Gens4All with Z80 Emulation

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WedgeStratos
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Re: Gens4All with Z80 Emulation

Post#191 » Fri Jan 28, 2022 2:24 pm

aldair wrote:
WedgeStratos wrote:
TapamN wrote:
  • Precompiled Windows game list compiler included in src/glparse. I don't use Windows, but I was able to cross-compile with MinGW.
  • Larger game lists are supported. The maximum size of a game list file was originally 100 KB bytes, with 1000 entries. These limits have been raised by 75%.
The template generator of the game list compiler doesn't support ZIP files. That's more work than I wanted to do, so you'd have to have it run on the BIN files, compress the BIN files into ZIP files with the same name, then do a search and replace on the game list source file to replace .bin with .zip.

Also, the "data" directory in the 7z file doesn't need to be included on a disc, it's only used when compiling Gens4All. The stuff in there gets inserted directly into the 1ST_READ.

The data part is good to know. I'm curious though, considering what I'm trying to do with glc, how would one go about sending several ROMs into glc for an output all at once? I'm testing the waters but not getting good results. I've tried command redirection by generating a list using "dir > list.txt" and then trying to use the contents of list.txt with "glc -g OUTPUT.TXT < list.txt" but it simply operates without results, and generates the mostly empty OUTPUT.TXT file. It doesn't appear to take just a DIR for the data, and I'm not too well versed in using Windows command prompts It'd probably be streamlined if I was on Linux, but all my Dreamcast work has been on Windows thus far. Obviously passing list.txt on its own doesn't work because it is looking for header data from the ROM itself, but glc doesn't appear to accept the method I'm using for redirection.

I've been overcomplicating it. I simply made a shortcut, added "-g output.txt" to target, and then drag-and-drop works fine on the shortcut.

To make iso to dreamshell: run Create_katana_ISO.bat
ISO Make pack 2010: iso_make.7z

Will consider it for the next release of G4D.

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WedgeStratos
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Re: Gens4All with Z80 Emulation

Post#192 » Fri Jan 28, 2022 9:49 pm

GENS SMASH PACK Anniversary Release, powered by Gens4all v4.3

preview.png
preview.png (113.97 KiB) Viewed 872 times


This release is available in CDI and ISO formats for CD-R, GDemu and Dreamshell users. I've implemented the gamelist for this, and the experience will be useful for improving Gens4Dreams. That said, I hope some of you find this useful as a replacement for Sega Smash Pack Volume 1, what with its terrible sound emulation and all...

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animekai
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Re: Gens4All with Z80 Emulation

Post#193 » Thu May 12, 2022 7:50 pm

i'm having troubles for compiling the GLC program for generating the gamelist.bin, can someone send me a pm with the glc program compiled plz?

TapamN
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Re: Gens4All with Z80 Emulation

Post#194 » Fri May 13, 2022 7:37 am

The latest version should have a precompiled Windows binary included as src/glparse/glc.exe

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animekai
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Re: Gens4All with Z80 Emulation

Post#195 » Tue May 17, 2022 9:17 pm

TapamN wrote:The latest version should have a precompiled Windows binary included as src/glparse/glc.exe


can you help me with the lastest version, because the one i have the src doesnt have any glc.exe on it, plz help.

TapamN
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Re: Gens4All with Z80 Emulation

Post#196 » Wed May 18, 2022 2:48 am

animekai wrote:can you help me with the lastest version, because the one i have the src doesnt have any glc.exe on it, plz help.

Are you sure you're looking at the latest version? It's in the file in this post. I just downloaded it and checked that it's in there. Open the 7z file, go into src, go into glparse, and then use glc.exe.

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