Neogeo pocket X powered by DCMC ADVANCED 1.0

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Ian Micheal
Developer
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#21 » Sun Dec 05, 2021 10:52 am

Yes any voices are played to fast as there the wrong sample rate .. but not wrong speed.. pc emulator code does not have anything in it to play music at correct speed and voice set the music to play at voice speed it's 40% too slow set the voice to play at music speed it's too fast..

Limitation of the pc emulation code..

Most games dont use voices only a few that do.. so i had to make the best compromise

Not going to run the emulation at 40% too slow just to here seegaa voice

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CrashMidnick
blackout!
Posts: 140

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#22 » Mon Dec 06, 2021 2:38 am

Thanks for the explanation. That makes sense.

I played 1 hour or so with it yesterday and I must say that is way ahead from RaceDC!/neopoccot. Congratulation !


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Ian Micheal
Developer
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#24 » Mon Dec 13, 2021 6:47 pm

CrashMidnick wrote:Thanks for the explanation. That makes sense.

I played 1 hour or so with it yesterday and I must say that is way ahead from RaceDC!/neopoccot. Congratulation !


Main thing i wanted was for the card fighter games and rpgs.. so saving works but it may take the whole vmu and it will not warn if there is not enff space it just will not save..

Prolly should make better saving in time..

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Ro Magnus Larsson
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#25 » Thu Apr 21, 2022 1:02 pm

I want to play Sonic and Sonic 2 movies with this in Dreamshell...
Ro Magnus
Argentina.-

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Ian Micheal
Developer
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#26 » Mon May 09, 2022 4:10 pm

Update soon much better gui and speed limit for games that run too fast :)

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fafadou
Gold Lion
Posts: 1662

Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#27 » Mon May 09, 2022 5:53 pm

How do you manage to update all those fabulous stuff ?!

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