Snes4all Custom Beta build test Update release for tmnt and others

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#41 » Sun Jul 04, 2021 3:11 pm

ChristinaDreamcustDC wrote:
Ian Micheal wrote:
kremiso wrote:Ian, i have a question about this emulator
it would be possible to change the output resolution/have a little 'clean' image somewhat?
compared to the uae4all one, this seems using a bit lower res (not sure), the image looks a bit 'dirty', pixelated;

strangely, using uae4all, the graphic output is almost the same (read quite clean) from emulators to real hardware;
using this one instead, the yeld is a bit worse on real hardware


snes is low res compared to amiga

this is really doing proper lol

The SNES has an internal resolution of 256×224, which is an 8:7 ratio for square pixels. When the games are displayed, this is stretched to 4:3, so the pixels aren't square and have a pixel aspect of 7:6.

snes4all is using opengl hardware rendering

It's this that causes Sega Genesis games to often show more in the distance (The Lion King, Toy Story, lots of multi-platform games) or have borders (like Zombies Ate my Neighbors).

kremiso wrote:it would be possible avoid this stretch effect somewhat?

Are you are asking for a pixel-perfect mode? A window-boxed kind of look?


Yes that's how it would be little screen in the middle with window box around

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#42 » Sun Jul 04, 2021 3:16 pm

snes4all custom


real hardware


games use not the same sizes on games but the internal res of the snes is very low res it's blocky


above is pixel pefect on snes4all 256x224

on that build

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fafadou
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#43 » Sun Jul 04, 2021 3:51 pm

Oh well done !

kremiso
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#44 » Sun Jul 04, 2021 4:29 pm

Thank you for the explain Ian
yes, i meant a pixel perfect mode or at least a stretch keeping the correct ratio, to test on my 24" lcd (rgb scart)

i miss my old (but great) crt tv, it would have been surely better for playing this one :)

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Anthony817
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#45 » Sun Jul 04, 2021 10:31 pm

Wow it looks like it is running MUCH better now! Great work on the background layers!
Image

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KmusDC
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#46 » Mon Aug 16, 2021 9:32 pm

Last year I spent months waiting for this test release, and not like I was letting it go. Thanks for sharing. I'm testing it via RetroDream with SDcard, excellent job, I'll comment on it in Spanish from my channel.

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#47 » Sat Aug 28, 2021 7:20 pm

Bump for people looking it does run better has proper stereo music this just a test of one side this was only for one game but runs others better as well I have over 40 builds for games one size fits all not
the ticket for snes


major fixes are layers flashing and broken grafix in the normal build running on real hardware

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DarkVampire295
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#48 » Sun Sep 26, 2021 6:43 pm

Do you have the plain files to this emulator so I can add Roms and make a cdi using bootdreams to test?
Twitter @WayneBurke32

Best of luck, DV

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#49 » Sun Sep 26, 2021 7:49 pm

I do but it was made for most the game included i post it soon no worries not all games will ever work on all builds etc this was used to find perfect or close to working games

think bleem beta style

https://mega.nz/file/nUoDyQoC#2jfuasxhS ... oXFFUfvC3E included tons of game for testing plain files be up later

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Ian Micheal
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Re: Snes4all Custom Beta build test Update release for tmnt and others

Post#50 » Sun Sep 26, 2021 8:33 pm

Ian Micheal wrote:
kremiso wrote:Games confirmed working better, compared to the original Snes4All (more fluid, better audio or both) :
90' minutes Soccer
Arkanoid - Doh it again
Championship Pool
Championship Soccer 94
Chaos Engine
Chaos Seed
College Slam
Daze before Christmas
Demon Child Zenki
Demon's Crest
Doom Troopers
Dragon View
Equinox
Euro Football Champ
Fever Pitch Soccer
FIFA 96
FIFA Int Soccer
Fire Emblem
First Samurai
Flashback
Flinstones
Gambare Goemon 2,3 and Kirakira
Goal!
Gods
Great Circus Mystery
Gunman's Proof
GuruGuru 1 and 2
Human Grand Prix III
Int. Sensible Soccer
J.League Soccer Prime Goal
Jim Power
Jurassic Park 1 and 2
Ken Griffley Baseball
King of Dragons
Kirby Fun Pack
Last Bible III
Legend
Lemmings
Lethal Weapon
Lucky Luke
Lufia (Eur) or Lufia II (US)
Magical Drop 2
Magical Pop'n
Mechwarrior 3050
Megaman Soccer
Megami Tensei
Mr.DO!
Mystic Ark
Pinball Dreams
Push-Over
Record of Lodoss War
Shisou Saikyou Serie A
Shin Megami Tensei II


Side Pocket
Sky Blazer
Smurfs travel the World
Soldiers of Fortune
Sonic Wings
Soul Blazer
Stargate
Super Adv. Island II
Super Aleste
Super Alfred Chicken
Super Cup Soccer
Super Drakken
Super Final Match Tennis
Super HQ
Super James Pond
Super Kick Off
Super Probotector
Super Punch Out
Super Soccer Champ
Super SWIV
Test Drive 2
Time Slip
Warlock

and many more :) ,i'm testing others atm, i'll update this one


these are the some of the test games you dont have to test these all run better then they did

Thank you for all your testing mate :)

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