Really cool thanks for sharing!Treamcaster wrote:colgate wrote:Isn't this the only footage from 10six for the Dreamcast released? I don't remember seeing anything else.
This is the only one I know of...
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Really cool thanks for sharing!Treamcaster wrote:colgate wrote:Isn't this the only footage from 10six for the Dreamcast released? I don't remember seeing anything else.
This is the only one I know of...
chrisvcpp wrote:Still, it will need some extra work and issues to solve : like how to switch VMUs while in a game.
Xiden wrote:The question we all want to know.... what colors will be available?
ateam wrote:NOTE: For any questions or feedback, please comment directly on this thread.
This latest prototype has been dubbed the "VM2", and its features are as follows:1. New LCD with higher resolution. This will make it capable of running the original (48x32) or 2x (96x64)
2. Screen backlight
3. Internal memory of 4x VMUs
4. Internal memory for 50+ mini-games
5. USB charging
6. PC connectivity for managing both internal memories (4x VMUs backup/restore) and mini-games
7. Embedded high-capacity LiPo battery
chrisvcpp wrote:Still, it will need some extra work and issues to solve : like how to switch VMUs while in a game. At the moment the most obvious option seems to simply unplug the VM2 from controller, select the desired VMU from the VM2 menu, and then plug again. But changing VMUs often in such a way, might be annoying..
TapamN wrote:There's probably other things you could do with an interceptor like this, like patch the region code on Japanese light guns.
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