(DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

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Ian Micheal
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#21 » Sun Mar 07, 2021 12:48 pm

msmalik681 wrote:I am porting marvel super heroes testing on 6.7 but the game will not boot so if i get it working on build 4111 then i know it will work on dreamcast.

edit: 4111 source code is so old its not on the openbor github page. I am sure Dreamcast support was only recently dropped it should have still been supported on build 6391 the current stable release.

Dreamcast support was dropped in 2011/ so no that was the last supported build and it only supports 8bit pal when it was dropped sucked big amounts of ram on the last official version to the point it could not run beats of rage the og game with out crashing..

it used a bad sdl rendering not the current i have done..

support was drop because they default to 32bit and they said the dreamcast is to slow it also uses more ram to do so..

footprint of the last offical build was 1.7 mb i have it down to 950kb..

I ported the new changes so it can support it src i posted is 2 years old from my current dev .. if i did not update it then it be a dead project a long time ago..

stu25171
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#22 » Thu Mar 11, 2021 5:49 pm

Hi Guys. Is there any way to extract .pak files to .cdi to run on GDEmu? Windows or Mac as I have both.

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dubcity
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#23 » Tue Mar 30, 2021 9:06 pm

Beats of Rage games from DC Evolution repacked using Ian Michaels Dreambor engine version 6.7 with covers display for gdemu. I've played thru them all on my gdemu 5.15 clone. They work. Covers by DC Fanatic.

Asterix and Ceasar's Challenge
Asterix BOR.png
Asterix BOR.png (160.18 KiB) Viewed 344 times

Code: Select all

https://mega.nz/file/d2wkGTDB#iG-azzy3MKl1ugg7jWMaMr1Aa64DNvuIEsAKqDjLbHQ


Battletoads
Battletoads BOR.png
Battletoads BOR.png (170.5 KiB) Viewed 344 times

Code: Select all

https://mega.nz/file/ViggBTra#4fiBwESCRHTJj_2UwzVc8Y11KetI2s9S-7xm0TwHfjI


Beats of Rage OG
Beats of Rage OG.png
Beats of Rage OG.png (139.58 KiB) Viewed 344 times

Code: Select all

https://mega.nz/file/RupSnDKC#lHCQO0Y1Jtzh_c-bltwAZ78neM5tvd30Rn6v68afdfE


Captain Commando and the Avengers
Captain Commando and the Avengers BOR.png
Captain Commando and the Avengers BOR.png (140.05 KiB) Viewed 344 times

Code: Select all

https://mega.nz/file/krpGHDwS#qc4w7czsDqzm5YyNhmxkCr0pJTbtfMwwkNOdhACuK6k

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dubcity
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#24 » Wed Mar 31, 2021 3:28 pm

stu25171 wrote:Hi Guys. Is there any way to extract .pak files to .cdi to run on GDEmu? Windows or Mac as I have both.


thats what Ian's Dreambor program is for. You have to extract the pak files then compile them using Dreambor. end result should be playable cdi file.

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Ian Micheal
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Re: (DreamBOR) [Dreamshell CDR-SD] All games Complete-able to end with videos unpacks fixs for cdr and dreamshell [WIP]

Post#25 » Fri Apr 16, 2021 4:13 pm



this mod is based on the original trilogy
-Splatterhouse - Deception of the Mask
-Splatterhouse - Journey through Hell
-Splatterhouse - Back to Light
by Krauser
Optimized by ian micheal using my update engine version.
Download CDI
https://mega.nz/file/m7IQTLwS#Bf2jQHIER ... -3lLYhvt2g

hand optimized every file to run 60fps on dreamcast


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