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Ian Micheal wrote:Update coming soon with direct acia spu driver first on any dc neogeo emulator zero sdl used it's all gone on my port no more pc layer anything..
Mkk_hanzo wrote:Ian Micheal wrote:Update coming soon with direct acia spu driver first on any dc neogeo emulator zero sdl used it's all gone on my port no more pc layer anything..
Woah this sounds awesome! What can we expect and differences from the usual SDL baesd code?
Ian Micheal wrote:Mkk_hanzo wrote:Ian Micheal wrote:Update coming soon with direct acia spu driver first on any dc neogeo emulator zero sdl used it's all gone on my port no more pc layer anything..
Woah this sounds awesome! What can we expect and differences from the usual SDL baesd code?
Better sound no load on the cpu when doing the sound = more speed gone from 15% to 30% cpu use to 5%
Mkk_hanzo wrote:Ian Micheal wrote:Mkk_hanzo wrote:
Woah this sounds awesome! What can we expect and differences from the usual SDL baesd code?
Better sound no load on the cpu when doing the sound = more speed gone from 15% to 30% cpu use to 5%
Impressive! So some slower games like Samurai Shodown 4 or Breakers may benefit from it?
Ian Micheal wrote:Mkk_hanzo wrote:Ian Micheal wrote:
Better sound no load on the cpu when doing the sound = more speed gone from 15% to 30% cpu use to 5%
Impressive! So some slower games like Samurai Shodown 4 or Breakers may benefit from it?
Yes that's what I'm hoping for since it will have more cpu time for every thing else..
Ro Magnus Larsson wrote:A question, Pulstar works with sound in the DreamNeo CD ?
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