openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.

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megavolt85
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Re: openMenu Alpha 1

Post by megavolt85 »

with openmenu you get all the functions of GDMENU and many new ones that were not in GDMENU
drapos
shadow
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Re: openMenu Alpha 1

Post by drapos »

Hey, loving your program so far.

One issue I have found is it doesn't autofill serials when adding compressed images, so I have to go game by game to add it. Also, you can't copy/paste it once it is loaded into the SD and the program is then able to read it.

By the way, it is too late for me, but I would have loved CHD support for adding games. Has to decompress everything to add it to my SD card.

Thanks for sharing this tool!

Cheers!
drapos
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Re: openMenu Alpha 1

Post by drapos »

Oh, one more thing.

The tool is prone to corrupt folders if something goes wrong, like failing to shrink an image or running out of space. Most folders will lose their numeric name and turn into a mess of characters instead.
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megavolt85
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Re: openMenu Alpha 1

Post by megavolt85 »

OpenMenu updated to RC1
https://github.com/megavolt85/openmenu/releases/latest

added:
API for VM2 (only after release update VM2 FW)
external cheats file
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CORE316
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Re: openMenu Alpha 1

Post by CORE316 »

So now CodeBreaker Cheats load off the SDCard via OpenMenu GDEmu? not via VMU?

Brilliant @megavolt85 :D
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megavolt85
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Re: openMenu Alpha 1

Post by megavolt85 »

now openmenu have folder "cheats"
FCDCHEATS.BIN is general chet list, he loaded for all games if for selected game not found individual cheat list
for example i put to "cheats" folder one individual cheat list mk51178.bin - is cheats for NBA2K2
Снимок экрана от 2024-03-10 23-06-45.png
NBA 2K2 have serial MK-51178, that name for individual list mk51178.bin
if serial have symbol "-", don't write this symbol to list name (same as for PVR in DAT files)
FloDoc
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Re: openMenu Alpha 1

Post by FloDoc »

This is amazing news @megavolt85! Great work on this! Is there a way we will be able to open the BIN and edit the contents? Or also, create a single BIN file? Excuse my ignorance if there is a way to do this already, I am unaware.
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megavolt85
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Re: openMenu Alpha 1

Post by megavolt85 »

FloDoc wrote:Is there a way we will be able to open the BIN and edit the contents?
https://www.dreamcast-talk.com/forum/vi ... 78#p182069
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CORE316
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Re: openMenu Alpha 1

Post by CORE316 »

@megavolt85 You have just completed a Wish list and more for Dreamcast (Thank You) :-)
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Anthony817
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Location: Fort Worth, Texas

Re: openMenu Alpha 1

Post by Anthony817 »

Wow that is the one missing feature I always wanted on GDMENU which Neuroacid did have included in latest release but not activated but code was in there for it. Super awesome we have cheat codes built in now!
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