Tutorial: How to create your own ScummVM discs.

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kremiso
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Posts: 966

Re: Tutorial: How to create your own ScummVM discs.

Post#31 » Sat Nov 21, 2020 7:03 am

XC-3730C wrote:Would these work in GDEmu ?

Sent from my SM-G955U using Tapatalk


are you asking if ScummDC works on GDEmu ?
i think yes, mostly. if you have the time to test some built releases, maybe you can share the results too

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Ro Magnus Larsson
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Posts: 793

Re: Tutorial: How to create your own ScummVM discs.

Post#32 » Mon Nov 29, 2021 8:49 pm

Question: Anyone has made work "The Neverhood" ?
Ro Magnus
Argentina.-

kremiso
Rank 9
Posts: 966

Re: Tutorial: How to create your own ScummVM discs.

Post#33 » Tue Nov 30, 2021 3:09 am

Ro Magnus Larsson wrote:Question: Anyone has made work "The Neverhood" ?


yes, and fixed the gamesave too ;)
it runs a bit slow on real hardware, but it works and it is completable

https://www.dreamcast-talk.com/forum/viewtopic.php?f=43&t=12785

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Ro Magnus Larsson
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Posts: 793

Re: Tutorial: How to create your own ScummVM discs.

Post#34 » Thu Dec 02, 2021 10:52 am

Thanks, I will test it again, another not woring for me is the game Hoskins FBI
Ro Magnus
Argentina.-

kremiso
Rank 9
Posts: 966

Re: Tutorial: How to create your own ScummVM discs.

Post#35 » Thu Dec 02, 2021 12:15 pm

Ro Magnus Larsson wrote:Thanks, I will test it again, another not woring for me is the game Hoskins FBI


oh yeah, Hopkins FBI
it can be made run on Dreamcast, but is another border title, memory talking
the problem is that has been added only recently on ScummDC, so less memory available to make it run

unstable, it will crash very soon, also doing some edits/cuts

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Ro Magnus Larsson
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Posts: 793

Re: Tutorial: How to create your own ScummVM discs.

Post#36 » Thu Dec 02, 2021 12:28 pm

kremiso wrote:
Ro Magnus Larsson wrote:Thanks, I will test it again, another not woring for me is the game Hoskins FBI


oh yeah, Hopkins FBI
it can be made run on Dreamcast, but is another border title, memory talking
the problem is that has been added only recently on ScummDC, so less memory available to make it run

unstable, it will crash very soon, also doing some edits/cuts


Yes, I suppose because Hopkins FBI looks greater in graphics than other games
Ro Magnus
Argentina.-

kremiso
Rank 9
Posts: 966

Re: Tutorial: How to create your own ScummVM discs.

Post#37 » Sat Dec 04, 2021 12:15 pm

Ro Magnus Larsson wrote:Yes, I suppose because Hopkins FBI looks greater in graphics than other games


yes and no, Curse of Monkey Island ie is bigger
the real problem is the lack of tools to downsample/repack the resources
also some latest Sierra SCI games could be unlocked on DC, having something similar

btw, i'm doing an Hopkins FBI attempt atm

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Ro Magnus Larsson
Vagabond
Posts: 793

Re: Tutorial: How to create your own ScummVM discs.

Post#38 » Sun Dec 05, 2021 12:48 am

kremiso wrote:
Ro Magnus Larsson wrote:Yes, I suppose because Hopkins FBI looks greater in graphics than other games


yes and no, Curse of Monkey Island ie is bigger
the real problem is the lack of tools to downsample/repack the resources
also some latest Sierra SCI games could be unlocked on DC, having something similar

btw, i'm doing an Hopkins FBI attempt atm


Good luck! It is one of the good ones that soon or later must be done
Ro Magnus
Argentina.-

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pitito
dark night
Posts: 61

Re: Tutorial: How to create your own ScummVM discs.

Post#39 » Fri Dec 10, 2021 3:54 am

In my humble opinion scumvm works worse every time in dreamcast, especially in games that in previous versions worked well.
Every time they add more compatibility to more games so the ram memory is reduced and causes crashes in the games.

I think one way to fix this would be to create a scummvm binary for each type of engine available, this would solve most of these problems.

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megavolt85
Developer
Posts: 1782

Re: Tutorial: How to create your own ScummVM discs.

Post#40 » Fri Dec 10, 2021 4:35 am

pitito wrote:I think one way to fix this would be to create a scummvm binary for each type of engine available, this would solve most of these problems.


you're damn right, and if you also change the engine to use native DC audio and video formats, it will work just fine

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