Moderators: pcwzrd13, deluxux, VasiliyRS
s_d_a_i wrote:Hi @HugoCraft, and it is being detected as a controller on the main menu controller screen:
When you disconect the controller port from the DC and reconnect does it appear for a second or so?
Dakangel wrote:can i be able to have both scheme controllers interchangeable via switch (arcade and ps2)?
Dakangel wrote:How many controllers can be supported at the same time by one STM32F103C8T6?
Code: Select all
DC STM
1 SDCKA -> PB_8
2 Vcc -> +5V
3 GND -> GND
4 Sense -> GND
5 SDCKB -> PB_9
Code: Select all
PS/2 STM
1 DATA -> PA_10
3 GND -> GND
4 Vcc -> +5V
5 CLK -> PA_9
two pullup resistors 10 Kom +5V -> PA_10 and +5V -> PA_9
addtional two buttons:
Right button
GND -> PA_0
Left button
GND -> PA_1
Code: Select all
GC STM
1 Vcc -> +5V
2 DATA -> PA_15
3 GND -> GND
4 GND -> GND
5 nc
6 Vdd -> +3.3V
megavolt85 wrote:
2) firmware with support GameCube controller
pinout same as on first page, for GC used pins
view of the controller socket on the front of the console, looking into the socket
gc-socket.pngCode: Select all
GC STM
1 Vcc -> +5V
2 DATA -> PA_15
3 GND -> GND
4 GND -> GND
5 nc
6 Vdd -> +3.3V
hotkeys:
START+Z+A - Standart controller (default)
START+Z+X - all buttons and axes
START+Z+Y - Twin Stick mode
SMPMK2DC.7z
P.S. Twin Stick mode tested in Cyber Troopers Virtual-On and it's really greate
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