k-do wrote:Does the unload models function works?
It should it's in the code If it's unpacked in the data folder not being held in a malloc cache then it should work .. course if it's cached all you doing is not showing the pointing in memory but it would still be held in cache so pointless..
I will have a proper more dreamshell version soon which can write and read to the sd card..
##########################colour depth########################
# 8bit = BoR Standard
#16Bit = Colour depth screen view only (gifs are still 8bit)
#32Bit = Colour depth screen view only (gifs are still 8bit)
#
#8bit (default): There is one, and only one 256 color universal palette that everything in the module draws its colors from.
#While you can switch this palette live, you can never have more then one at a time.
#
#16bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 65,536 possible colors
#at once. A little slower then 8bit.
#
#32bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 4,294,967,296 possible
#colors at once. Obviously this is maximum quality, but it's the slowest. Only PCs can run this at full speed;
#the PSP can run at reasonable speed but any other console is out.
#
#-= Usage =-
#
#ColourDepth 8bit
#ColourDepth 16bit
#ColourDepth 32bit
#
###################################################################