nuQuake v1.2

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

SMiTH
Black Mesa
Posts: 1492

Re: nuQuake v1.2

Post#71 » Tue Mar 17, 2020 12:06 am

i enjoy dammit!

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: nuQuake v1.2

Post#72 » Tue Mar 17, 2020 12:55 am

Looking amazing man! Thanks for continuously improving this!

Going to have to spend St. Paddy's day playing this getting turnt up!
Image

mrneo240
Rank 9
Posts: 926

Re: nuQuake v1.2

Post#73 » Tue Mar 17, 2020 11:18 am

Next up is going to be a controversial cvar, will increase loading times of maps but should allow large maps to be loaded back to back. Stay tuned.

User avatar
ChristinaDreamcustDC
blackout!
Posts: 142

Re: nuQuake v1.2

Post#74 » Tue Mar 17, 2020 11:26 am

mrneo240 wrote:Next up is going to be a controversial cvar, will increase loading times of maps but should allow large maps to be loaded back to back. Stay tuned.


What do you mean by “loading large maps back to back”?

mrneo240
Rank 9
Posts: 926

Re: nuQuake v1.2

Post#75 » Tue Mar 17, 2020 3:01 pm

build_dc_v12_bigmap_water.7z
(1.31 MiB) Downloaded 287 times


okay so features:
map loading is SLOWER, but should not run out of memory (was able to load atf maps 1 -> 4 back to back)
water alpha, needs vispatched maps (google)
general stuff.

User avatar
DARKHALO2K
dark night
Posts: 53

Re: nuQuake v1.2

Post#76 » Tue Mar 17, 2020 4:52 pm

Sounds interesting, and the videos look good.

I did play around with the previous build, and the weapons and sounds are greatly improved, but I did experience a looping sound effect in Quake, a freeze when loading ATFE1M1, and no mipmaps.

Anyway, I'll have a thorough playthrough of the latest build tomorrow night and report back with any issues or suggestions.

Thanks for continuing to improve your port. It's an incredible achievement!

User avatar
DARKHALO2K
dark night
Posts: 53

Re: nuQuake v1.2

Post#77 » Wed Mar 18, 2020 6:57 pm

Image

Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!

What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.

mrneo240
Rank 9
Posts: 926

Re: nuQuake v1.2

Post#78 » Wed Mar 18, 2020 7:41 pm

What happened? Also I've only ever used nuquake over VGA.

In the end it didn't get added, I just force enabled it

mrneo240
Rank 9
Posts: 926

Re: nuQuake v1.2

Post#79 » Wed Mar 18, 2020 7:44 pm

DARKHALO2K wrote:Image

Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!

What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: nuQuake v1.2

Post#80 » Wed Mar 18, 2020 8:05 pm

DARKHALO2K wrote:Image

Sorry for the poor quality pic, but I didn't wanna have to hook up the Elgato!

What's the new cvar? I couldn't see it in the developers menu, but I'd like to disable it via the console to see if it's causing this issue.


have you sent mrneo240 the version of the pakfiles your using? because with the old pc release I have not got any thing that's showing in your picture?

Return to “New Releases/Homebrew/Emulation”

Who is online

Users browsing this forum: No registered users