version runs better than the original, little better even in PAL, a ton better in NTSC

i have a bunch of native NTSC Amiga games, that (obviously) performs better than the PAL counterpart
also, many PAL games runs a ton faster on a NTSC hw...



Yes, I have done some experimentation and that is what I think too.
However, when playing on CRT tv-monitor usually changes display position and/or stretches the screen which, in turn, alters the original proportion and that requires some geometry correction.

DreamCasting
undertow
Posts: 32

Re: Amiga UAE4ALL 3.5 single games fix / request

Post#185 » Fri Mar 31, 2023 3:19 pm

kremiso wrote:
...i have a bunch of native NTSC Amiga games, that (obviously) performs better than the PAL counterpart...


Apologies for the OT, but that is a subject I never quite understood completely.
In most cases (am I correct?), games on NTSC machines would simply play faster and appear stretched.
But where there real NTSC versions of games build from scratch, taking in account ntsc resolution, proportion, with correct music speed, etc?
I mean, if for example, battle squadron had a special PAL optimized release, was there a NTSC optimized release?
Or are "NTSC releases" just the regular PAL versions playing faster and stretched?

kremiso
Rank 9
Posts: 950

Re: Amiga UAE4ALL 3.5/4.0 no leds - single games request

Post#186 » Fri Mar 31, 2023 4:01 pm

hello @DreamCasting
the ntsc was just a crazy idea, added due the fact that with ussload you can reload also a ntsc state

you must consider that uae4all does emulate a PAL system, so the ntsc attempt could lead to some more frames in a very limited amount of titles

fun to try btw

ofc many could run worse too, or with the music too fast or not in synch

---

on real hardware, i think 80% if not more of all the Amiga games were released for the PAL market, so they are optimized to work at 50Hz
sadly most of the time not using the full screen PAL resolution btw, so many expecially first years titles appear as ntsc resolution titles, but they run at 50Hz

yeah BattleSquadron is a good example, cause has been released in both versions, full screen PAL 50Hz and NTSC 60Hz

  • Similar Topics
    Replies
    Views
    Last post

Return to “Emulation”

Who is online

Users browsing this forum: No registered users