Tutorial: How to create your own ScummVM discs.
Moderators: pcwzrd13, deluxux, VasiliyRS
- hawkzer0
- dirty sailor
- Posts: 179
- Dreamcast Games you play Online: all of them :D
Re: Tutorial: How to create your own ScummVM discs.
love me some monkey island
WELCO
METOT
HENEX
TLEVEL
METOT
HENEX
TLEVEL
-
- shadow
- Posts: 10
Re: Tutorial: How to create your own ScummVM discs.
Sorry for reviving an old thread, but I am currently working on compiling some emulator discs for DC. Is there a limit for how many games I can put on the ScummVM disc (I use version 2.0.0). If I place more than 12 games on the disc, the menu text for the games below no 12 get distorted when running the cdi in Demul, and on a regular Dreamcast the disc just keeps loading and loading...
- dcnigma
- lithium
- Posts: 38
- Dreamcast Games you play Online: A lot.
- Location: Belgium
- Contact:
Re: Tutorial: How to create your own ScummVM discs.
Nice tutorial!
Check out my website http://dcnigma.eu5.org just a personal blog/website.
To keep track of my projects, Arcade Cabinets, Dreamcast mods, Raspberry Pi mods, Software, Design,
Homebrew Games, Rom Hacks, 3D prints, Strange things and many more
To keep track of my projects, Arcade Cabinets, Dreamcast mods, Raspberry Pi mods, Software, Design,
Homebrew Games, Rom Hacks, 3D prints, Strange things and many more
- dxen1
- fire
- Posts: 70
Re: Tutorial: How to create your own ScummVM discs.
This works for the latest scummvm? or not friendly with the gdemu? resets after it starts to load. The bootdreams technique
-
- Rank 9
- Posts: 966
Re: Tutorial: How to create your own ScummVM discs.
A good way to avoid your room filled with wrong Scumm cd attempts, is to test the .cdi files before burn them,
using NullDC or Demul;
ScummDC works great with these emulators
using NullDC or Demul;
ScummDC works great with these emulators
- ShindouGo
- Power Stone
- Posts: 585
- Location: LE MANS
Re: Tutorial: How to create your own ScummVM discs.
Hello,
The tutorial is superb and there are a lot of games available for download on the internet.
My goal, as French, is to offer games in French version.
I found a lot of them, but what surprised me, moreover, is that there are a lot of them that are not cracked, that is to say that we have to enter the protective core of the game.
So I told myself that the solution was to start from the original amiga (.adf) or Atari ST (.st) files and transform them so that it is readable by ScummVM.
This is where I unfortunately can't do it
According to other recovered amiga or Atari ST games, it seems that the files present in these formats should be extracted.
Could someone explain to me ?
Thank you in advance
The tutorial is superb and there are a lot of games available for download on the internet.
My goal, as French, is to offer games in French version.
I found a lot of them, but what surprised me, moreover, is that there are a lot of them that are not cracked, that is to say that we have to enter the protective core of the game.
So I told myself that the solution was to start from the original amiga (.adf) or Atari ST (.st) files and transform them so that it is readable by ScummVM.
This is where I unfortunately can't do it
According to other recovered amiga or Atari ST games, it seems that the files present in these formats should be extracted.
Could someone explain to me ?
Thank you in advance
-
- Rank 9
- Posts: 966
Re: Tutorial: How to create your own ScummVM discs.
on the web you can find quite all the work already done, i sent you a pmShindouGo wrote:Hello,
The tutorial is superb and there are a lot of games available for download on the internet.
My goal, as French, is to offer games in French version.
I found a lot of them, but what surprised me, moreover, is that there are a lot of them that are not cracked, that is to say that we have to enter the protective core of the game.
So I told myself that the solution was to start from the original amiga (.adf) or Atari ST (.st) files and transform them so that it is readable by ScummVM.
This is where I unfortunately can't do it
According to other recovered amiga or Atari ST games, it seems that the files present in these formats should be extracted.
Could someone explain to me ?
Thank you in advance