Ripfire wrote:Well, it is true that it is faster in initial charger but after each level exceeds 2 minutes of loading, if anyone is interested in lighter loading, I can modify the 8-bit color ballot, it could certainly go faster the load (one minute or less).
Ian Micheal, a virtual cache on the sd card for the games would be useful without going through the loading process for your next update, if you can?
Bueno, es cierto que es mas rapido en cargador inicial pero despues de cada nivel supera a los 2 minutos de carga, si alguno le interesa que sea mas ligero la carga puedo modificar la papeleta de colores a 8 bit, sin duda podria ir mas rapido la carga ( un minuto o menos ).
Ian Micheal, seria util un cache virtual en la sd card para los juegos sin pasar el proceso de carga para tu proxima actualizacion ¿si se puede?
Well, I am fine with the new OpenBOR with or without RAM save disabled (I'm more interested in the quality or quantity of OpenBOR games than load speed). I know I am of the minority because most users would probably find something like the load speeds of Saint Seiya unacceptable. If it means anything Ian Michael, my Dreamcast lens is still working good, but I have the same long load times, so I can't imagine the speed is better on CD-R for anyone else. I wonder what the speed would be like on Dreamcast CPU overclocks? I can't image that would improve the GD-ROM drive seek speed much, but would it change load speed at all?
However I would like to see you, Ripfire, modify a game to have 8-bit color and make it have less resources to load. Does anybody have an idea of a game? Maybe you already have something in mind, Ripfire?
Anyway Ripfire, your link to v1.00 is broken, it links to "
http://anonym.to/? " The other ones are like "
http://anonym.to/?https://ux.nu/yT4vN " and "
http://anonym.to/?https://ux.nu/VK57F ", so v1.00 is missing your little ux.nu MEGA link thing. The other two links worked fine.