(DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

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Ian Micheal
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#21 » Sun Mar 07, 2021 12:48 pm

msmalik681 wrote:I am porting marvel super heroes testing on 6.7 but the game will not boot so if i get it working on build 4111 then i know it will work on dreamcast.

edit: 4111 source code is so old its not on the openbor github page. I am sure Dreamcast support was only recently dropped it should have still been supported on build 6391 the current stable release.

Dreamcast support was dropped in 2011/ so no that was the last supported build and it only supports 8bit pal when it was dropped sucked big amounts of ram on the last official version to the point it could not run beats of rage the og game with out crashing..

it used a bad sdl rendering not the current i have done..

support was drop because they default to 32bit and they said the dreamcast is to slow it also uses more ram to do so..

footprint of the last offical build was 1.7 mb i have it down to 950kb..

I ported the new changes so it can support it src i posted is 2 years old from my current dev .. if i did not update it then it be a dead project a long time ago..

stu25171
noob
Posts: 1

Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#22 » Thu Mar 11, 2021 5:49 pm

Hi Guys. Is there any way to extract .pak files to .cdi to run on GDEmu? Windows or Mac as I have both.

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dubcity
Super Sonic
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#23 » Tue Mar 30, 2021 9:06 pm

Beats of Rage games from DC Evolution repacked using Ian Michaels Dreambor engine version 6.7 with covers display for gdemu. I've played thru them all on my gdemu 5.15 clone. They work. Covers by DC Fanatic.

Asterix and Ceasar's Challenge
Asterix BOR.png
Asterix BOR.png (160.18 KiB) Viewed 7493 times

Code: Select all

https://mega.nz/file/d2wkGTDB#iG-azzy3MKl1ugg7jWMaMr1Aa64DNvuIEsAKqDjLbHQ


Battletoads
Battletoads BOR.png
Battletoads BOR.png (170.5 KiB) Viewed 7493 times

Code: Select all

https://mega.nz/file/ViggBTra#4fiBwESCRHTJj_2UwzVc8Y11KetI2s9S-7xm0TwHfjI


Beats of Rage OG
Beats of Rage OG.png
Beats of Rage OG.png (139.58 KiB) Viewed 7493 times

Code: Select all

https://mega.nz/file/RupSnDKC#lHCQO0Y1Jtzh_c-bltwAZ78neM5tvd30Rn6v68afdfE


Captain Commando and the Avengers
Captain Commando and the Avengers BOR.png
Captain Commando and the Avengers BOR.png (140.05 KiB) Viewed 7493 times

Code: Select all

https://mega.nz/file/krpGHDwS#qc4w7czsDqzm5YyNhmxkCr0pJTbtfMwwkNOdhACuK6k

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dubcity
Super Sonic
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#24 » Wed Mar 31, 2021 3:28 pm

stu25171 wrote:Hi Guys. Is there any way to extract .pak files to .cdi to run on GDEmu? Windows or Mac as I have both.


thats what Ian's Dreambor program is for. You have to extract the pak files then compile them using Dreambor. end result should be playable cdi file.

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Ian Micheal
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#25 » Fri Apr 16, 2021 4:13 pm



this mod is based on the original trilogy
-Splatterhouse - Deception of the Mask
-Splatterhouse - Journey through Hell
-Splatterhouse - Back to Light
by Krauser
Optimized by ian micheal using my update engine version.
Download CDI
https://mega.nz/file/m7IQTLwS#Bf2jQHIER ... -3lLYhvt2g

hand optimized every file to run 60fps on dreamcast



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fraggle200
chill
Posts: 305

Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#28 » Mon Jul 19, 2021 7:43 am

Ian Micheal wrote:bump taking requests but please nothing silly


Hey Ian,

Not sure if the games below are possible. (also not sure if putting 5 games on here constitutes as something silly, sorry if it is.)

Silver Night's Crusaders https://www.chronocrash.com/forum/index ... pic=5263.0
Marvel Infinity War https://gamejolt.com/games/marvel-infinity-war/201435
He-Man https://gamejolt.com/games/he-man/19434
Teenage Mutant Ninja Turtles: Rescue-Palooza! https://gamejolt.com/games/TMNT-Rescue-Palooza/39658
Avengers: United Battle Force https://gamejolt.com/games/avengers-uni ... orce/14591

Also if you were looking for things to bring into DreamBOR. this list might be a good place to work through as it looks like it lists most of the big hitters. That is if there's no requests from anyone else I suppose.
http://www.indieretronews.com/search/label/OPENBOR

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Ian Micheal
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Posts: 5980
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#29 » Mon Jul 19, 2021 2:47 pm

DreamBOR wrote:
fraggle200 wrote:
Ian Micheal wrote:bump taking requests but please nothing silly


Hey Ian,

Not sure if the games below are possible. (also not sure if putting 5 games on here constitutes as something silly, sorry if it is.)

Silver Night's Crusaders https://www.chronocrash.com/forum/index ... pic=5263.0
Marvel Infinity War https://gamejolt.com/games/marvel-infinity-war/201435
He-Man https://gamejolt.com/games/he-man/19434
Teenage Mutant Ninja Turtles: Rescue-Palooza! https://gamejolt.com/games/TMNT-Rescue-Palooza/39658
Avengers: United Battle Force https://gamejolt.com/games/avengers-uni ... orce/14591

Also if you were looking for things to bring into DreamBOR. this list might be a good place to work through as it looks like it lists most of the big hitters. That is if there's no requests from anyone else I suppose.
http://www.indieretronews.com/search/label/OPENBOR


Estos son lo resultados de tu comentario | These are the results of your comment:

1. Crusaders de Silver Night, estoy corrigiendo errores de la version anterior.
Silver Night Crusaders, I'm fixing bugs from the previous version.

2. Marvel Infinity War & Avengers: United Battle Force, imposible la conversion, cambia el motor (v3.0.500 +) junto a su comandos y sobrepasa las limitaciones tecnicas de DreamCast.
Marvel Infinity War & Avengers: United Battle Force, impossible to convert, changes the engine (v3.0.500 +) with its commands and surpasses the technical limitations of DreamCast.

3. He-Man, en proceso de reconvir las dimensiones sprites juntos a los niveles, se va a tardar algun tiempo...
He-Man, in the process of reconverting the sprite dimensions together to the levels, it will take some time ...

4. Teenage Mutant Ninja Turtles: Rescue-Palooza! es posible su conversion pero no pienso tocas, ya tengo un proyecto de TMNT que tengo que actualizar.
Teenage Mutant Ninja Turtles: Rescue-Palooza! its conversion is possible but I don't think you touch it, I already have a TMNT project that I have to update.

5. Streets Of Rage Legacy, este no funciona en dreambor he actualizado todos sus componente y se congelada en la carga de datos.
Streets Of Rage Legacy, this one does not work in dreambor I have updated all its components and it is frozen in the data load.

En resumen | In summary

Mas de 75% de los modulos existentes son jugables en dreamcast sin modificación alguno, gracias al DreamBOR de Ian. Otros 20% son jugables pero modificando algunos aspecto como hago en mis proyectos y toman tiempo en hacerle dicha modificacion. El restante no funciona ya sea por el cambio de motor que hicieron el juego o simplemente las dimensiones de proyecto no es viable la conversion.

More than 75% of the existing modules are playable in Dreamcast without any modification, thanks to the Dream of Ian. Another 20% are playable but modifying some aspect as I do in my projects and take time to make this modification. The remaining does not work either because of the engine change that the game made or simply the project dimensions is not viable the conversion.


Thank you so much for your hardwork my freind i really value you work and yor skill and words I look forward to all your projects..

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fraggle200
chill
Posts: 305

Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#30 » Mon Jul 19, 2021 4:53 pm

DreamBOR wrote:
fraggle200 wrote:
Ian Micheal wrote:bump taking requests but please nothing silly


Hey Ian,

Not sure if the games below are possible. (also not sure if putting 5 games on here constitutes as something silly, sorry if it is.)

Silver Night's Crusaders https://www.chronocrash.com/forum/index ... pic=5263.0
Marvel Infinity War https://gamejolt.com/games/marvel-infinity-war/201435
He-Man https://gamejolt.com/games/he-man/19434
Teenage Mutant Ninja Turtles: Rescue-Palooza! https://gamejolt.com/games/TMNT-Rescue-Palooza/39658
Avengers: United Battle Force https://gamejolt.com/games/avengers-uni ... orce/14591

Also if you were looking for things to bring into DreamBOR. this list might be a good place to work through as it looks like it lists most of the big hitters. That is if there's no requests from anyone else I suppose.
http://www.indieretronews.com/search/label/OPENBOR


Estos son lo resultados de tu comentario | These are the results of your comment:

1. Crusaders de Silver Night, estoy corrigiendo errores de la version anterior.
Silver Night Crusaders, I'm fixing bugs from the previous version.

2. Marvel Infinity War & Avengers: United Battle Force, imposible la conversion, cambia el motor (v3.0.500 +) junto a su comandos y sobrepasa las limitaciones tecnicas de DreamCast.
Marvel Infinity War & Avengers: United Battle Force, impossible to convert, changes the engine (v3.0.500 +) with its commands and surpasses the technical limitations of DreamCast.

3. He-Man, en proceso de reconvir las dimensiones sprites juntos a los niveles, se va a tardar algun tiempo...
He-Man, in the process of reconverting the sprite dimensions together to the levels, it will take some time ...

4. Teenage Mutant Ninja Turtles: Rescue-Palooza! es posible su conversion pero no pienso tocas, ya tengo un proyecto de TMNT que tengo que actualizar.
Teenage Mutant Ninja Turtles: Rescue-Palooza! its conversion is possible but I don't think you touch it, I already have a TMNT project that I have to update.

5. Streets Of Rage Legacy, este no funciona en dreambor he actualizado todos sus componente y se congelada en la carga de datos.
Streets Of Rage Legacy, this one does not work in dreambor I have updated all its components and it is frozen in the data load.

En resumen | In summary

Mas de 75% de los modulos existentes son jugables en dreamcast sin modificación alguno, gracias al DreamBOR de Ian. Otros 20% son jugables pero modificando algunos aspecto como hago en mis proyectos y toman tiempo en hacerle dicha modificacion. El restante no funciona ya sea por el cambio de motor que hicieron el juego o simplemente las dimensiones de proyecto no es viable la conversion.

More than 75% of the existing modules are playable in Dreamcast without any modification, thanks to the Dream of Ian. Another 20% are playable but modifying some aspect as I do in my projects and take time to make this modification. The remaining does not work either because of the engine change that the game made or simply the project dimensions is not viable the conversion.



Thanks for the update on these. I'll sit tight and see what comes of it. Very much looking forward to what can be achieved with DreamBOR.

I had thought the issue that you mention about Marvel Infinity Ware and Avengers United Battle Force not being able to exist on DC may have also affected the others but it's good to hear that, that might not be the case.

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