Wipeout Source Code Released - Dreamcast Port?

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dubcity
Super Sonic
Posts: 1578

Re: Wipeout Source Code Released - Dreamcast Port?

Post#11 » Wed Mar 30, 2022 8:34 pm

Is the source stolen?


kremiso
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Re: Wipeout Source Code Released - Dreamcast Port?

Post#13 » Thu Mar 31, 2022 4:29 am

ouch

cast128dreams
minority
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Re: Wipeout Source Code Released - Dreamcast Port?

Post#14 » Thu Mar 31, 2022 10:53 am

Ian Micheal wrote:
dubcity wrote:Is the source stolen?


Yes

Ian if its actually stolen who is going to touch the files and converting them for dreamcast port ? Then it would be illigal right ?just like they did with zelda and mario ?

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pcwzrd13
Seen Any Sailors?
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Re: Wipeout Source Code Released - Dreamcast Port?

Post#15 » Thu Mar 31, 2022 12:02 pm

I don't think anyone really knows where it came from. They didn't say. Chances are it was found somewhere on an old disc or hard drive. The developer, Psygnosis, went defunct in 2012. The founders went on to form Firesprite which was bought by Sony last year.

I guess it remains to be seen if Sony will react but so far they've been silent.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

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DCTurbo
lithium
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Re: Wipeout Source Code Released - Dreamcast Port?

Post#16 » Thu Mar 31, 2022 4:44 pm

There's nothing to suggest that this source is being released for free or open-sourced from the original authors. Still nice that its been recovered for preservation purposes. Guess we will have to hope that one day there is a decompilation project that would result in a legal source port.

In the mean time there is this:
https://phoboslab.org/wipeout/

gamesreup
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Re: Wipeout Source Code Released - Dreamcast Port?

Post#17 » Fri Jul 29, 2022 5:04 am

This could be another potentially great port *bump*

TapamN
letterbomb
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Re: Wipeout Source Code Released - Dreamcast Port?

Post#18 » Fri Jul 29, 2022 5:54 am

Anthony817 wrote:"In 1996, an OEM edition of Wipeout was bundled with new Sony Vaio PC's utilizing ATI's 3D Rage chipset. This 3D accelerated edition using the ATI3DCIF API provided additional resolutions of up to 640x480 pixels as well as bilinear filtering. "

I did find this while looking for info on this API it used. Not sure how easily it would be to convert to GL. The page here is informative maybe to anybody attempting porting to PC to try and get it looking like that.

http://gona.mactar.hu/ATI_3D_CIF/

Fun trivia: The 3D Rage seems to have been the inspiration for the Dreamcast's texture compression. The 3D Rage Pro had VQ compression that looks like it could be losslessly converted to the Dreamcast's VQ format (a 256 entry codebook of 2x2 pixels).

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Ryo_Hazuki
killer
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Re: Wipeout Source Code Released - Dreamcast Port?

Post#19 » Sat Aug 20, 2022 11:46 am

The Dreamcast has very little of this racing genre in its library. It would be a nice addition.

sunnshine
lithium
Posts: 40

Re: Wipeout Source Code Released - Dreamcast Port?

Post#20 » Sun Sep 04, 2022 6:07 am

I never was able to play these games that well.


To be fair, the first WipEout (on PS1 anyway, I haven't played the Saturn or PC versions) is rubbish, borderline unplayable to me. 2097's much better mainly because there's no insta-stop when you graze the side walls.

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