DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6

Post#61 » Mon Jul 08, 2019 1:56 am

Anthony817 wrote:You are a fucking machine brother! You are doing so much for the community it is amazing! That PC menu will come in handy for sure! Maybe we can have super large 4GB .cdi images of game compilations so we can load them up on our optical drive emulators. A 700mb cdr is no longer a limitation for us.


Thanks my freind, im trying to give back. i would like to see people using this to make new games for dreamcast.
i have added a new game on the first page topic post.. It's Brand new openbor game no ripped sprites or backgrounds..

here's the website
http://bouncergames.com/games/head-hunters/ cdi on first topic with update for beta 6..
be nice to have 4gig bor images for dreamcast... i'm still stuck back in 2004 thinking for dreamcast lol..

User avatar
Dakangel
letterbomb
Posts: 151

Re: New Updated OpenborDC Engine Beta6

Post#62 » Mon Jul 08, 2019 3:38 am

I want to Thank you, all your passionate work giving by heart to us.

You are opening unimaginable Doors to our beloved console, your ports are newly fresh air to develop cool things and keep alive this Sega legacy.

I hope in the future we can add some 3D functionality degree to the engine and show what this machine can still do.

User avatar
Ivan Guber
letterbomb
Posts: 156

Re: New Updated OpenborDC Engine Beta6

Post#63 » Mon Jul 08, 2019 4:35 am

Thank you Ian Micheal for your hard work.

User avatar
megavolt85
Developer
Posts: 1787

Re: New Updated OpenborDC Engine Beta6

Post#64 » Mon Jul 08, 2019 7:12 am

Dakangel wrote:I hope in the future we can add some 3D functionality degree to the engine and show what this machine can still do.


pass to KATANA SDK and use native formats, AFS, PVR, AICA ADPCM, SFD, ADX :)

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6

Post#65 » Mon Jul 08, 2019 4:15 pm

I would like to keep this about homebrew , and kos and openbor :) if you want 3d you can use https://gitlab.com/simulant/GLdc very good new opengl much more complete and fast :)

I'm not much into 3D at this point , Really GLDC is all you need :) It's much better then anything in kos right now and just drops right into use.. Replaces the old opengl..

Ripfire
stalker
Posts: 284

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Post#66 » Wed Jul 10, 2019 1:33 am

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Last edited by Ripfire on Mon Feb 10, 2020 7:49 pm, edited 1 time in total.

Ripfire
stalker
Posts: 284

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Post#67 » Wed Jul 10, 2019 9:55 pm

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Last edited by Ripfire on Mon Feb 10, 2020 7:49 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6

Post#68 » Thu Jul 11, 2019 4:37 pm

Ripfire wrote:Continue...
Continuación:

- Final Fight: Last Round [WORKING | FUNCIONA] :)
- Final Fight: Special Edition [NOT WORKING | NO FUNCIONA] :(
- Final Fight X (Dc Version) [WORKING | FUNCIONA] :)
- Final Fight X Battletoads (R4MB0 Version) [NOT WORKING | NO FUNCIONA] :(
- Golden Axe: Remake (Dc Version) [WORKING | FUNCIONA] :)
- Golden Axe: Remake (Special Edition) [NOT WORKING | NO FUNCIONA] :(
- Guardian Heroes: Warpath [WORKING | FUNCIONA] :)
- Halloween: The Wrath of Michael Myer (Demo 1) [NOT WORKING | NO FUNCIONA] :(
- Hatchet Ninjas (Dc Version) [WORKING | FUNCIONA] :)
- Hyper Duel (Demo) [WORKING | FUNCIONA] :)
- Hyper Final Fight 1, 2, 3 (Dc Version) [WORKING | FUNCIONA] :)
- Ikari Warriors 2010 (Special Edition) [NOT WORKING | NO FUNCIONA] :(
- Kill Ryu 1 & 2 [WORKING | FUNCIONA] :)
- Kungpow's Sailor Moon Trilogy [WORKING | FUNCIONA] :)
- Ladies of Rage (Dc Version) [NOT WORKING | NO FUNCIONA] :(
- Luta Final Fight [WORKING | FUNCIONA] :)
- Martial Masters - New Legend (The Gladiator) [NOT WORKING | NO FUNCIONA] :(
- Marvel × Dc + SNK [NOT WORKING | NO FUNCIONA] :(
- Marvel First Alliance v1.00 (Special Edition) [NOT WORKING | NO FUNCIONA] :(
- Marvel Super Heroes: War Gems [NOT WORKING | NO FUNCIONA] :(
- Mega Man X Xtreme Legend (Demo 1) [NOT WORKING | NO FUNCIONA] :(
- MegaMan: The Power War - Ep1 [WORKING | FUNCIONA] :)
- Melty Blood Stimulate [WORKING | FUNCIONA] :)
- Metal Gear Origin. Code Name - Solid Snake [WORKING | FUNCIONA] :)
- Mortal Kombat: Konquest (Dc Version) [WORKING | FUNCIONA] :)
- Mortal Kombat: Outworld Assassins v2 [NOT WORKING | NO FUNCIONA] :(
- Mortal Kombat: Unlimited [NOT WORKING | NO FUNCIONA] :(
- NelsoncomicA (Demo) [WORKING | FUNCIONA] :)
- Neon Lightning Force (Light Version) [NOT WORKING | NO FUNCIONA] :(
- Never Ending Story [WORKING | FUNCIONA] :)
- Night Slashers X (GP2X Version) [WORKING | FUNCIONA] :)
- Ninja Warriors X Marvel Super Heroes (Demo) [NOT WORKING | NO FUNCIONA] :(


Thank you Ripfire for all you testing.. while back you asked for the menu selector I thought it be pretty cool to have.. A lot games not working are running out of ram.. We have to mod them for dreamcast . Also the menu adds about 2 meg . no promises but im working now on OpenGL rending and filters .. I have Opengl and SDL working and all the filters compiling. But it take a lot more work with the src code.
With out the menu you can use 16bit and high res.. or still 8 bit with more memory then the menu version..
Thanks again :)

Ripfire
stalker
Posts: 284

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Post#69 » Thu Jul 11, 2019 9:04 pm

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Last edited by Ripfire on Mon Feb 10, 2020 7:50 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6

Post#70 » Fri Jul 12, 2019 1:08 am

Also here is a lot of the games his is testing to make your own menu cdi or images for dreamshell

https://mega.nz/#F!28kzwQiA!l-Yh7HFUUKL5wiFsgQQJxQ

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