Neogeo pocket X powered by DCMC ADVANCED 1.0

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Ian Micheal
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#11 » Wed Jul 07, 2021 7:03 am

I will list all games with working saving some take to much space to fit on vmu but i will list all so you know you can complete them :)

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fafadou
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#12 » Wed Jul 07, 2021 7:43 am

Oh great !
Fantastic work again @Ian :-D

kremiso
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#13 » Wed Jul 07, 2021 9:38 am

Great work Ian!
it shines through all your love for this handheld

very deep attention to details, it could be an official retail release :!:

mkandersson1082
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#14 » Wed Jul 14, 2021 6:07 am

I tried this out recently! Great job, mate :D

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Ian Micheal
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#15 » Wed Jul 14, 2021 6:46 am

mkandersson1082 wrote:I tried this out recently! Great job, mate :D


Thanks :) it's come a long way from what it was :)

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Ian Micheal
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#16 » Wed Jul 14, 2021 6:49 am

kremiso wrote:Great work Ian!
it shines through all your love for this handheld

very deep attention to details, it could be an official retail release :!:


Still more polish would be needed but it's better then it was if i could get compressed saving working not just straight it would shine as right now pretty much 1 game at time saving it can fill the whole vmu and i dont have checking code to tell you there is not enff space to save..


if you have a blank vmu and know you want play said game use it for it.. I have fav rpg I'm playing on it very happy with a blank vmu it works almost flawless on said game..

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Ian Micheal
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#17 » Tue Jul 20, 2021 12:49 pm

thanks again to troy davis and adam b and all my testers

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CrashMidnick
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#18 » Sat Dec 04, 2021 3:00 pm

It's me or the music plays about 10-20% faster than it should ? I made my own compilation using .ngp roms.

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Ian Micheal
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#19 » Sat Dec 04, 2021 4:22 pm

CrashMidnick wrote:It's me or the music plays about 10-20% faster than it should ? I made my own compilation using .ngp roms.


You can check games on youtube to see but it might be tiny bit fast yes.. not much compare to the swtich ports music is about the same..

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CrashMidnick
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Re: Neogeo pocket X powered by DCMC ADVANCED 1.0

Post#20 » Sun Dec 05, 2021 6:14 am

Ian Micheal wrote:
CrashMidnick wrote:It's me or the music plays about 10-20% faster than it should ? I made my own compilation using .ngp roms.


You can check games on youtube to see but it might be tiny bit fast yes.. not much compare to the swtich ports music is about the same..


Thanks for your answer, Ian. Checked again with Youtube, DSi and PC, Sonic the Hedgehog music is playing really faster on my side. The "SEGAAAAA" intro is like playing with high pitch and then intro music 10% faster, ingame the same (without high pitch).

But this emu is far better than what we got in the past where NGP was almost unplayable, thanks for this.

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