ANTIRUINS Engine

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

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lerabot
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Posts: 135

Re: ANTIRUINS Engine

Post#11 » Tue Nov 07, 2023 1:46 pm

Thank Ian for the bump. I added sore most stuff in the past weeks but I'm a bit busy for a new release.
I'll try to organize a small game jam sometime this winter to promote the engine.
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Indie Game Studio

colgate
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Posts: 185

Re: ANTIRUINS Engine

Post#12 » Tue Nov 07, 2023 9:52 pm

I'll definitely try this soon.

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Ian Micheal
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Re: ANTIRUINS Engine

Post#13 » Fri Dec 29, 2023 10:16 pm

I send ever one to look at this any more demos or maybe small demo game people can mod :)

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lerabot
blackout!
Posts: 135

Re: ANTIRUINS Engine

Post#14 » Tue Jan 16, 2024 11:16 am

Added a collision and animation example. They aren't fully commented or documented yet.
Also improved the dependency install script to make it easier for people to get everything setup.

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Indie Game Studio

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