WedgeStratos wrote:In a way, I can understand Adam's approach. It's not exactly fair to insult a handful of people who pursued the development of a wholly new game for our beloved 20-year-old console instead of a modern title that they could easily sell on Steam, the Playstation and Xbox stores, or even mobile platforms, etc.
At the same time, no product is free from critique. I definitely found DCJY's review to be pretty concise about the upsides and downsides without fully dumping on the product. The fact that player 2 cannot win is grating, but I doubt we would have spent much time playing this game multiplayer anyway. I'm convinced if we had gotten to the milestone for them to implement online play, this game wouldn't have made the 2020 release window.
The game was backed on Kickstarter, and it's in the hands of backers, and soon to digital retail. They at least delivered a product, and it's a solid set of vehicles and venues, while being pretty unoffensive. That's worth the applause to me.
The thing with Adam's review is he got it for free.
I backed the game. I have issues with it for a fair few reasons, I've had save issues, lap time issues, the opposition stay on one route and don't move from it....Also as backers we didn't all get what we backed so were sold short again there.
The vehicles may look different but there is no difference in their speed. All vehicles have a top speed of 196. It just feels like the last part of the game was rushed and they let some silly bugs and issues get through. I like racing games but this one doesn't make me want to go back and there is no incentive to once complete, which takes under 2 hours. I think DCJY hit the nail on the head with a few points.... it's just DULL.
Joshprod are doing a version of this game for the some of the current gen machines so no doubt you'll see improvements, hopefully they'll give it that injection of excitement it needs.