Marvel First Aliance: Special Edition [FINAL] (DreamCast Version)

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Ripfire
core
Posts: 128

Re: Marvel First Aliance: Special Edition [FINAL] (DreamCast Version)

Post#21 » Sat Dec 14, 2019 11:11 am

ChristinaDreamcustDC wrote:
Has anyone used the SD card adapter through the Dreamcast serial port instead of a GDEMU? Because of the lack of GD-ROM drive thrashing, is even the slow SD card adapter through the serial port much quicker than CD-r? For a game that doesn't disable RAM Saving (Saint Seiya, I think maybe Ripfire's TMNT The Hyperstone Heist), what's the speed difference between the SD card adapter and the CD-r?


In theory, the disk drive is faster in access story but it is also slower in searching for files, so SD meets both points in an acceptable way.
In a few words: GDEMU > SD Card > GD-ROM

En teoria la unidad de disco es mas rapida en cuention de aceso pero tambien es mas lenta en buscar archivos por lo que SD cumple las ambos punto en forma aceptable.
En pocas palabras: GDEMU > SD Card > GD-ROM

ChristinaDreamcustDC wrote:Further, is SDISO and GDI really quicker than CDI on the SD card adapter? I've read that from the internet, but I'm not sure why.


Only for compatibility according to the DreamShell Loader version.

Solo sirve para compatibilidad segun la version del DreamShell Loader.

ChristinaDreamcustDC wrote:This is just a thought, Ripfire/Ian Michael, but could a CD-r burned copy of a game use the virtual cache on the sd card too? I know the Dreamshell CD-r can run files off the SD card, so I'm wondering if that could work for CD too? I don't know why anybody would use both a CD-r and an SD card, but you could have maybe the game and audio from the CD and the .pak or loading files from the SD card? I'm not sure that that's very practical, but I'm curious if that's technically possible.


Well, I'm trying to implement it in FBA for DreamCast, using WINCE as a support base. Although it really only worked for CPS2 games and not for MVS. :x

Bueno, yo lo estoy tratando de implementarlo en FBA para DreamCast, utilizando WINCE como base de apoyo. Aunque en realidad solo me funciono para los juegos CPS2 y no para MVS. :x
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ChristinaDreamcustDC
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Posts: 37

Re: Marvel First Aliance: Special Edition [FINAL] (DreamCast Version)

Post#22 » Sat Dec 14, 2019 11:16 am

Ripfire wrote:
ChristinaDreamcustDC wrote:
Has anyone used the SD card adapter through the Dreamcast serial port instead of a GDEMU? Because of the lack of GD-ROM drive thrashing, is even the slow SD card adapter through the serial port much quicker than CD-r? For a game that doesn't disable RAM Saving (Saint Seiya, I think maybe Ripfire's TMNT The Hyperstone Heist), what's the speed difference between the SD card adapter and the CD-r?


In theory, the disk drive is faster in access story but it is also slower in searching for files, so SD meets both points in an acceptable way.
In a few words: GDEMU > SD Card > GD-ROM

En teoria la unidad de disco es mas rapida en cuention de aceso pero tambien es mas lenta en buscar archivos por lo que SD cumple las ambos punto en forma aceptable.
En pocas palabras: GDEMU > SD Card > GD-ROM

ChristinaDreamcustDC wrote:Further, is SDISO and GDI really quicker than CDI on the SD card adapter? I've read that from the internet, but I'm not sure why.


Only for compatibility according to the DreamShell Loader version.

Solo sirve para compatibilidad segun la version del DreamShell Loader.

ChristinaDreamcustDC wrote:This is just a thought, Ripfire/Ian Michael, but could a CD-r burned copy of a game use the virtual cache on the sd card too? I know the Dreamshell CD-r can run files off the SD card, so I'm wondering if that could work for CD too? I don't know why anybody would use both a CD-r and an SD card, but you could have maybe the game and audio from the CD and the .pak or loading files from the SD card? I'm not sure that that's very practical, but I'm curious if that's technically possible.


Well, I'm trying to implement it in FBA for DreamCast, using WINCE as a support base. Although it really only worked for CPS2 games and not for MVS. :x

Bueno, yo lo estoy tratando de implementarlo en FBA para DreamCast, utilizando WINCE como base de apoyo. Aunque en realidad solo me funciono para los juegos CPS2 y no para MVS. :x


OK. That answered everything perfectly.

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Ripfire
core
Posts: 128

Re: Marvel First Aliance: Special Edition [FINAL] (DreamCast Version)

Post#23 » Sat Dec 14, 2019 2:44 pm

ENLACE ACTUALIZADO
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