openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.

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Papa Smurf
noob
Posts: 2

Re: openMenu Alpha 1

Post#151 » Tue Jul 20, 2021 3:52 am

Hey mrneo I’ve been following this thread over the last couple weeks and I’d like to ask about cdi support? I see on your GitHub you say that they might work What is the compatibility issues with cdi? Thanks for all the work you have done on this project it really brings together the experience of everything.

mrneo240
Rank 9
Posts: 926

Re: openMenu Alpha 1

Post#152 » Tue Jul 20, 2021 4:47 am

I think some people tried them and said they work.
I don't have any and haven't tested any.

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FlorreW
Animated Violence
Posts: 499

Re: openMenu Alpha 1

Post#153 » Tue Jul 20, 2021 1:45 pm

Problem with the last build.

It won't boot up , tried to build SD card 2 times with different images , both time containing Jap titles to test. The screen goes black after DC /sega logo. Check video:

https://youtu.be/xMssJ52Fyi8

User avatar
FlorreW
Animated Violence
Posts: 499

Re: openMenu Alpha 1

Post#154 » Tue Jul 20, 2021 2:08 pm

FlorreW wrote:Problem with the last build.

It won't boot up , tried to build SD card 2 times with different images , both time containing Jap titles to test. The screen goes black after DC /sega logo. Check video:

https://youtu.be/xMssJ52Fyi8


My apologies , it does work. I forgot to "prep the SD card" before adding games.

(When you start from scratch with an SD card you need to replace the first directory 01 on the SD card with the contents of gdmenu-gdi.zip linked in mrneos instructions , and then you can use the gdmenucardmanager to create your SD)

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megavolt85
Developer
Posts: 1786

Re: openMenu Alpha 1

Post#155 » Wed Jul 21, 2021 4:22 pm

mrneo240 wrote:Latest openMenu Release:


the github version cannot be built from source

ui/dc/font.c not found
"gdmenu_loader.h" not found

mrneo240
Rank 9
Posts: 926

Re: openMenu Alpha 1

Post#156 » Thu Jul 22, 2021 4:02 pm

megavolt85 wrote:
mrneo240 wrote:Latest openMenu Release:


the github version cannot be built from source

ui/dc/font.c not found
"gdmenu_loader.h" not found


check again.

galaxygod
core
Posts: 124

Re: openMenu Alpha 1

Post#157 » Mon Jul 26, 2021 12:22 am

loving this menu setup! i could never get the gdmenu theme manager to work on the old menu setup so its awesome having some choices, thank you mrneo240

mrneo240
Rank 9
Posts: 926

Re: openMenu Alpha 1

Post#158 » Mon Jul 26, 2021 2:32 am

galaxygod wrote:loving this menu setup! i could never get the gdmenu theme manager to work on the old menu setup so its awesome having some choices, thank you mrneo240


Thanks for the kind words! I have something simple but special coming up

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dubcity
Super Sonic
Posts: 1576

Re: openMenu Alpha 1

Post#159 » Mon Jul 26, 2021 4:03 pm

I've started building this on my card. It crashes a lot trying to put the games on the card. It writes about 10 at a time and then operation cancelled error pops up. So far I've hit save changes again and it continues from where it left off.

mrneo240
Rank 9
Posts: 926

Re: openMenu Alpha 1

Post#160 » Tue Jul 27, 2021 12:17 am

dubcity wrote:I've started building this on my card. It crashes a lot trying to put the games on the card. It writes about 10 at a time and then operation cancelled error pops up. So far I've hit save changes again and it continues from where it left off.


Do you have any more info?

Its going to be an issue in sonik-br original tool as well so we can work to fix in both.

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