SFX sound really good on your latest videos. None of the usual audio hiccups/pitch slowdowns, I'm familiar with from NeoGeo emulation on the DC. Are these slowdowns gone for good?
streeker wrote:SFX sound really good on your latest videos. None of the usual audio hiccups/pitch slowdowns, I'm familiar with from NeoGeo emulation on the DC. Are these slowdowns gone for good?
working on it!! this is the next release should be the best versions ever played on a dreamcast
Nice work so far!! Short feedback though: there are these ringing/chiming types of sounds, like when you're collecting a powerup in "Last Resort", that still sound odd / harsh / out of tune. Is there anything you could do about that?
streeker wrote:Nice work so far!! Short feedback though: there are these ringing/chiming types of sounds, like when you're collecting a powerup in "Last Resort", that still sound odd / harsh / out of tune. Is there anything you could do about that?
Yes i will work on that i dont know the game to well thanks for the heads up..
60 fps, no frame Skip adaptive overlock underclock delta time to try to get rid of the slowdown.
You can swap in the real Neogeo CDROM at the swap screen. The game is included, so just press start. intro bios remake PL-mpeg new port neogeo cd loading screens.ipbin matching with ID by Dubcity. Reset to gdemu press pause. left trigger, then a normal DC reset. This release will only work cyber-lip It's locked to it, as all the other games will be following Bleemcast since that's what inspired me in the firstplace. Correct rendering and screen position.
All games are now 60fps untested on PAL DREAMCASTS AND ONLY TESTED WITH VGA
Enjoy thank you dubcity for all the files and repack was used with the new version time has come to end.. New in bios save icon
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WARNING!!Important to read does not always happen ========================================================================= You know if it goes wrong it will stay like this https://streamable.com/7puc1c If it's fast the timer has worked and it fast all the time.
I just found out with no VMU it never does the slow thing so it seems ether my vmu has something wrong with it or the VMU saving code.
Not my adaptive under clock over clock delta it's vmu saving code So if you play with out a vmu none of the below should ever happen.. No worry's i will debug the maple saving code.. ========================================================================
I will be posting each game one by one after profiling The new adaptive overlock underclock delta time some times gets it wrong, so the game is slow all the time. reboot or play and die so it can get the timing correct. and it will be 100% full-speed. If it seems slow, then this has happened once it gets the right curve the whole game will have proper speed. Still working on what This is what you can see in the video on hardware; it's 100% speed So if it does not match, reboot it and try Again, a new idea and code that works 90% of the time. You know if it looks like slow motion, it has triggered the wrong Just die in the game, or reboot and try again. Yes, I know strange but that's why it's 2.9.Fact. Leave the intro cycle a few times and it will Always fix it.