Rizzo Island 60 FPS Demo out now!!!

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rizzoislandgame
lithium
Posts: 48

Rizzo Island 60 FPS Demo out now!!!

Post#1 » Tue Oct 01, 2019 12:16 pm

Rizzo Island now runs at 60 FPS thanks to Mrneo240's nu version of Nuquake! The game is much more playable now, and works great with real hardware! Plus, bug fixes for the PC and Windows 98 version as well!

You can download the demo here: https://dreameater-games.itch.io/rizzo-demo-1


Changes:
- Upgraded to latest 60 FPS version of NuQuake
- Fixed Cutscene Crashing
- Fixed King Slime's slimeball hitbox (still needs work)
- Added sounds to platforms
- Added proper textures to lilypads
- Added new Water/Slime/Lava textures
- Added platform on E1M3 to rise up when boss is defeated
- Added back in other options from regular NuQuake
- Geometry optimization fixes for faster framerate
- Fixed Dreamcast tutorial sounds to proper control sounds
- Made the tutorial enemy be surrounded by lava instead of water for better tutorialization

deluxux
Arabian Night
Posts: 330

Re: Rizzo Island 60 FPS Demo out now!!!

Post#2 » Tue Oct 01, 2019 6:40 pm

Woah dude very cool thank you! NuQuake is awesome! Did you port NuQuake to Windows 98?

User avatar
SMiTH
Power Stone
Posts: 580

Re: Rizzo Island 60 FPS Demo out now!!!

Post#3 » Tue Oct 01, 2019 7:42 pm

thank ya

rizzoislandgame
lithium
Posts: 48

Re: Rizzo Island 60 FPS Demo out now!!!

Post#4 » Wed Oct 02, 2019 12:40 am

deluxux wrote:Woah dude very cool thank you! NuQuake is awesome! Did you port NuQuake to Windows 98?


Nah. Unfortunately there were so many API changes made to NuQuake's Windows port that it won't compile with Visual Studio 6 - 2008. It's just a version of GLQuake modified to have menu's and such make my game look like I want it to. However, that doesn't mean it's inferior. In fact, there is a lot of debugging that is going to have to be done to get NuQuake working on modern windows to have it approved for use, like WAV file soundtrack audio to replace the need for a physical CD, but I already put that issue in the gitlab page for nuquake.

Tl:dr: It doesn't, it uses a slightly modded version of GLQuake

Edit: I'm actually the one that is funding the NuQuake port as well. I was the one who put up the bounty on a discord server, and Mrneo240 took me up on it. I basically nagged him into doing lols, but now he's gotten rather committed to it!

fafadou
fire
Posts: 82

Re: Rizzo Island 60 FPS Demo out now!!!

Post#5 » Wed Oct 02, 2019 4:05 am

The project goes on very well !!

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