Snes4all Custom Beta build test Update release for tmnt and others

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#31 » Mon Jun 07, 2021 8:38 am

Thanks all for testing for now this on hold as the snes mini project was taking 100% of my time every day it will get done major progress with made with snes4all sound speed and games that never worked so if you can find some fun in the test version then it was worth the months of work..

kremiso
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#32 » Tue Jun 08, 2021 5:14 am

when you want Ian, no hurry at all :)
i'll try to complete a best of of your first release, if i get more free time and not get overwhelmed again...
or better, when you starting in testing them, and you finish playing them instead :lol:

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DR TEAMCAST
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#33 » Thu Jun 10, 2021 9:05 am

i just want to say any work on emulation on Dreamcast is really surprising. It's really great to see work being done on it. congratulations, seriously

If i may be selfish and suggest seeing if Super Mario RPG is possible to get extra FPS on. that would be very special in my opinion
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Forum for Dreamcast and Saturn browsers http://bb.dreampipe.net
Media, News, Events and more for your Sega Dreamcast internet browser at http://dreampipe.net

MastaG
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#34 » Thu Jun 10, 2021 4:18 pm

Great work Ian!
Take your time bro :)

kremiso
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#35 » Sun Jul 04, 2021 10:31 am

Ian, i have a question about this emulator
it would be possible to change the output resolution/have a little 'clean' image somewhat?
compared to the uae4all one, this seems using a bit lower res (not sure), the image looks a bit 'dirty', pixelated;

strangely, using uae4all, the graphic output is almost the same (read quite clean) from emulators to real hardware;
using this one instead, the yeld is a bit worse on real hardware

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#36 » Sun Jul 04, 2021 10:41 am

kremiso wrote:Ian, i have a question about this emulator
it would be possible to change the output resolution/have a little 'clean' image somewhat?
compared to the uae4all one, this seems using a bit lower res (not sure), the image looks a bit 'dirty', pixelated;

strangely, using uae4all, the graphic output is almost the same (read quite clean) from emulators to real hardware;
using this one instead, the yeld is a bit worse on real hardware


snes is low res compared to amiga

this is really doing proper lol

The SNES has an internal resolution of 256×224, which is an 8:7 ratio for square pixels. When the games are displayed, this is stretched to 4:3, so the pixels aren't square and have a pixel aspect of 7:6.

snes4all is using opengl hardware rendering

kremiso
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#37 » Sun Jul 04, 2021 10:49 am

it would be possible avoid this stretch effect somewhat?

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ChristinaDreamcustDC
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#38 » Sun Jul 04, 2021 2:44 pm

Ian Micheal wrote:
kremiso wrote:Ian, i have a question about this emulator
it would be possible to change the output resolution/have a little 'clean' image somewhat?
compared to the uae4all one, this seems using a bit lower res (not sure), the image looks a bit 'dirty', pixelated;

strangely, using uae4all, the graphic output is almost the same (read quite clean) from emulators to real hardware;
using this one instead, the yeld is a bit worse on real hardware


snes is low res compared to amiga

this is really doing proper lol

The SNES has an internal resolution of 256×224, which is an 8:7 ratio for square pixels. When the games are displayed, this is stretched to 4:3, so the pixels aren't square and have a pixel aspect of 7:6.

snes4all is using opengl hardware rendering

It's this that causes Sega Genesis games to often show more in the distance (The Lion King, Toy Story, lots of multi-platform games) or have borders (like Zombies Ate my Neighbors).

kremiso wrote:it would be possible avoid this stretch effect somewhat?

Are you are asking for a pixel-perfect mode? A window-boxed kind of look?

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#39 » Sun Jul 04, 2021 2:47 pm

kremiso wrote:it would be possible avoid this stretch effect somewhat?


Yes it is it's then a tiny screen as the res is 640x480 in hardware mode so it be small screen in the middle

256x224

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#40 » Sun Jul 04, 2021 3:10 pm

pvr cant do this so it be 256x256 which is wierd size right now it is 640x480 scaled to 320x240 this is not software rendering that be to slow for snes you can put borders all around lot people are use to how pc emulators make snes look it's real screen modes lol

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