New SEGAGAGA translation project in the works!

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megavolt85
Developer
Posts: 1782

Re: New SEGAGAGA translation project in the works!

Post#61 » Tue Oct 18, 2022 1:09 pm

current progress:
+ used half wide font 12x24
+ supported only ASCII charset
+ translated few strings in main binary
- text pocessor have limit, 32 character per line, need fix it

Снимок экрана от 2022-10-18 13-54-57.png


Снимок экрана от 2022-10-18 18-09-11.png



open, is animation
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SGGG.gif

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Ro Magnus Larsson
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Posts: 793

Re: New SEGAGAGA translation project in the works!

Post#62 » Wed Oct 19, 2022 11:14 am

the adventure of a boy in SEGA enterprises, an essential game and a must-be-translated one
Ro Magnus
Argentina.-

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itsthinkingstill
Vagabond
Posts: 787

Re: New SEGAGAGA translation project in the works!

Post#63 » Wed Oct 19, 2022 8:27 pm

megavolt85 wrote:current progress:
+ used half wide font 12x24
+ supported only ASCII charset
+ translated few strings in main binary
- text pocessor have limit, 32 character per line, need fix it

Снимок экрана от 2022-10-18 13-54-57.png

Снимок экрана от 2022-10-18 18-09-11.png


open, is animation


fantastic work!!!

BTW quick question, i think a team answered it two or 3 posts ago but this is just for a proof of concept that it can be done vs you doing the full game ect? Thanks and again, looks wonderful, maybe someday we can all play it :D

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megavolt85
Developer
Posts: 1782

Re: New SEGAGAGA translation project in the works!

Post#64 » Thu Oct 20, 2022 8:25 am

itsthinkingstill wrote:BTW quick question, i think a team answered it two or 3 posts ago but this is just for a proof of concept that it can be done vs you doing the full game ect?


I am not a native speaker of English, so I will not be able to do the translation, after I finish editing the executable file, I will post it so that anyone can do the translation.

madsheep
rebel
Posts: 19

Re: New SEGAGAGA translation project in the works!

Post#65 » Wed Oct 26, 2022 4:58 pm

Created a tool to edit .mes files. Also included a text converter from normal text to Full-Width JIS
SGGG_MES_tool.zip
(12.16 KiB) Downloaded 126 times

SGGG MES_1.png

SGGG MES_2.png
SGGG MES_2.png (7.83 KiB) Viewed 6153 times

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Xiden
Developer
Posts: 2214

Re: New SEGAGAGA translation project in the works!

Post#66 » Wed Oct 26, 2022 6:37 pm

madsheep wrote:Created a tool to edit .mes files. Also included a text converter from normal text to Full-Width JIS
SGGG_MES_tool.zip
SGGG MES_1.png
SGGG MES_2.png


Awesome job!

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fafadou
Gold Lion
Posts: 1650

Re: New SEGAGAGA translation project in the works!

Post#67 » Thu Oct 27, 2022 3:11 am

Great job !
When @Megavolt85 exe will be released, just a team should missing for using those fabulous tools.

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megavolt85
Developer
Posts: 1782

Re: New SEGAGAGA translation project in the works!

Post#68 » Thu Oct 27, 2022 4:08 am

madsheep wrote:Also included a text converter from normal text to Full-Width JIS


you will not need it, you will need to write ASCII characters.
I haven't finished finalizing the executable yet, but if you need it to check the translation, I can post it.
the unpacker of *.MRG files is also ready, but there is no packer yet.

madsheep
rebel
Posts: 19

Re: New SEGAGAGA translation project in the works!

Post#69 » Fri Oct 28, 2022 7:09 am

No need I am not a translator :) finishes it and then we can test it ;)

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ateam
Heroine Console
Posts: 475

Re: New SEGAGAGA translation project in the works!

Post#70 » Sat Oct 29, 2022 7:50 am

megavolt85 wrote:the unpacker of *.MRG files is also ready, but there is no packer yet.


Are the .MRG container/archive files using compression for any of their assets? If so, have you identified the algorithm?

When I have some spare time, I was going to write an extractor/rebuilder for the dialogue text .MES files. For all of my translation projects, I write a script extractor that produces spreadsheets, which makes it very easy for a team to collaborate using something like Google Docs. This method also allows for the preservation of things like control codes, and any other formatting quirks that must be re-inserted back when the rebuild is done.
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