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Ian Micheal wrote:streeker wrote:16,66 fps sound weird, indeed. Still, what's been seen in the video is at least playable (and beatable) - not like the SNES and GEN versions.
video you seen is 100% fullspeed the game runs at 15fps to 20fps rendering scrolling at 16.6 every third frame
Atari st scrolling for that game it's a direct port whats in the video is exactly how it runs on real hardware..
It only scrolls every 3rd frame it's why on the snes or megadrive it's too fast and breaks the games..
Lead platform or og game is atari st which does not have smooth scrolling
streeker wrote:Uhmmm, so what's the state of porting "Gods" then? Did you abandon the project, Ian? I read, that it's not so easy to improve scrolling the way you'd like it, right? If that's the case, why don't you just release the game as it was originally on the AMIGA (with 16,66 fps)? I mean, there is no inevitable NEED to create an improved version. The game as it was would be just fine, in my opinion. You would still be my hero
GODS AMIGA CD 16 FOR DREAMCAST
Ian Micheal wrote:GODS AMIGA CD 16 FOR DREAMCAST
streeker wrote:Ian Micheal wrote:GODS AMIGA CD 16 FOR DREAMCAST
Yesssssssss. You did it! Thank you! Thank you!! Thank you!!! Now I'm young again
With the highly improved framerate and the addition of the Roland music this "Dreamcast port" is already among the very best versions of this classic out there.
I've been testing it for some time now and it runs very well.
Some bug reports though:
- On starting the game for the first time in level 1 our hero automatically goes to the left and jumps like crazy. This only occurs if the game is started from the scratch, not if you start again after a Game Over.
- There's some minor flickering in the inventory.
Some suggestions / wishful thinking:
- Would it be possible the disable the emulators start button and L-trigger functionality? It's a little distracting, I have to admit.
- I know this is how the controls were designed for the Amiga, but... would you somehow be able to assaign jumping to the B-button instead of upper left or upper right on the D-pad? I'd imagine this would improve playability a lot with the DC's standard controller.
Anyways, thanks again!
Some bug reports though:
- On starting the game for the first time in level 1 our hero automatically goes to the left and jumps like crazy. This only occurs if the game is started from the scratch, not if you start again after a Game Over.
- There's some minor flickering in the inventory.
- Would it be possible the disable the emulators start button and L-trigger functionality? It's a little distracting, I have to admit.
- I know this is how the controls were designed for the Amiga, but... would you somehow be able to assaign jumping to the B-button instead of upper left or upper right on the D-pad? I'd imagine this would improve playability a lot with the DC's standard controller.
Anyways, thanks again!
kremiso wrote:i'm glad you have reached in this one Ian
the game itself worth to be played imo, each level has tons of traps and secrets
definitely another not easy one
note that the 4 worlds passwords are already unlocked, so each world can be freely tested at start
one less in your pipeline
Code: Select all
Your actions are totally controlled by the joystick.
Joystick Movement Platforms Ladders
Up Face Wall Climb
Down Crouch Descend
Left Walk Left N/A
Right Walk Right N/A
Up Left Jump Left Jump Off
Up Right Jump Right Jump Off
Down Left N/A Get Off
Down Right N/A Get Off
Fire Fire N/A
INVENTORY
You may carry three objects in your inventory.
PICK UP OBJECT
1. Stand by object and crouch
2. Fire to reveal inventory
3. Select empty box then stand up (Keep 'down' held plus fire)
DROP OBJECT
1. Crouch and fire
2. Select object to drop
3. Stand up
SWITCH, LEVER OR BUTTON
1. Face Switch, Lever or Button
2. Press Fire
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