my hopes future dreamcast arcade ports

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VincentNL
rebel
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Re: my hopes future dreamcast arcade ports

Post#21 » Sat Dec 19, 2020 4:59 pm

cloofoofoo wrote:That sounds good. What games use it? Spikers battle and such? But models are tiny compared to textures in size. The games still require reprogramming though.

I'll soon post more details on a dedicate topic and yes it would definitely need to be reprogrammed.
If there will be issues related to PVR those can be VQ compressed and models simpilfied. DTPK and SPSD should not pose much of an issue in memory usage.
You can read my latest reversing / hacking endeavours at:
https://www.patreon.com/naomimod

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AyeYoYoYOOO
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Re: my hopes future dreamcast arcade ports

Post#22 » Wed Dec 23, 2020 11:46 am

Cass wrote:So Naomi in theory would be possible but realistically for individuals to reverse engineer this on their own would be a very long, complicated and difficult task. I'm not writing off the DC community just yet and if this amazing nes to c64 port of Super Mario Bros can be done after 30 years I've got high hopes for 2030 :p

https://youtu.be/6jIrR9Iqq4Q
From my understanding, they could reduce audio to mono, and decrease texture of backgrounds, and get naomi games to work.

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dubcity
Dreamcast Swirl
Posts: 530

Re: my hopes future dreamcast arcade ports

Post#23 » Wed Dec 23, 2020 4:35 pm

AyeYoYoYOOO wrote:
Cass wrote:So Naomi in theory would be possible but realistically for individuals to reverse engineer this on their own would be a very long, complicated and difficult task. I'm not writing off the DC community just yet and if this amazing nes to c64 port of Super Mario Bros can be done after 30 years I've got high hopes for 2030 :p

https://youtu.be/6jIrR9Iqq4Q
From my understanding, they could reduce audio to mono, and decrease texture of backgrounds, and get naomi games to work.


:shock:

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