Sonic Mania - Decompiled
Moderators: pcwzrd13, deluxux, VasiliyRS
-
- Outtrigger
- Posts: 448
- Joined: Wed May 10, 2017 9:09 am
- Dreamcast Games you play Online: Phantasy Star Online, Quake 3, Monaco Grand Prix, Planet Ring, Alien front online
- Contact:
Sonic Mania - Decompiled
I had no idea it was decompiled. Maybe a port is a good project for the DC Scene!
https://github.com/Rubberduckycooly/Son ... ompilation
https://github.com/Rubberduckycooly/Son ... ompilation
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured
-
- core
- Posts: 128
- Joined: Sun Feb 21, 2021 4:40 pm
- k-do
- Doom
- Posts: 192
- Joined: Thu Nov 28, 2019 7:02 pm
- Dreamcast Games you play Online: Quake 3 Arena
- Ian Micheal
- Developer
- Posts: 6008
- Joined: Wed Dec 19, 2018 5:23 am
- Location: USA
- Contact:
- Dakangel
- letterbomb
- Posts: 151
- Joined: Fri Jun 21, 2019 2:45 pm
Re: Sonic Mania - Decompiled
The sonic mania game isn't the problem here because @Ivan Guber had updated the Opensonic engine some months ago.
https://www.dreamcast-talk.com/forum/vi ... 53&t=14474
The problem is to develop an RSDKv5 interpreter for the dreamcast because that is the real "sdk" used to create the game itself.
https://github.com/Rubberduckycooly/RSDK-Reverse
Note that the Opensonic for dreamcast was made using the RSDKv1
https://www.dreamcast-talk.com/forum/vi ... 53&t=14474
The problem is to develop an RSDKv5 interpreter for the dreamcast because that is the real "sdk" used to create the game itself.
https://github.com/Rubberduckycooly/RSDK-Reverse
Note that the Opensonic for dreamcast was made using the RSDKv1
- gameblabla
- rebel
- Posts: 21
- Joined: Wed Jan 18, 2017 4:03 am
Re: Sonic Mania - Decompiled
I took a look at RSDKv55 and it's just like the previous ones : entirely software rendered. A dreamcast port would be very doable from what i saw but i think speed and memory consumption might be a problem...
https://github.com/Rubberduckycooly/RSD ... Device.cpp
A backport to SDL 1.2 could be easily done at least.
https://github.com/Rubberduckycooly/RSD ... Device.cpp
A backport to SDL 1.2 could be easily done at least.
- Ian Micheal
- Developer
- Posts: 6008
- Joined: Wed Dec 19, 2018 5:23 am
- Location: USA
- Contact:
Re: Sonic Mania - Decompiled
I updated allegro for kos for opensonic pretty much just recompile and its' faster.. the problem why i only release the update of allegro was opensonic engine uses too much ram..Dakangel wrote:The sonic mania game isn't the problem here because @Ivan Guber had updated the Opensonic engine some months ago.
https://www.dreamcast-talk.com/forum/vi ... 53&t=14474
The problem is to develop an RSDKv5 interpreter for the dreamcast because that is the real "sdk" used to create the game itself.
https://github.com/Rubberduckycooly/RSDK-Reverse
Note that the Opensonic for dreamcast was made using the RSDKv1
It was good to see someone finaly use it years after i updated it ..
Same goes for SDL1.2 if your using the crap in kos ports with out dma flip then your not too smart ..2x faster blitting
- Anthony817
- Shark Patrol
- Posts: 4009
- Joined: Tue Jul 28, 2009 12:10 am
- Location: Fort Worth, Texas
Re: Sonic Mania - Decompiled
Damn, so many open sourced\decompilation projects comming out near same time it boggles the mind. Maybe someday this gem can come over to the DC. I would love to play it on the system.
-
- minority
- Posts: 68
- Joined: Tue Nov 24, 2020 8:12 pm
Re: Sonic Mania - Decompiled
Its allready on psvita and wiiu where are our dc programers :/ on holidays ?
-
- Quad Damage
- Posts: 204
- Joined: Mon Nov 25, 2013 11:27 pm
Re: Sonic Mania - Decompiled
Do not forget that most DC devs do it as a hobby... It's not a 9 to 5 job.
It requires a lot of effort and passion to wrap your head around a new project/code base.
Let alone the difficulties when dealing with 16megs of ram and a 200mhz CPU in 2022
It requires a lot of effort and passion to wrap your head around a new project/code base.
Let alone the difficulties when dealing with 16megs of ram and a 200mhz CPU in 2022