Gertso wrote:Praying someone eventually does Sega Tetris but great work regardless.
I actually make take a crack at this one, as it's a neat iteration of this classic game. SEGA Tetris has long been a go-to for me.
Moderators: pcwzrd13, deluxux, VasiliyRS
Gertso wrote:Praying someone eventually does Sega Tetris but great work regardless.
One other thing that we can't get working (that I'm actually pretty upset about) is a translation of JoJo's Bizarre Adventure For Matching Service so people could play the game in English and in VGA. I have no idea where they hid the text.
dubcity wrote:I found a quote from comradesnarky from 9 years ago....One other thing that we can't get working (that I'm actually pretty upset about) is a translation of JoJo's Bizarre Adventure For Matching Service so people could play the game in English and in VGA. I have no idea where they hid the text.
I humbly ask all you gurus here to help find this text and get this game translated.
M@nGO wrote:Hello, I have an idea about translating deSpiria to practice my language skills. I have .bin and .cue files (Redream emulator opens them). However, when i try to edit them using any tool (Notepad++ or MadEdit) the encoded text is full of unreadable chracters. I tried changing multiple encodings, but to no avail. What can be done in such situation? Will it be better to convert those files into GDI for further work?
fraggle200 wrote:M@nGO wrote:Hello, I have an idea about translating deSpiria to practice my language skills. I have .bin and .cue files (Redream emulator opens them). However, when i try to edit them using any tool (Notepad++ or MadEdit) the encoded text is full of unreadable chracters. I tried changing multiple encodings, but to no avail. What can be done in such situation? Will it be better to convert those files into GDI for further work?
You'll need to extract the actual files from the image file first of all. I'd suggest starting with the TOSEC GDI image rather than, what I assume is, a Redump Bin/Cue image. Most tools will only work with GDI and the Redump standards changed to Bin/Cue a while back as they weren't happy with some of the offsets in the GDI format. a quick search in archive.org for manydumpedgames will turn up what you need.
Anyway, once you have your GDI. I suggest getting the tool set that Rolly has posted in the first post. then run GDI2data with your GDI to get the files that would have existed on the disc.
then you'll be able to start poking about things. Most people use a PVR viewer for images (there's also PVR plugins for photoshop and paint.net out there) or a hex editor for the binaries to do this but with the most recent release of Ghidra there's a SH4 disassembler so there's a chance we may be able to disassemble some of these files so that we can see the assembly code within them which means we can easily rebuild them how we want.... as long as the person doing it understands SH4 assembly etc etc etc.
I'm absolutely not an expert in this stuff at all but I've had a nosey through a few games to see what is possible or to see how difficult it could be and that's more or less what I've done. I don't think there's a hard and fast guide out there for doing this stuff which is a pity as it would be pretty helpful if there was.
Return to “New Releases/Homebrew/Emulation”
Users browsing this forum: No registered users