Another quick update:
Tracks loaded and textures working!
But as you can see all textures are loaded but some have issues, like the tree's have no transparency and the texture for the deck chair is also meant to provide for other objects... but is just using the whole texture sheet instead of the intended section. Im sure I know how to fix some of this by exporting in a different PVR standard.
(This game has been found to use three different PVR standards so far)
Im hunting through all the usermods for revolt and checking to see what maps will run at full speed under the dreamcasts power. I have had a few framerate killers.... but Im able to edit the draw distance quite easy now so will be able to fine tune all working tracks.
Low poly counts all the way for revolt!