Anthony817 wrote:So with GLDC could this theoretically fix most graphical glitches? It was already running full speed in the video from 2017. Would sound be working in your version Ian?
Pretty sure it be fine all sound is disabled just due to the sdl part of the sound being null out .. there some wierd hacking of opengl and it seems pal worked but used to much texture space vram so he disabled it due to that..
Anyways i have no idea what files this run but i got it built to an elf
Have no idea if it work at all but i got it to build with some small changes.. I dont have the data files to test.. Might have to change all the data paths to read from the cd yet any one can pm me the working data files i can test it but if not here is the first build
here is also the build-able src for dreamsdk and kos 2.0 type make clean and build .. i cant understand some of the hacking of opengl kos commands in this why this was done.. or nulled out sdl sound maybe for speed.. ? or maybe it's sdl2 sdl sound but it looks very easy to port that part to work.. with some simple mods to pvrbuffers.c he could got 1.5mb more texture space vram