Using new dreambor 6.5 with optimized memory routines for speed using DreamHAL and sdl126.96.36.199 Chui DMA direct driver for more speed and framerate..
I have noticed that a lot of these are not check to see if you can complete the game Or the bor.pak is not unpacked to the data directory if you dont do that it will not work on cdr and take up to 10 min to load thrash the hell out of the gdrom drive.. it will not be able to free ram after the next command it will use more ram doing caching double held in malloc and never freed..
Here are the repacks of Dreambor games that you can play from start to end..
It will take time for me but i want it all in one topic.. i will go thru unpack the files for faster loading add new levels new menus make sure you can play it till you complete it..
Every game i have burned to a cdr and tested this cost me 15 cents
Ok first one unpak and rebuild and mod levels text
Loading perfect from a cdr 1min and 8 sec Loading on a real cdr on a real dreamcast
With out unpacking up to 10 mins
More to follow each cost me time and 15cents or a wasted cdr each..
SD iso versions tested and releases will be here as well to follow.. Look at the level.txt to do what I'm doing use bor unpak to unpak the bor.pak to the data directory please when putting out peoples fan created games.. it would save me having to fix all your releases.. With out modding or changing the level.txt in the pak file your putting out the pc version which needs change's for dreamcast..
Unpak bor.pak to data dir on root for the love of all thats holy or cdr users will be looking at a black screen for 10 mins..
New game 2020 ************ FIRST FIGHT! ************ mulambo says This is my first beat'em'up game, made by using the OpenBOR engine and thanks to Mr.Q as I've used his "Hyper Final Fight" as template for my game. This game has original graphics, ripped sounds, original story and semi-original music (they're originally composed cover songs, mostly) Thank you for playing!
Firstfight(DreamBOR) [US].jpg (24.64 KiB) Viewed 2432 times
Remixed levels menus added Dreamcast optimizing 6 levels spilt into 2 levels each all play to the end with ending credits Makes it like 12 levels and boss levels a complete game.. 2 player 2 chars story line intro and ending nice effects and new sprites tested from a cdr and a real dreamcast https://mega.nz/file/Pygg1CDb#bEMXEft3d ... JVr0Ni4xks
Dev time 5 hours Now with 6 levels and boss fight new sega cd simulated fmv intro and ending Remixed levels now 4 player mode simulated sega cd fmv intros and ending new levels can complete the game start to finish on dreamcast custom menus and selections Cheats can be used
I will get to much better games as time goes on but i want them all to run from a normal cdr every release to be complete-able start to end screen.. I have 27 gb of openbor games so this will take time..
Double Dragon III Remastered for Dreambor Game creator gabo Hanzo Optimized to work on cdr under 2 min loading Dreamcast version optimized Ian micheal Engine Dreambor 6.5 Intros redone Ending translated Correct music for all arcade levels Sprites optimized pacing and game patterns mimic the real arcade all weapons like the arcade all boss and pickups All errors fixed in levels full complete game menus added 3 player actions Play from start to complete proper fullgame Continue Menu as well 2 stages before end 1 hour or more to complete Better then mame will ever be on dreamcast
If you use this game as template you can get close to arcade perfect conversion of games of this type
If you like to make a proper cover for dreamcast for this i would love it thank you..
Great work Ian...when do you think the Dreamshell version will be released? Iam making a original bor game but I just can test it on Dreamshell, I can wait to see this Dreambor 6.5 on Dreamshell and Retrodream...