Roareye wrote:Mate, with your recent developments you're going to make the Dreamcast the ultimate Amiga console too XD
I adored my Amiga, still have three of them, but there are some things that weren't great even back in the day. Having to choose between SFX and Music was a royal pain the arse. If you can get the emulator to play the SFX and then use CDDA to playback the music - you've essentially patched the most egregious issue with several Amiga titles (including Zool and Zool 2)!
Add to that the sterling work in individual self-booting Amiga titles for smoother/faster emulation - if these projects could be crossed over then we have the ultimate Amiga.
I have one question though, which is to do with the CDDA playback. Obviously the Music on the Amiga loaded unique tracks for different levels etc (if the game was built to do so). Take Zool 2 for example, you had the title screen music, the loading screen music and a different track per level and bonus stage.
Using this method, how would the game switch to a different CDDA track? Would it still be handled by the game (seems unlikely if its not part of the emulator) or would it be a manual selection via one of the Dreamcast controller buttons?
Yes it would have to be handled by pressing a button ...thanks!!! I will have it where you can turn volume up and down and skip tracks
So button like you thought.. no real way other wise .. at this point that i can think of ..
If you take 1 big track of 40 mins it will play thru all songs for example if they match what's happen... it would be just luck in the real world but it still does seem to be nice i have been trying it.. I Just got make this for the user to enjoy I will get it.. It's working well at this early stage
It will be selfboot as i have to build the adf's into the bin file so this can work.. but that's not a big deal..
Emulator or amiga game would never know to switch tracks like that.. say you put the tracks in the order of the game.. it almost must fits like it should depending on how good you are at a game lol.. Not going to have switching tracks based on events ..
We can make radio station like track that is close.. never going to know what's going on in the games these games did not have cdda at all the code in the adf i can do anything with..
Hope that helps more for games that you had to chose in game sfx or music now you can have both for the first time..
Unlike something like sm64 where i could put triggers in the engine and rebuild the game src etc.. This enhancement more for games that only had 1 or the other in game..